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  1. #1

    Default Editing Animation folder

    Hello
    I am trying to unpack MTTW2 animations Pack.dat skeleton.dat in order to open the .cas with 3dsMax (or to enable Milkshape to read the files); I can't find the software to do so ; Could you indicate which tutorial I must follow .
    thanks

  2. #2
    Member Member KnightErrant's Avatar
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    Default Re: Editing Animation folder

    You don't want to go that route, those would come out in raw form.
    Caliban released his animations directory a good while back. You can
    find it here:

    http://www.twcenter.net/forums/downl...o=file&id=1686

    You can merge animations with Milkshape .ms3d models using the
    Python animation utilities located here:

    http://www.twcenter.net/forums/downl...o=file&id=1469

  3. #3

    Default Re: Editing Animation folder

    Thanks answering

    I've done so and that's what I have at the end







    error message : unpack requires a string argument of lengh 4


  4. #4
    Member Member KnightErrant's Avatar
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    Default Re: Editing Animation folder

    Hi Tanauser,

    Definitely looks like it died reading your .ms3d file.
    I'll PM you an e-mail for me. Could you send the
    the .ms3d model you want to merge with an animation
    and I'll see if I can reproduce the same error and look
    into it?

  5. #5

    Default Re: Editing Animation folder

    I'm trying to edit the .cas the MTW2_HR_Arquebus ; MTW2_Fast_Musket ; MTW2_Musket_Primary but I can't edit the animation

  6. #6

    Default Re: Editing Animation folder

    Thank you !!!
    I did it ! thanks for you



    I didn't know the 2 files had to be in the same folder ........;

    Can you lead me for the steps to change the animation and to put it back so that the modeldb. will understand it .
    I can deal with a static Mesh , moving the vertex around ...but I understand I Will have to do it on every frame ; but I need to save it under which .....animation name Ms3d .... and/or unit_models Ms3d ? ...Also someting is very confusing because their are many animation regarding obviously the same reloading :
    MTW2_Arquebuse_attack_missile_reload.cas
    or MttW2_Musket_attack_missile_reload.cas
    and ...sames _extended.cas

    This blue coats mod is going to be something ....I will make a Winchester reloading

















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