Version 1.3
Radius 0.6 isn't huge. 0.7 is absolute maximum for non monster bombards before you'll kill your own crew. At that radius, you kill approx 4-8 infantry each shot if they are 3 ranks deep and on small unit sizes, which is what I play under.
Area makes it look as if it kills a lot, but after a few seconds the men actually stand up again.
The best way of testing area is to make an explosive particle fully accurate (0) and remove the bp attribute from both the projectile and the unit. When hit by the projectile, the explosive area will affect the unit at the point of impact rather than strike through some soldiers and then explode further away. However, most of those hit by this (save 1-4 at standard radius) will actually stand up afterwards.
I shot at HRE halberd militia btw as those move slowly and thus make a better target for testing.
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