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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Wondering about projectiles

    Version 1.3

    Radius 0.6 isn't huge. 0.7 is absolute maximum for non monster bombards before you'll kill your own crew. At that radius, you kill approx 4-8 infantry each shot if they are 3 ranks deep and on small unit sizes, which is what I play under.

    Area makes it look as if it kills a lot, but after a few seconds the men actually stand up again.

    The best way of testing area is to make an explosive particle fully accurate (0) and remove the bp attribute from both the projectile and the unit. When hit by the projectile, the explosive area will affect the unit at the point of impact rather than strike through some soldiers and then explode further away. However, most of those hit by this (save 1-4 at standard radius) will actually stand up afterwards.

    I shot at HRE halberd militia btw as those move slowly and thus make a better target for testing.
    Last edited by FactionHeir; 12-21-2007 at 20:50.
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  2. #2

    Default Re: Wondering about projectiles

    I'm playing 1.3 as well.

    I can't account for out different effects (odd as that is), but take a look at the pics and you'll see that they don't get up from larger explosive area.

    I modded the basilisk to just one cannon so this is from just one projectile, changed the accuracy to .0005, area is 240, radius is unchanged at .3, and the body count is ~ 1/3 of unit.


    [IMG][/IMG]



    [IMG][/IMG]

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Wondering about projectiles

    I ran the test with your settings (actually 0.0001 acc) and except for those directly hit by the projectile, the others still get up afterwards.
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  4. #4

    Default Re: Wondering about projectiles

    It's weird, and I'm assuming that you changed the explosive shots? for me, if I change the radius to even .4, it'll explode (not every time, but every couple of shots) as soon as it fires and take out the loaders. Higher radius will do so almost every time. For some reason, the numbers just don't work / reciprocate, we're getting diff results.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Wondering about projectiles

    Quote Originally Posted by CannonBall
    It's weird, and I'm assuming that you changed the explosive shots? for me, if I change the radius to even .4, it'll explode (not every time, but every couple of shots) as soon as it fires and take out the loaders. Higher radius will do so almost every time. For some reason, the numbers just don't work / reciprocate, we're getting diff results.
    Yup, I also only changed the radius and area for explosive shots (not radius for the test comparison)

    Exploding right into the mass just has them standing up again if they weren't hit by the projectile proper for me, while for you, being strafed by the area kills them too.

    I never had my shots explode when hitting their loaders btw. At higher radii (0.8+) the explosive shots kill one of the loaders most the time and then continue on their path to the enemy formation where it explodes.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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    Got low fps during siege battles in particular? This tutorial is for you
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