Hello
I am trying to unpack MTTW2 animations Pack.dat skeleton.dat in order to open the .cas with 3dsMax (or to enable Milkshape to read the files); I can't find the software to do so; Could you indicate which tutorial I must follow .
thanks
Hello
I am trying to unpack MTTW2 animations Pack.dat skeleton.dat in order to open the .cas with 3dsMax (or to enable Milkshape to read the files); I can't find the software to do so; Could you indicate which tutorial I must follow .
thanks
You don't want to go that route, those would come out in raw form.
Caliban released his animations directory a good while back. You can
find it here:
http://www.twcenter.net/forums/downl...o=file&id=1686
You can merge animations with Milkshape .ms3d models using the
Python animation utilities located here:
http://www.twcenter.net/forums/downl...o=file&id=1469
Hi Tanauser,
Definitely looks like it died reading your .ms3d file.
I'll PM you an e-mail for me. Could you send the
the .ms3d model you want to merge with an animation
and I'll see if I can reproduce the same error and look
into it?
I'm trying to edit the .cas the MTW2_HR_Arquebus ; MTW2_Fast_Musket ; MTW2_Musket_Primary but I can't edit the animation![]()
Thank you !!!
I did it ! thanks for you
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I didn't know the 2 files had to be in the same folder ........;
Can you lead me for the steps to change the animation and to put it back so that the modeldb. will understand it .
I can deal with a static Mesh , moving the vertex around ...but I understand I Will have to do it on every frame; but I need to save it under which .....animation name Ms3d .... and/or unit_models Ms3d ? ...Also someting is very confusing because their are many animation regarding obviously the same reloading :
MTW2_Arquebuse_attack_missile_reload.cas
or MttW2_Musket_attack_missile_reload.cas
and ...sames _extended.cas
This blue coats mod is going to be something ....I will make a Winchester reloading
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