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Thread: Regional units

  1. #1
    Nomad horse archer Member Barbarian's Avatar
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    Default Regional units

    First, hi to everyone! This is my first post here, but I have been using the info of this forum for ages, and checking it regulary.

    Now, this might be asked somewhere already, but I found nothing in scriptorium. I would like to know which files I have to change to make a unit available for recruitment only in certain settlements.

    Thanks in advance.


    "War is not so much a matter of weapons as of money"
    Thucydides

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Regional units

    You must create a hidden resource in the first line of export_descr_buildings (EDB) and assign this resource to the recruitment lines of the unit. Look at the EDB guide in scriptorium.

    Then you must put this resource in the regions (descr_regions in campaign folder) you want the unit to be recruitable.

  3. #3
    Member Charge's Avatar
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    Default Re: Regional units

    ... and delete map.rwm

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Regional units

    Quote Originally Posted by Charge
    ... and delete map.rwm
    Yes, as every time you change a file in the campaign folders (descr_regions.txt in this case)

  5. #5
    Notepad user Member Red Spot's Avatar
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    Default Re: Regional units

    as "FYI" ...

    search "ZoR" (zone of recruitment), the info is available, just not under "regional units" ..;)


    G

  6. #6
    Nomad horse archer Member Barbarian's Avatar
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    Default Re: Regional units

    Thanks for the answers! I think that the map.rwm was my real problem. Works now.


    "War is not so much a matter of weapons as of money"
    Thucydides

  7. #7
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Regional units

    Quote Originally Posted by Monkwarrior
    You must create a hidden resource in the first line of export_descr_buildings (EDB) and assign this resource to the recruitment lines of the unit. Look at the EDB guide in scriptorium.

    Then you must put this resource in the regions (descr_regions in campaign folder) you want the unit to be recruitable.
    Is there a limit of how many hidden resources there can be in 1 settlement??

  8. #8
    Member Charge's Avatar
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    Default Re: Regional units

    Looks like 9 resources (including hidden_ ones) ...
    there is a Hard coded limits thread already, you may check it if need info about it.

  9. #9
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Smile Re: Regional units

    Quote Originally Posted by Charge
    Looks like 9 resources (including hidden_ ones) ...
    there is a Hard coded limits thread already, you may check it if need info about it.
    Tnx for the link

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