Welcome to the ORG.
1) You need to achieve victory objectives for one faction before all others are unlocked. Alternatively, you can mod the descr_strat.txt to unlock all to start with. Note that if you do so, you may have to reinstall before M2TW lets you patch up. Its that silly.
2) You seem to have downloaded the 1.3 patch rather than the 1.2. The file names are very similar actually. So get 1.2, install that, and then install 1.3 if you want (don't have to). Skip 1.1.
3) To do so, you need to unpack the files you want to mod. First you want to patch up though to get access to the unpacker.
1) You can change it to 1 year turns. 0.5 makes even more sense really as all generals age 0.5 a turn regardless of how many years a turn is. You can do that with the first link in my signature, but best after you patch up.
2) Its mainly fleet quality. Being attacker helps too in autoresolve engagements, but only if everything else is equal.
3) They are rather weak. Just at the start most things are rebel so you need to take the places first. The ships are rebel pirates. If you dislike them, mod them out.
4) Practice, practice, practice
5) You want to build economic and farm buildings first and expand only when you know you can win. If you manually fight battles, you can win them even against impossible odds as the AI isn't really smart at all.
6) There are countless "how do i beat mongol" threads out there. Have a read.
a) Same as 5. And don't bother with merchants unless you can send them all the way to Africa (Timbuktu)
b) Depends on your king's authority rating as well as where you send the captain stack. And of course random chance.
c) There is some major issues with traits and anc in that regard. I would recommend my mod to help you with it

Do patch up first though.
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