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  1. #1

    Default Re: Modding a faction:

    So can I use a model that I have already in the "data/model_unit" and put it in the data/model_strat? will that work?

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Modding a faction:

    Quote Originally Posted by missik
    So can I use a model that I have already in the "data/model_unit" and put it in the data/model_strat? will that work?
    Not so easy.
    The model must have assigned (in 3ds max) the correct texture, or at least one of the textures, used and this texture must appear in the corresponding folder. If not, the campaign (or even the game, I don't remember) won't load without error message.

    You can try (sometimes it works) but if not you must put the original files again in place.

  3. #3

    Default Re: Modding a faction:

    Hmm yep the game itself loads but it crashes during campaign loading

    Then how do I assign the texture, etc?

    I have 3dmax and the other tools

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Modding a faction:

    Quote Originally Posted by missik
    Hmm yep the game itself loads but it crashes during campaign loading

    Then how do I assign the texture, etc?

    I have 3dmax and the other tools
    I found several issues when using battle models in strat map. First, try to simplify to the maximum the model, eliminating small elements or grouping elements linked to the same bone.
    Then load the texture, open the materials editor and show the texture in the view port (the texture must be in a textures folder, and this folder in the same directory as the cas model). Then save the model as max and export it as cas. This is the model to be used in strat map. Better if you save it in the corresponding folder, together with the texture in the textures folder.

    I think that's all.

  5. #5

    Default Re: Modding a faction:

    thanks for all the help you've given so far, but could I have step by step details if that's possible?

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