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Thread: "Civilized" factions conquering the steppe

  1. #1
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default "Civilized" factions conquering the steppe

    In every game so far, the Baktrians first conquer the Sakae and then the Parthians, proceeding their way through the wayless wastelands of the steppe, becoming the infamous "blue giant". Hayasdan almost always goes after the Sarmatae and snatches some valuable territories like Gava Roxalanna or Uspe.

    This is quite annoying, and I think you concur with me. The EB team had big success in hindering the Romans and Suebi to conquer eastern Europe by placing extremely strong independent forces in some areas. They made Saudi Arabia unconquerable and so hindered the Seleukids as well.

    So couldn't you please make something similar for Baktria and the Hay? As the above mentioned measures don't seem to apply, I suggest the following:

    - As the AI-governments are placed by script, don't give them governments in these areas, except the nomads of course
    - Place a "building" in the steppe settlements that gives approximately -150% public order for any culture except nomadic
    - For the human player, don't give any homeland/expansion/alliance marker at all
    - If possible, tie every building (I don't know if this is already the case) to a government, so that build-up would be made impossible for any faction but nomadic ones

    Pleas give me feedback. I don't know if these measures could be successful. Iirc, Foot once said something along the lines: "There shouldn't be governments in the steppe at all". I think so too. What do you think?

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    i dont really see why the baktrians should be hindered, because they arent always guaranteed to be so great in every campaign- in my past 2 games baktria has been gobbled up pretty quickly. as for the Hai, i dont really know. they seem weak enough as it is.
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    Member Member TWFanatic's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    Baktria rarely grows strong in my games. They pretty much just stay where they are.
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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: "Civilized" factions conquering the steppe

    Nobody should conquer the steppe, just because it's basically unconquerable, and my post was made to import that unconquerability into the game.

  5. #5

    Default Re: AW: "Civilized" factions conquering the steppe

    We have tried. We have done a lot to help combat it actually, but there are some inherent weaknesses for any nomadic factions that may be too much for us to overcome.

    I will say that I have seen the Parthians really grow stronger than I expected in my current campaign, but I helped them out at first and when they started getting better infantry now they are a serious, and balanced, force, but they are no longer nomads either.

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: AW: "Civilized" factions conquering the steppe

    Quote Originally Posted by Centurio Nixalsverdrus
    Nobody should conquer the steppe, just because it's basically unconquerable
    a fact not yet proven.......
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    Member Member Maksimus's Avatar
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    Default Re: AW: "Civilized" factions conquering the steppe

    Quote Originally Posted by Teleklos Archelaou
    We have tried. We have done a lot to help combat it actually, but there are some inherent weaknesses for any nomadic factions that may be too much for us to overcome.

    I will say that I have seen the Parthians really grow stronger than I expected in my current campaign, but I helped them out at first and when they started getting better infantry now they are a serious, and balanced, force, but they are no longer nomads either.
    I think some ot those prob's are already addressed by EB team

    https://forums.totalwar.org/vb/showthread.php?t=96143
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  8. #8
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: "Civilized" factions conquering the steppe

    Thank you all for the feedback. I hope you can implement something one day...

  9. #9

    Default Re: "Civilized" factions conquering the steppe

    Were the steppes truly unconquerable? Didn't the Romans conquer the Sarmations eventually?

  10. #10
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    They conquered the Sarmatians because they moved into the Balkan region in the Imperial times. The Sarmatia of EB is way north and east of the Roman Sarmatia... As I see it the Romans never stepped into the steppe, pun not intended...

    Someone correct me if I'm wrong.


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  11. #11

    Default Re: "Civilized" factions conquering the steppe

    Pez I think your right . Except it's just one group of Sarmatian's . Not the whole damn group .


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  12. #12

    Default Re: "Civilized" factions conquering the steppe

    Well, Attila and Genghis did something like that, didn't they?

  13. #13

    Default Re: "Civilized" factions conquering the steppe

    Personally I'm all for making the nomads (especially the sauromatae) stronger campaign-vise, but if you do decide to make the steppe areas inherently harder to control for non-nomad factions, I might suggest that you take a look at the campaign objectives for Baktria. Currently, they include a few steppe areas, and (what is worse) destroying or outlasting the Sakae. In my current game as Baktria, they have spread west, to Dahyu Aursa and Dahyu Yugra, and they don't look satisfied yet.. chasing after them is going to be a pain, especially if they do continue. If you add huge unrest etc., well, its going to be tough.


    .. On the other hand, you get the privilege of commanding the baktrian late bodyguard cavalry..
    Suffice to say, they make my pants happy.
    Last edited by Chris A. T.; 12-23-2007 at 20:02.

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    about your camapign Chris A.T., thats why im also aiming to knock the Saka out early and i already killed off the persians..... less of a pain later on.
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  15. #15

    Default Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by hooahguy14
    about your camapign Chris A.T., thats why im also aiming to knock the Saka out early and i already killed off the persians..... less of a pain later on.
    Yeah, I guess that is the best solution.. exept for the fact that it leaves you with the Arche Seleukia and the Eleutheroi for company for most, if not all, of the rest of your campaign.
    That unfortunately kills a lot of the variety, which I feel is otherwise a major EB force.

  16. #16
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by Centurio Nixalsverdrus
    - If possible, tie every building (I don't know if this is already the case) to a government, so that build-up would be made impossible for any faction but nomadic ones
    This is not possible as you suggest. Too much of the buildings are interrelated and the code behind the scenes does not allow us to do what you are talking about without breaking buildings throughout the rest of the system.

  17. #17
    Member Member anubis88's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    It would be great if someone would've found a way to "tell" the factions through the script or something... It would be great to see Baktria and Pahlava to conquer south, for Carthage to leave the poor numidian provinces alone and focus on Sicily and Iberia, and for Rome to start those damn Punic wars!!!

    Not to be so negative, the AI surprised me a few times in 1.0... Pontos, Macedon and the Ptolys seem to have their minds on actual history
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  18. #18

    Default AW: "Civilized" factions conquering the steppe

    look at this:
    In my Roman campaign Pahlava do a great job


  19. #19
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by Chris A. T.
    Yeah, I guess that is the best solution.. exept for the fact that it leaves you with the Arche Seleukia and the Eleutheroi for company for most, if not all, of the rest of your campaign.
    That unfortunately kills a lot of the variety, which I feel is otherwise a major EB force.
    ya, well the Eleutheroi are very varied, ranging from HA's to elephants, and i want to have full concentration of the AS.... and i dont want to deal with Saka heavy cavalry stacks.......
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    Member Member Maksimus's Avatar
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    Smile Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by anubis88
    It would be great if someone would've found a way to "tell" the factions through the script or something... It would be great to see Baktria and Pahlava to conquer south, for Carthage to leave the poor numidian provinces alone and focus on Sicily and Iberia, and for Rome to start those damn Punic wars!!!

    Not to be so negative, the AI surprised me a few times in 1.0... Pontos, Macedon and the Ptolys seem to have their minds on actual history

    It will be done in ALEM (Alex Lite EB Mod - BETA will be in a week! ) for EB 1 and EB 1,1 by using ''ai_do_not_attack'' option for some factions - that is, Baktria will never attack Saka if Saka does not attack Baktria first (and that happens very rare and afer Baktria spreads into India), so YOU wont have Baktra spreading into the Stepe but into India and AS terittory !

    Also, Carthage will spread to Italy from Sicily when we add ''ai_do_not_attack'' for Carthage to Iberia and Rome to Carthage! Then Romans wait that Carthage steps into Italy and then fight's back (mostly Carthage reaches Rome and then slowly loosses)..

    It is already tested and it's working..

    For further info see ALEX EB MOD thread!
    Last edited by Maksimus; 12-26-2007 at 02:38.
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  21. #21
    A pipe smoker Member MiniMe's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by Maksimus
    Also, Carthage will spread to Italy from Sicily when we add ''ai_do_not_attack'' for Carthage to Iberia and Rome to Carthage! Then Romans wait that Carthage steps into Italy and then fight's back (mostly Carthage reaches Rome and then slowly loosses)..
    Maksimus, if you think that saying something like this will help promote your otherwise great idea of ALEX EB MOD you're wrong.
    Carthage has been pillaging spain for centuries. And romans weren't sitting and waiting for Hannibal arrival. Therefor everything you propose here is completely ahistorical

    Like I've said recently someplace else, changing almost everything is not an option.
    Carthage behavior in all campaigns is perfect. They do what they are supposed to do. And as a "corner nation" they have all they need.

    I see three main problems of Rome Total War engine:
    1. we don't know how to make Romanis more south-aggressive and drug them to Africa;
    2. we don't know how to make horse-archer based armies more successful and thus enable steppe domination for steppe-dwellers. Well, as for this we may have found the way to solve it by adding fractional hitpoints to all horsies (light horse-archers and horse skirmishers 1.2 HP, medium horsies 1.4 HP, heavy horsies like hetanks/kinsmen/molossons 1.6 HP, catanks 1.8 HP) but this is still to be tested
    3. we don't know how to portray mutual Ptolemaioi and Selevkia empires decline that ended in their collapse

    3 may be solved by scripting methinks
    as per 1, it simply makes me go mad

    and one more thing: posting your posts in huge size does not make them more persuasive. Friend, you are heard by those who wants to hear you, without it ;-)
    What it does achieve, though, is that other people posts are lost inbetween yours and thus whole dispute collapses for all but most patient ;-)
    Last edited by MiniMe; 12-26-2007 at 03:39.


  22. #22
    Member Member Maksimus's Avatar
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    Unhappy Re: "Civilized" factions conquering the steppe

    MiniMe - First of all, you are a part of ALEX EB MOD! By your own free will and your wish mostly - so you should be informed that me for to Claim:

    ''Also, Carthage will spread to Italy from Sicily when we add ''ai_do_not_attack'' for Carthage to Iberia and Rome to Carthage! Then Romans wait that Carthage steps into Italy and then fight's back (mostly Carthage reaches Rome and then slowly loosses)..''
    Is NOT MADE UP!

    This only proves you don't even follow the ALEX EB MOD theread! The Mod you are are WORKING ON!.. So I will repost it!

    See, this was made according to ''ai_do_not_attack'' faction's. Rome set not to attack Carthage first - so he wait's Carthage to attack him first ! - Only then he fight's back! -
    AND Carthage is set ''ai_do_not_attack'' Spain - in this test Carthage was attacked BY IBERIA and ONLY then Carthage took some Iberian TOWNS and now will probably take Spain! I don't know what comes next because I quited testing after Egypt came in EUROPE and destroyed AS!

    See now:

    Italy 224bc

    CARTHAGE IS SIEGING ROME! - there are people that would like this
    Spain 224bc


    And some quick answers:

    1. We can't drug Roman's to Africa - but we can drug them to Sicily;
    2. We know how to make horse-archer based armies more successful - it's by adding HP form 1,2 - 1,3 and only for Horse-Archers not - horse skirmishers and other cavalry - this is tested already (and it works)- but not on Anglo forums.
    3. We know how to portray mutual Ptolemaioi and Selevkia empires decline that will end in their collapse by manipulating with ''ai_do_not_attack'' option, very little script and more army for AS in Syria (like some that would make Egypt in defence position + Antioh should never be in Aegypt hands!).

    .. I use Palatino Linotype font size 2 almost all the time - I only like to use diferent colours.. What is wrong with that? Everyone has an option to do the same
    Last edited by Maksimus; 12-26-2007 at 05:43.
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  23. #23
    A pipe smoker Member MiniMe's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by Maksimus
    Also, Carthage will spread to Italy from Sicily when we add ''ai_do_not_attack'' for Carthage to Iberia and Rome to Carthage!
    I see no logik in this argument

    This only proves you don't even follow the ALEX EB MOD theread! The Mod you are are WORKING ON!.. So I will repost it!
    Friend, I'd like to follow ALEX EB MOD thread cause I'm very intrested in its further development, unfortunately, I'm a dumb person who has seriOUS difficulties TheN follwing text THAT is hard fOr me to Read

    See, this was made according to ''ai_do_not_attack'' faction's. Rome set not to attack Carthage first - so he wait's Carthage to attack him first ! - Only then he fight's back! -
    AND Carthage is set ''ai_do_not_attack'' Spain - in this test Carthage was attacked BY IBERIA and ONLY then Carthage took some Iberian TOWNS and now will probably take Spain! I don't know what comes next because I quited testing after Egypt came in EUROPE and destroyed AS!
    no logik again
    my opinion is - Carthage ways of expansion need no further adjustment at all, they are good as they are.

    And some quick answers:
    1. We can't drug Roman's to Africa - but we can drug them to Sicily;
    hot news - Romans ARE drugged in Sicily nomatterwhat after they overcome epeirotes. I've seen this behavior in 0.80 already and I don't see why we need to adjust it

    2. We know how to make horse-archer based armies more successful - it's by adding HP form 1,2 - 1,3 and only for Horse-Archers not - horse skirmishers and other cavalry - this is tested already (and it works)- but not on ANGLO forums.
    No, we don't know that yet. To be tested.

    3. We know how to portray mutual Ptolemaioi and Selevkia empires decline that will end in their collapse by manipulating with ''ai_do_not_attack'' option, very little script and more army for AS in Syria (like some that would make Egypt in defence position + Antioh should never be in Aegypt hands!).
    Key word in that part of my post was word "mutual". I want to see them both decline in the midgame not one of them rise to the state of freakin ancient USSR.

    .. I use Palatino Linotype font size 2 almost all the time - I only like to use diferent colours.. What is wrong with that? Everyone has an option to do the same
    Well, if everyone would happily follow this option I would be forced to leave this forum course it will be impossible to read it

    Cheers
    Last edited by MiniMe; 12-26-2007 at 04:39.


  24. #24
    Member Member Maksimus's Avatar
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    Post Re: "Civilized" factions conquering the steppe

    I will answer this in AlexEBMod thread - because admin will close this thread cause of us
    Last edited by Maksimus; 12-26-2007 at 05:13.
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  25. #25
    Whatever Member konny's Avatar
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    Default Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by Maksimus
    3. We know how to portray mutual Ptolemaioi and Selevkia empires decline that will end in their collapse by manipulating with ''ai_do_not_attack'' option, very little script and more army for AS in Syria (like some that would make Egypt in defence position + Antioh should never be in Aegypt hands!).
    Have you tested that? When you place a strong AI army for AS in Syria that is not threatened by an army of Ptolemaioi of the same strenght it will immediatly withdraw these forces East and use them as garrison in the towns that are threatened by rebellion. AS hardly leaves much more than a FM and a unit of Pantodapoi Phalangitai in Antiochia. That's the reason why I had placed the two armies on Ptolemaioi territory very close to each other. On every setting both had moved their forces away, much like Pyrrhos does near Pella.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  26. #26

    Default Re: "Civilized" factions conquering the steppe

    (will answer here because it's more about HArchers than Alex)

    MiniMe, you've absolutely wrong notion of extra hps as "fractional". These are exactly EXTRA hps, and are added together in autocalc (therefore numbers like 1,8 will mean some sort of "rhino archers" rather than "horse archers"). :D Note that elephants and chariots are classified as "cavalry" in EDU, so we can guess they use the same autocalc formulas (maybe even infantry uses the same). Dumb autocalc routine doesn't check if EDU entries are correct, it just applies them "as is" w/o question! So, we can pretend that extra hp for HArchers represents their ability to keep away from the enemy longer shooting extra volleys @ same time (tactical battles use completely different set of calc routines, so extra hps for plain cavalry are ignored there).

    Dunno about serbian forum Maksimus mentioned, but i found it myself long time ago and tested in both vanilla and XGM and it definitely works.
    Last edited by Lgk; 12-26-2007 at 18:40.
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  27. #27
    A pipe smoker Member MiniMe's Avatar
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    Default Re: "Civilized" factions conquering the steppe


    so these are not fractional but extra hitpoints and there never was a possibility for autocalc to operate with fractionals. Very disapointing. ruins the whole idea for me then, cause I'm against 2 hp horse archers
    (not to mention 8 hp rhino catas )


  28. #28

    Default Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by MiniMe
    Very disapointing. ruins the whole idea for me then, cause I'm against 2 hp horse archers
    What is "very disappointing" anyway? Extra hps do NOT change performance in tactical battles for plain simple one-man cavalry!! (elephants and chariots are another story). Do you think that, say, armenian "half-stack of lowly eastern infantry and occasional cataphract" beating scythian "half-stack of HAs and a few Noble HAs" is NORMAL? I'm tired of such things since old bad vanilla times - and won't mind if HArchers are given even thousands of extra hps as long as they win in autocalc most of engagements they should easily win in tactical battles.

    Exact number of extra hps is to be found by experiment, eg steppe factions expansion pace and achievments in test Casse-campaigns. Though methinks 1,2 - 1,3 depending on unit quality would be enough.
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  29. #29

    Default Re: "Civilized" factions conquering the steppe

    Actually it is disappointing since the guys become a real nuisance in melee as well. (Which is not supposed to happen with such light cavalry.) In any case it'll make life much more difficult for the settled factions since they've got no proper units to counter nomadic nobles -- the favourite flavour of horse archer employed by the nomads.

    And finally: AFAIK it would be pretty normal for an army of crappy light infantry & archer/spearmen to see off the occasional half-stack nomadic raids. It's how the Iranians held the nomads at bay.
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  30. #30

    Default Re: "Civilized" factions conquering the steppe

    Quote Originally Posted by Tellos Athenaios
    Actually it is disappointing since the guys become a real nuisance in melee as well.
    NO, THEY DON'T!!!
    Does anybody ever READ my posts here?

    For elephants, changing 1,2 to 1,12 makes a lot of difference in tactical battle... For cavalry, changing 1,0 to 1,12 (to 1,"anything" in fact) makes absolutely NO difference - it counts in autocalc only! Anybody can test it by himself!!

    Quote Originally Posted by Tellos Athenaios
    And finally: AFAIK it would be pretty normal for an army of crappy light infantry & archer/spearmen to see off the occasional half-stack nomadic raids. It's how the Iranians held the nomads at bay.
    Small raiding bands, maybe. But definitely NOT armies! And especially not on OFFENCE in hostile steppes!!

    Even human player will have hard time and will most probably lose such engagement, unless in VERY favourable terrain.
    Last edited by Lgk; 12-27-2007 at 01:20.
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