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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Grand Campaign Hotseat 2: The Rising Storm

    The year is 1080 A.D. After centuries of fighting to expand, strong powers are coaslescing in Europe, North Africa, and Asia. For any one of these power to become dominant, others must be destroyed. Religious and secular conflicts are driving some together and far more apart. Rumors of war are arising all over the region, and it is only a matter before it is caught up in a tide of Total War.

    Welcome to the second hotseat campaign for the Grand Campaign. I've been hoping to start one of these, and some interest has been showed in the poll thread, so this is the official sign-up/OOC thread for my Grand Campaign hotseat.

    Here are the factions, and their players if assigned.

    England-AskThePizzaGuy
    France-TuffStuffMcGruff
    Holy Roman Empire - Cecil XIX
    Spain-Mrs. Zim
    Venice- Zim
    Sicily-Elite Ferret
    Milan-rossahh
    Scotland -Ignoramus
    Byzantine Empire-Tristan de Castelreng
    Russia-Ichigo
    Moors-General Hankerchief
    Turks-Overknight
    Egypt-Ramses II CP
    Denmark- deguerra
    Portugal-gibsonsg91921
    Poland- FactionHeir
    Hungary-turcoman

    Reserve Players:



    This will be version 1.3, and an admin enabled game. I'll have a longish list of rules in a bit, culled from the other hotseats (including mine ).

    Here's a tentative list of rules:

    Spoiler Alert, click show to read: 

    1. MTW2 version 1.3. FactionHeir has been kind enough to work on a few files read at the beginning of the game to make for tougher AI factions. It does not require anyone to change their files but the host, me.

    2. 24 hours to play a turn, 48 if the GM is notified. Otherweise the turn will be skipped.

    3. When you finish your turn, post a link to the save here and pm the next guy in line.

    4. No reloads.

    5. As a courtesy, inform your victim OOC if you do anything to them that they would find out about in the beginning turn announcements in a SP game. Think battles, or settlements of their's you take.

    6. Diplomacy can take place via pms, in the diplomacy thread that will be opened, or just through the in-game mechanics available to diplomat agents. There is no obligation to keep deals made, but don't be surprised if you become very unpopular or even a target if you break deals all the time.

    7. No obvious exploits. No parking a stack of merchants in a fort on a resource, or exploiting crusade/jihad mechanics. I won't do anything silly like say you can only take x settlements in a crusade, but please don't blitz across the whole map with one, taking several dozen settlements. It makes the game less fun for others.

    8. Important, since the turn limit is fairly short, try to designate another player or other ORG member to sub if you can't make it. I will be glad to fulfill this role if you give me permission. Also, pm your passwords to me so I can give them to a sub or skip the turn if neccessary.

    9. Crusades/Jihads should be announced in the Council thread.


    Player Deaths:
    Ignoramus, King of Scotland, at the hands of Tran, King of England.
    gibsonsg91921, King of Portugal, at the hands of GeneralHankerchief, Emir of the Moors.
    Last edited by Zim; 07-31-2008 at 23:18.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

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