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  1. #1
    CA UK Design Staff CA Intrepid Sidekick's Avatar
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    CA The latest Q and A is now up...Happy Holidays

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    Something to chew on over the Christmas period
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    Hǫrðar Member Viking's Avatar
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    Default Re: The latest Q and A is now up...Happy Holidays

    Q: Will you be able to see men jumping off the ship when it is sinking?
    A: Yes. Some will be holding on for dear life as the ship slips beneath the waves and visits Davy Jones’ Locker. As most sailors of the 18th Century weren’t good swimmers, this is a very sad sight to see. The designers are still angling for ambient sharks (but without frickin’ laser beams on their heads).

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    Member Member Herkus's Avatar
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    Default Re: The latest Q and A is now up...Happy Holidays

    What has to be remembered is that most ships have two broadsides to fire, as well as boarding actions to fight.
    Very nice

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    In the shadows... Member Vuk's Avatar
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    Default Re: The latest Q and A is now up...Happy Holidays

    Would be kewl if you could individually order some of your men to the masts board from above! :P If the mast got shot off while they were up there, that would be fun. :P
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    Nomad horse archer Member Barbarian's Avatar
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    Default Re: The latest Q and A is now up...Happy Holidays

    This game seems better with each time I read a new info about it


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    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: The latest Q and A is now up...Happy Holidays

    ... until you play it :D

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  7. #7

    Default Re: The latest Q and A is now up...Happy Holidays

    i didn't like this Q&A coz:
    1- talking only of navy
    2- many of the Qs will be "answered/talked in another time"......just answer another Q

  8. #8

    Default Re: The latest Q and A is now up...Happy Holidays

    1- talking only of navy
    Naval battles is the big new feature in Empire(though of course we've got forgotten the other parts of the game), so it should come as no suprise we want to talk about them first, but do not be worried we'll talk about all the aspects of the game as time goes by.

    2- many of the Qs will be "answered/talked in another time"......just answer another Q
    That's more to let you guys know that we've read some of the things people have been discussing a lot(like how will players be ableto get to India), and we will answer them when the time is right.
    Last edited by Jack Lusted; 12-23-2007 at 00:40.
    Unit Design Lead

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  9. #9
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: The latest Q and A is now up...Happy Holidays

    It's good to see the heavy focus on naval combat. Arrrrrgg!


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  10. #10

    Default Re: The latest Q and A is now up...Happy Holidays

    Quote Originally Posted by S.Selim_1
    i didn't like this Q&A coz:
    1- talking only of navy
    This month we are taking the fight to the seas with an indepth look at Naval warfare.
    That's the whole point...

  11. #11
    Member Member Decker's Avatar
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    Default Re: The latest Q and A is now up...Happy Holidays

    I have a few questions concerning siege battles (the ones on land not water/sand). And since there is a decent CA presence here I might as well.

    First question:
    Will we be able to fight relief battles where a relief army and the siege armies are the ones duking it out while the garrison stays behind their walls or entrenchments and watch the battle go on. IE. say you're sieging a city/town/whatever, and a relief force shows up and you go into battle mode. Now, instead of having to face the garrison ,as it marches out to commit suicide, and the relief, you instead only face the relief force outside the walls while you can continue on with siege and protect your camp and rear? Also, say the relief force is winning (now pretend you are the rescuers), I think it would be cool to be able to have some sort of button in which that once activated, the garrison, upon seeing you make progress towards them, takes a bit to form up(like a time delay kinda like reinforcements), but when they do they march out and enter the battle.

    Second Question:
    Say two sizeable armies are clashing out in the field, or there is a siege. Can you fight multiple battles over a period of days or months(if it's a siege) instead of just one go? Like Waterloo how it took place within several days of Quatre Bras and that other place(hey my memory is fried atm, give me space), so part of your army could fight one day while another part of fights the next and then there is the "big showdown" or whatever the next.

    Third Siege Question:
    And since battles/sieges had redoubts, farther out from the main city, like the battle of Yorktown, will we see smaller seperate battles happen for these first before the main siege battle? Or when you walk up to a city and lay siege to it, will there be a redoubt number of how many that place has and during the siege you can like on them and choose which one you are going to take and how many you want to try and take at a time or altogether. And as the siege goes on and you make progress, you can see how many are left. Also, would it be possible, say, that for the major cities, that there is some mode where you can go down into the cities and place the specific redoubts, and depending on the size of the city and its' garrison, how many you can have placed. These also cost money, etc...

    And will musket and cannon smoke come into play on the battlefields during the battles? And could it be customized? IE. being able to turn it off and on in the main menu kinda like fog of war?

    And speaking of naval battles. Will fireships be implemented? Say in a defensive role, like if port sieges are implemented and a naval force is trapped and need to break out, could they use fireships while open water naval battles not, unless in a custom battle?

    Had those on my mind for quite some time, figured I'd get 'em off my chest.
    Last edited by Decker; 03-13-2008 at 01:01.
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