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  1. #1
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: huge size settings

    I haven't played on huge but there has been a thread about it some time ago. It seems that apart from strategical changes (longer training time and more costly) there are also some tactical changes.
    The unit sizes change between different numbers. For example: a unit of 60 on default will be 80 on normal and 40 on small. These fixed numbers aren't completly related to each other. So on small units there will be more cavelry in one unit in comparison to a unit of spears than there would be on normal.

    So what does this mean for the huge size setting? It means that big numbered units will become stronger by comparison to smaller numbered units. In other words, infantry and especially spearunits, byz inf and the likes will become more important and stronger than they would be in a game on normal.
    Quote Originally Posted by Drone
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    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  2. #2

    Default Re: huge size settings

    and dont forget that royal knights and ghulam bodyguards dont get effected by the unit size settings. though of course you can mod them getting effected by them into the game

    just change

    EarlyRoyalGhulamKnights CAVALRY 300 25 1 0 80 20 1 PREFERRED "POVERTY_STRICKEN(62.5), DESPERATE_DEFENCE(12.5), CATHOLIC_EXPANSIONIST(100), CATHOLIC_NAVAL_EXPANSIONIST(100), CATHOLIC_TRADER(125), CATHOLIC_CRUSADER_TRADER(125), CATHOLIC_EXPANSIONIST_CRUSADER(100), CATHOLIC_DEFENSIVE_CRUSADER(100), POPE(62.5), CATHOLIC_DEFENSIVE(100), CATHOLIC_ISOLATIONIST(62.5), ORTHODOX_DEFENSIVE(100), ORTHODOX_EXPANSIONIST(100), ORTHODOX_STAGNANT(125), MUSLIM_PEACEFUL(125), MUSLIM_EXPANSIONIST(100), MUSLIM_DEVOUT(100), BARBARIAN_RAIDER(50), REBELS(125), CLOSE_TO_SUPPORT_LIMIT(37.5)" {ROYAL_COURT} EARLY NO "HEIGHT( 125 ), RADIUS( 50 ), SCALE( 138 ), PROJECTILE_TYPE( NONE ), SAMURAI( YES ), MARCH_SPEED( 9 ), RUN_SPEED( 20 ), CHARGE_SPEED( 22 ), MIN_TURNSPEED( 2 ), MAX_TURNSPEED( 8 ), TURN_TO_MOTION_SPEED( 8 ), MAX_INMOTION_TURN( 96 ), FORMATION_WIDTH_SPACING( 115 ), FORMATION_LENGTH_SPACING( 125 ), ENGAGEMENT_THRESHOLD( 2000 ), CHARGE_BONUS( 8 ), MELEE_BONUS( 3 ), DEFENCE_BONUS( 4 ), ARMOUR_LEVEL( 4 ), HONOUR_LEVEL( 6 ), AMMO( 0 ), FORMATIONS_PREFERRED_NUM_ROWS( 3 )" NO "own_unit_tooltip1, own_unit_tooltip2, other_unit_tooltip1, other_unit_tooltip2" HORSE "MAILHCAV, YES, YES, LiHorse" "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH" "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH" "Missile, Shocktroop, Spear, Cavalry" "SKIRMISH(0), ADVANCE_PARTY(1),
    OUTFLANKING_FORCE(2), MAIN_BODY(1), HOLD_TERRAIN(0), RESERVE(1), REINFORCEMENT(1), ASSAULT(2), ASSAULT_COVER(0), ASSAULT_COVER_CASTLE_ATTACK(0), COVER(0)" MUSLIM 0 CAV YES 1 NO 0 0 "BerberCamel, bedouincamelwarriors" SaracenInfantry SWORD EARLY "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH"

    to

    EarlyRoyalGhulamKnights CAVALRY 300 25 1 0 80 20 1 PREFERRED "POVERTY_STRICKEN(62.5), DESPERATE_DEFENCE(12.5), CATHOLIC_EXPANSIONIST(100), CATHOLIC_NAVAL_EXPANSIONIST(100), CATHOLIC_TRADER(125), CATHOLIC_CRUSADER_TRADER(125), CATHOLIC_EXPANSIONIST_CRUSADER(100), CATHOLIC_DEFENSIVE_CRUSADER(100), POPE(62.5), CATHOLIC_DEFENSIVE(100), CATHOLIC_ISOLATIONIST(62.5), ORTHODOX_DEFENSIVE(100), ORTHODOX_EXPANSIONIST(100), ORTHODOX_STAGNANT(125), MUSLIM_PEACEFUL(125), MUSLIM_EXPANSIONIST(100), MUSLIM_DEVOUT(100), BARBARIAN_RAIDER(50), REBELS(125), CLOSE_TO_SUPPORT_LIMIT(37.5)" {ROYAL_COURT} EARLY YES "HEIGHT( 125 ), RADIUS( 50 ), SCALE( 138 ), PROJECTILE_TYPE( NONE ), SAMURAI( YES ), MARCH_SPEED( 9 ), RUN_SPEED( 20 ), CHARGE_SPEED( 22 ), MIN_TURNSPEED( 2 ), MAX_TURNSPEED( 8 ), TURN_TO_MOTION_SPEED( 8 ), MAX_INMOTION_TURN( 96 ), FORMATION_WIDTH_SPACING( 115 ), FORMATION_LENGTH_SPACING( 125 ), ENGAGEMENT_THRESHOLD( 2000 ), CHARGE_BONUS( 8 ), MELEE_BONUS( 3 ), DEFENCE_BONUS( 4 ), ARMOUR_LEVEL( 4 ), HONOUR_LEVEL( 6 ), AMMO( 0 ), FORMATIONS_PREFERRED_NUM_ROWS( 3 )" NO "own_unit_tooltip1, own_unit_tooltip2, other_unit_tooltip1, other_unit_tooltip2" HORSE "MAILHCAV, YES, YES, LiHorse" "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH" "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH" "Missile, Shocktroop, Spear, Cavalry" "SKIRMISH(0), ADVANCE_PARTY(1),
    OUTFLANKING_FORCE(2), MAIN_BODY(1), HOLD_TERRAIN(0), RESERVE(1), REINFORCEMENT(1), ASSAULT(2), ASSAULT_COVER(0), ASSAULT_COVER_CASTLE_ATTACK(0), COVER(0)" MUSLIM 0 CAV YES 1 NO 0 0 "BerberCamel, bedouincamelwarriors" SaracenInfantry SWORD EARLY "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH

    for ghulams (change the No after the availible periods(its on the seventh line in the copy + paste in this post))
    Last edited by predaturd; 12-21-2007 at 11:55.

  3. #3

    Default Re: huge size settings

    Johnson, I am playing the first N.T.W.

    The Eastern Alliance and Fields of Battle campaigns are for multiplayer and custom battle setups only, due to a balance of strength and cost ratios.
    I first played campaign III, and found that even as the Dutch, if I invaded France and England simultaneously... they would not even bother to counter attack.

    I have played campaign II twice, they AI became insanely ambitious for three turns, and then returned to it's abnormal pacifism.

    I wrote to the Lordz on their forums, no one seemed interested in the fact that the AI in their campaigns just aren't getting enough oxygen!

    I am missing XL! With it's outstanding allies, firm, but cautious friendships, understandable - but gruesome betrayals.. and the way the AI handles their Empires...

    By god, XL was a challenge, I had a garrison of 900 in each of my 5 provinces, getting 2000 a turn - and still I was only small in the world!
    In NTW, I was a superpower, with the strongest armies ever in existence.

    However, I did start playing NTW on huge, and found the two turn wait a challenge.
    Not to mention, when I did fight the battles, (And when the AI fights.. or fights back, it is a challenge!) I was handling my Line Infantry like china.
    Let alone my Polish Lancer brigade!!

    I did find huge a greater challenge, and if you ignore the year counter, it feels more realistic.

  4. #4
    Hammer of the Scots. Member r johnson's Avatar
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    Default Re: huge size settings

    Quote Originally Posted by Glenn
    Johnson, I am playing the first N.T.W.

    The Eastern Alliance and Fields of Battle campaigns are for multiplayer and custom battle setups only, due to a balance of strength and cost ratios.
    I first played campaign III, and found that even as the Dutch, if I invaded France and England simultaneously... they would not even bother to counter attack.


    I did find huge a greater challenge, and if you ignore the year counter, it feels more realistic.

    I have to admit I miss the many factions of xl if only to provide verity (the spice of life). I changed the way the AI acts for some of the factions in NTW which I'd only recommend bothering with if you really love the muskets, if you can live without guns xl is proberly better. I hoping to try bkb after new years prob, see how that is but i've been trying to successfully download it for months.
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  5. #5

    Default Re: huge size settings

    Quote Originally Posted by predaturd
    and dont forget that royal knights and ghulam bodyguards dont get effected by the unit size settings. though of course you can mod them getting effected by them into the game

    just change

    EarlyRoyalGhulamKnights CAVALRY 300 25 1 0 80 20 1 PREFERRED "POVERTY_STRICKEN(62.5), DESPERATE_DEFENCE(12.5), CATHOLIC_EXPANSIONIST(100), CATHOLIC_NAVAL_EXPANSIONIST(100), CATHOLIC_TRADER(125), CATHOLIC_CRUSADER_TRADER(125), CATHOLIC_EXPANSIONIST_CRUSADER(100), CATHOLIC_DEFENSIVE_CRUSADER(100), POPE(62.5), CATHOLIC_DEFENSIVE(100), CATHOLIC_ISOLATIONIST(62.5), ORTHODOX_DEFENSIVE(100), ORTHODOX_EXPANSIONIST(100), ORTHODOX_STAGNANT(125), MUSLIM_PEACEFUL(125), MUSLIM_EXPANSIONIST(100), MUSLIM_DEVOUT(100), BARBARIAN_RAIDER(50), REBELS(125), CLOSE_TO_SUPPORT_LIMIT(37.5)" {ROYAL_COURT} EARLY NO "HEIGHT( 125 ), RADIUS( 50 ), SCALE( 138 ), PROJECTILE_TYPE( NONE ), SAMURAI( YES ), MARCH_SPEED( 9 ), RUN_SPEED( 20 ), CHARGE_SPEED( 22 ), MIN_TURNSPEED( 2 ), MAX_TURNSPEED( 8 ), TURN_TO_MOTION_SPEED( 8 ), MAX_INMOTION_TURN( 96 ), FORMATION_WIDTH_SPACING( 115 ), FORMATION_LENGTH_SPACING( 125 ), ENGAGEMENT_THRESHOLD( 2000 ), CHARGE_BONUS( 8 ), MELEE_BONUS( 3 ), DEFENCE_BONUS( 4 ), ARMOUR_LEVEL( 4 ), HONOUR_LEVEL( 6 ), AMMO( 0 ), FORMATIONS_PREFERRED_NUM_ROWS( 3 )" NO "own_unit_tooltip1, own_unit_tooltip2, other_unit_tooltip1, other_unit_tooltip2" HORSE "MAILHCAV, YES, YES, LiHorse" "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH" "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH" "Missile, Shocktroop, Spear, Cavalry" "SKIRMISH(0), ADVANCE_PARTY(1),
    OUTFLANKING_FORCE(2), MAIN_BODY(1), HOLD_TERRAIN(0), RESERVE(1), REINFORCEMENT(1), ASSAULT(2), ASSAULT_COVER(0), ASSAULT_COVER_CASTLE_ATTACK(0), COVER(0)" MUSLIM 0 CAV YES 1 NO 0 0 "BerberCamel, bedouincamelwarriors" SaracenInfantry SWORD EARLY "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH"

    to

    EarlyRoyalGhulamKnights CAVALRY 300 25 1 0 80 20 1 PREFERRED "POVERTY_STRICKEN(62.5), DESPERATE_DEFENCE(12.5), CATHOLIC_EXPANSIONIST(100), CATHOLIC_NAVAL_EXPANSIONIST(100), CATHOLIC_TRADER(125), CATHOLIC_CRUSADER_TRADER(125), CATHOLIC_EXPANSIONIST_CRUSADER(100), CATHOLIC_DEFENSIVE_CRUSADER(100), POPE(62.5), CATHOLIC_DEFENSIVE(100), CATHOLIC_ISOLATIONIST(62.5), ORTHODOX_DEFENSIVE(100), ORTHODOX_EXPANSIONIST(100), ORTHODOX_STAGNANT(125), MUSLIM_PEACEFUL(125), MUSLIM_EXPANSIONIST(100), MUSLIM_DEVOUT(100), BARBARIAN_RAIDER(50), REBELS(125), CLOSE_TO_SUPPORT_LIMIT(37.5)" {ROYAL_COURT} EARLY YES "HEIGHT( 125 ), RADIUS( 50 ), SCALE( 138 ), PROJECTILE_TYPE( NONE ), SAMURAI( YES ), MARCH_SPEED( 9 ), RUN_SPEED( 20 ), CHARGE_SPEED( 22 ), MIN_TURNSPEED( 2 ), MAX_TURNSPEED( 8 ), TURN_TO_MOTION_SPEED( 8 ), MAX_INMOTION_TURN( 96 ), FORMATION_WIDTH_SPACING( 115 ), FORMATION_LENGTH_SPACING( 125 ), ENGAGEMENT_THRESHOLD( 2000 ), CHARGE_BONUS( 8 ), MELEE_BONUS( 3 ), DEFENCE_BONUS( 4 ), ARMOUR_LEVEL( 4 ), HONOUR_LEVEL( 6 ), AMMO( 0 ), FORMATIONS_PREFERRED_NUM_ROWS( 3 )" NO "own_unit_tooltip1, own_unit_tooltip2, other_unit_tooltip1, other_unit_tooltip2" HORSE "MAILHCAV, YES, YES, LiHorse" "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH" "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH" "Missile, Shocktroop, Spear, Cavalry" "SKIRMISH(0), ADVANCE_PARTY(1),
    OUTFLANKING_FORCE(2), MAIN_BODY(1), HOLD_TERRAIN(0), RESERVE(1), REINFORCEMENT(1), ASSAULT(2), ASSAULT_COVER(0), ASSAULT_COVER_CASTLE_ATTACK(0), COVER(0)" MUSLIM 0 CAV YES 1 NO 0 0 "BerberCamel, bedouincamelwarriors" SaracenInfantry SWORD EARLY "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH

    for ghulams (change the No after the availible periods(its on the seventh line in the copy + paste in this post))
    The last double quote is missing from the string "FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH".

    The easier way to do this is to use gnome editor, which is up to the job, and change the scalable from no to yes. It is a good idea to do this for all bodyguard units as it especially helps the AI keep their generals alive.
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