I like the idea, but what happens in human vs human faction battles where 2 opposing generals are involved ? They'd have to be autocalc-ed. I did'nt quite get the point, in that case the stats (victories, losses etc) would be meaningless.
I like the idea, but what happens in human vs human faction battles where 2 opposing generals are involved ? They'd have to be autocalc-ed. I did'nt quite get the point, in that case the stats (victories, losses etc) would be meaningless.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
I too like the idea.
Will you run it off Vanilla 1.2 or another mod maybe?
If you get it off the ground, count me IN.![]()
PS. Pizzaguy, I have never played M2TW via PBM or hotseat, would that still be OK with you?It is something I would love to get into though and will pick up fast.
- 'Let's finish the game.' - Josiah Gordon "Doc" Scurlock
Read my AAR - BC Kingdom of Jerusalem - For Faith or Greed
Everything is still in the idea development phase. Assuming myself, Sinan, Zim, and Galain were all in on this, that's 4 right there. We don't have to have 4 to a team until we have more players. But we should have of course the bare minimum of two. So even if it was between just us we could have two rival factions with two players apiece battle it out already.
With such a small group, it might be prudent to play a shorter campaign, because the fewer the people there are, the longer the play will take. We do need to sleep, after all, and work and such and such. But at least with an extra person on our team someone will be able to keep moving at times when we aren't here. It could be fun trying to win a campaign when it continues to move forward even when you aren't there, and then you have to pick up where your teammate left off.
There are no set 'rules' as of yet as to which version of the game to play, or which factions to pick. However, it seems prudent to select a version that everyone has, and also pick factions that work well in dueling mode.
For example, Spain and England. They aren't likely to be able to strike each other immediately, as they would tend to solidify their local holdings first, and they are separated by France, which is a solid power, and a good stretch of ocean, while also not requiring an entire map's worth of distance between them.
England is somewhat stronger than Spain, in my analysis, so the "weaker" team should play as England. A slight handicap.
England versus Scotland would be a large handicap for England, given their starting territories and troops. Not to say that game wouldn't be playable, but it would be too fast and there wouldn't be a whole lot of counter-attacking. Once one side has the advantage in that feud, that's pretty much all she wrote. At least with England and Spain, each empire has a chance to win properly.
Other good rivalries... the Moors and the Turks, for a longer game, with the handicapped team taking the Moors. The Moors have a good corner of the map ripe for expansion, and the Turks have a poor starting economy.
Notice that in all the above examples, it's Catholic versus Catholic, Islamic versus Islamic.
The obvious handicap duel would be Russia versus Byzantium. Byzantium gets a huge lead over the Russians, even if they have more enemies to fight off, they have room to expand. The Russians need lots of time to take their starting field and build up a proper nation, whereas Byzantium could almost send off an invasion force right away to go kill them. Most likely unsuccessfully, but it's a distinct advantage.
I would recommend that for large groups of people, everyone either start off with the common 1.2 patched version (I believe that's the one that's partially fixed and most people have that patch) or we may have to all agree to play on 1.0 (ughh...).
I would recommend Lands to Conquer on the version I have, or the latest LTC for the vanilla game, but not everyone has that mod and patch. But ideally, that's a good, fair game to play with.
As for battles human team versus human team, instead of auto-resolutions which defeat the purpose of having cavalry or archers (or battles, for that matter), I suggest allowing the AI to somehow control the defending side (or whichever side did not initiate battle).
Anyhoo.
I just got interrupted with girlfriend issues, so I gotta run.
I hope this thread generates some more interest!![]()
#Winstontoostrong
#Montytoostronger
Ahh that's what I thought, given the brilliant IQ of 199 that I possess as a gift from the Pope. Well then stats are useless because you aren't even playing your own battles. It's still better than autoresolve though, for fun factor. It's good to note that KoTR is already working like this as are a few other PBMs, you pick a glorious God general and play him through the course of his career. This would be the same.
As far as versions are concerned I have Kingdoms 1.3 and no other version installed, but I guess I can go back to 1.2 but that is about as sensible as buying a T Model Ford over an F50.
Though I am very interested in taking part in a PBM, I simply don't have the time and am literally being a bad boy and stealing time from other life saving activities. Such as lying on the beach in my Paris Hilton fanboy shirt, meticulously cleaning my toothbrush with a microscopic filter, drinking delirious amounts of fermented mare's milk etc..
Basically I can't committ! HELP! But I'm going to watch this thread and see if ever I can then I'll pop in and say HOI !
It's very good to play a mod, specially since vanilla really RULES... I heard they're using it to train mini E:TW AI babies at CA. Thye have a new mascot called Damien Omen 25, it's guaranteed to be the best AI ever for any strategy game!
The only mod I've lost battles fair & square is Darth mod, almost lost a couple of times in LTC too. I like that as well, don't really have a favorite at the moment. Also good to play Catho vs Catho or Islamic vs Islamic in vanilla or LTC, anyway.
When the Broken Crescent mod comes out I'd sure LOVE to do a PBM in that! Although I'm not sure just how great the AI will be but the whole new map and awesome units will make it by far the best mod ever for this game. if it ever gets done...
Last edited by Shahed; 12-18-2007 at 07:24.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Hello!
I'd be up to play, I'm a bit of a spanner when it comes to PBM or hotseat so you'd have to explain to me in detail how everthing works. I've got kingdoms, LTC and retrofit mods up and running.
Is there no way we could incorporate MP in this?
"The gem cannot be polished without friction, nor a man perfected without trials"
I'd say Vanilla 1.2 at a minimum ( I shudder as well at the prospect of going backwards to 1.0 or 1.1).
I myself am using LTC 3.1 (pre-Kingdoms) which is just awesome. I will have Kingdoms by xmas so will probably update to LTC 4.1 as soon as I can.
Mind you, keeping the game simple may prove to be the winner here though. Especially if you want a large player base.![]()
I think the teams of 4 is a good idea also, definately a keeper.![]()
- 'Let's finish the game.' - Josiah Gordon "Doc" Scurlock
Read my AAR - BC Kingdom of Jerusalem - For Faith or Greed
Bookmarks