Like it says.
terminology
small stone walls - EB 1 level stone walls;
medium stone walls - EB 2 level stone walls;
big stone walls - vanilla epic stone walls that were removed from EB.
My arguments:
From my experience of 13 months of continuous playing EB, AI always attacks
small stone walls with:
1 ram;
2 ladders;
1-2 small towers;
and medium stone walls with:
1 ram;
1 sap;
1-2 medium towers.
(Well that's what my clever computer AI is doing, of course I'm not so sure about Yours)
1. Rams are either burned or not and there's no point discussing it, this is irrelevant;
(BTW, is it better to say "either XXX or YYY" or "either XXX either YYY" or "XXX either YYY"?)
2. A sap is always much more dangerous than ladders. Sap breach causes exactly same AI behavior as broken gates do - attackers form a pushing horde and push. Sometimes they are successful. Unfortunately for defender, attacker in case of pushing through sap breach is not burned. I consider saps to be the most dangerous assault strategy of all possible. As per ladders - its laughable, half of them die even before they get on the wall, the other half dies when they get there one by one, cause they receive multiple blows from multiple enemies simultaneously. Only human player is capable of rational use of ladders if he deploys them there where they are not expected to be deployed so that his assault troops are not met and dealt with immediately;
3. Small towers vs medium towers:
3.1. Of course medium tower ballista shot is devastating! But so is medium stone wall ballista shot. And clever human is not placing his troops in medium tower ballista range, he (me) carefully awaits before medium tower is attached to wall and only then he sends his troops there;
3.2. Now comes a bit more complicated issue: medium tower disembark capability is bigger than her smaller cousin. Therefore medium wall defenders simultaneously fight more attackers than small wall defenders. Which means that it is easier to repel an attack launched from small tower.
Summary
1. Rams are irrelevant cause comp is always using them;
2. Saps are much more dangerous than ladders, actually the most dangerous assault strategy of all;
3. It is easier to repel an attack launched from small tower than from medium
ergo:
Small stone walls are much easier to defend than medium stonewalls and there is no point in building medium walls!
Unfortunately, AI is not aware of my genius assumptions and continues building medium walls.
The problem is: I feel complete idiot after I capture his towns.
In the middle of great war with AS. I was lucky to capture Babylon, Charax and Arbela when they had small stone walls only. I wasn't so lucky with Seleukia. Medium stone walls already was there. Every turn Greys siege one of the mentioned above four towns with full stack. no problem, I like it.
What I don't like is that I spent more efforts defending a city with medium stone walls than the rest of less fortified towns combined together. Babylon, Charax and Arbela have garrisons of six units. It requires ten units to repel AS assault on Seleukia. And casualties rate is bigger.
Cause when AI fortifies a city with medium stone walls, he makes it more vulnerable.
My proposal:
1. either remove medium stone walls from the game at all;
2. either replace medium stone walls with vanilla epic stone walls.
Your opinion?
Best regards
MiniMe
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