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Thread: Modification of EBBS: Increase scroll speed

  1. #31

    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by QuintusSertorius
    I take it if you make routine use of client rulers (I do, every settlement I take starts out with typeIV, gradually moving every 30 years to the next government phase) then this is of no use to you?
    You can still use it but you'll probably have to micromanage your files by swapping them around.

    You could maybe just create a named character of a certain age in a city using the cheat commands, then give him the client ruler trait. The script creates named characters, but I haven't tested that function to see if it works in game console.

    Or you could do as suggested and swap out the files every 30 some odd years. If you use process_cq, you can get a gov4 immediately and then just switch back after a client ruler spawned. Actually, I haven't checked whether process_cq with gov4s spawn client rulers via the script or not.

  2. #32
    Member Member Yossarian's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    This is such a great idea!

    My game is running much faster now and I never build level 4 governments anyway.

    Thanks!

  3. #33

    Default Re: Modification of EBBS: Increase scroll speed

    Been using this technique for a while in 1.0 very helpful. But when trying it with EB 1.1 I'm having some trouble, removing client rulers from the script works fine and the campaign starts but any change to the interloper value in character traits file causes eb to crash when i try to start a new game. I have tested it with reverse interloper instead of interloper or changing "Affects Interloper 1 Chance 80" to "Affects Interloper 1 Chance 10" or "Affects Interloper 1 Chance 1" and other combinations but when starting a new campaign it always crashes. When i change it back to "Affects Interloper 1 Chance 80" new campaign then works perfectly. I have checked and rechecked the spelling and the spacing and everything else and this same exact change worked numerous times for me in 1.0.

    The only thing i can think might be wrong is that I'm changing the interloper values for both gov4 and Nomad governments but that is what I thought I did in 1.0. Well i will go check just changing one and see if that works. It is not a game breaker for me as the turns are still quick just really annoying that i can't put any FM's in any gov4 now and was curious if anyone else noticed this same problem.

  4. #34

    Default Re: Modification of EBBS: Increase scroll speed

    Ok fixed my problem for some reason notepad in windows is doing something weird I got http://www.textpad.com/download/#downloads and it works perfect. Double checked spelling and tried to use notepad by typing the same line back into wordpad from textpad. When I put the notepad version in it crashed and when i put the textpad version it works exact same spelling and spacing. Not sure why notepad is acting up I've used it for years happily as well as other text editors without a problem. Thought of it after reading of a similar problem in editing files from the alex thread.
    Last edited by kepta; 04-13-2008 at 09:07.

  5. #35

    Default Re: Modification of EBBS: Increase scroll speed

    Are the modifications to get rid of client rulers compatible with EB 1.1?

  6. #36

    Default Re: Modification of EBBS: Increase scroll speed

    So if I use this now,I wont be able to play my saved game?
    Kinda confused
    Alea iacta est(The die is cast)-Gaius Julius Caesar

  7. #37

    Default Re: Modification of EBBS: Increase scroll speed

    Its working fine for me in 1.1, and yes the changes made are save game compatible. I had to use textpad not notepad to edit the character traits file (but that might just be some weird problem i had).

  8. #38

    Default Re: Modification of EBBS: Increase scroll speed

    I'm sorry about this, but I don't really understand what this mini mod does. I've not played EB long, but as soon as I saw that this addon speeds up the AI turns, I decided that it was definatly worth a try, but I got a little lost in the first post...

    Could someone explain in noob terms what this addon does, and how it works please?
    Always forgive your enemies; nothing annoys them so much.

    The Road to Hell is paved with good intentions - Proverb

  9. #39

    Default Re: Modification of EBBS: Increase scroll speed


    The mod works awesomely !!
    Thank you so much,all so fast now
    Alea iacta est(The die is cast)-Gaius Julius Caesar

  10. #40

    Default Re: Modification of EBBS: Increase scroll speed

    Ignore what I said, I got it working anyway, and MY GOD it makes a difference! Thankyou so much for posting this on here!
    Always forgive your enemies; nothing annoys them so much.

    The Road to Hell is paved with good intentions - Proverb

  11. #41

    Default Re: Modification of EBBS: Increase scroll speed

    1.1 compatable?

  12. #42

    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by Ymarsakar
    That is what you should see at the end. A complete white section between Section 1 and 2. If you want to get more speed, you can delete the Reforms section. Then you can setup another "show_me" script file, like the one that pops up when you click on the Victory Conditions scroll on the faction page, which will activate the Reform for one turn. Then save/reload, and you get all the buildings and variables set without having to run the Reform section in your EBBS script file. I haven't worked out the bugs for this idea, of course, but you can activate another script via the victory conditions advice thread. I didn't get any further there because i was satisfied with the increase in the speed from just editing out the Puppet Ruler section. If you want more speed, then you can probably safely remove the money and population replenishment script section. Or replace the money script section with a more simplified version like konny's, which isn't faction specific, if I recall. [meaning there are less faction specific code like victory conditions] Anything that will decrease the size of the EBBS file should get you a noticeable increase in speed after a meg or two.

    After you have gotten the zip and unzipped, place it in EB/Data/scripts/show_me
    This is very helpful, although for me removing puppet ruler script doesnt make the turns much faster and it still takes about 90 sec to complete a turn as it did before.

    However I didnt quite understand the above quote. If I run the full script the first turn I start a new campaign, then remove the reforms section do I still get the reforms?

  13. #43

    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by kepta
    Its working fine for me in 1.1, and yes the changes made are save game compatible. I had to use textpad not notepad to edit the character traits file (but that might just be some weird problem i had).
    Do you have to change character traits file if you remove the puppet ruler script?

  14. #44

    Default Re: Modification of EBBS: Increase scroll speed

    Can you update this for 1.1

  15. #45

    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by scutum
    Do you have to change character traits file if you remove the puppet ruler script?
    No but if you do not edit the trait file you will receive the interloper trait with your FM's when they are in a city with a level 4 gov. So it works fine without it just annoying if you want i can you instructions or i can send you an edited version of the latest 1.1 character trait file with the fix from bovi's thread.
    Last edited by kepta; 04-26-2008 at 08:05.

  16. #46

    Default Re: Modification of EBBS: Increase scroll speed

    If I run the full script the first turn I start a new campaign, then remove the reforms section do I still get the reforms?
    The script checks conditions for reforms every turn so all you have to do to get reforms is to have the script running for one turn when those conditions are met.

    Having a lot of factions during the AI turn moving and what not will also slow down your turn speed, so you should try to eliminate as many factions as you can.

    The rest of the time, you won't need the reforms script section running. I have not tested this in a game since I don't use such a modification.

    Some reforms may not work correctly if you only run it one turn or if you don't leave it on at certain points.

    For those asking for 1.1 compatibility, simply follow my instructions using text reader on the new 1.1 EBBS script file and you can have your own 1.1 compatibility. This is better than waiting for me to play 1.1 and change it, then upload it here.

    If you know how to use textpad (notepad doesn't seem to work now for 1.1) and can cut and paste, the modification won't cause you any problems.

    My modified script in the uploads may work for 1.1 and probably will, but it doesn't have any new changes from the 1.1 EBBS script. So it loses out on those fixes and what not. It will work, for the most part, but not as 1.1 intended.
    Last edited by Ymarsakar; 05-01-2008 at 15:08.

  17. #47

    Default Re: Modification of EBBS: Increase scroll speed

    Thank you Modification of EBBS: Increase scroll speed, you have saved my script life.

    After installing your mod, I had the greatest script I've had in months, and now my script life is more relaxing, smoother and overall more enjoyable than ever before!

    If there are any here who have been having problems in the script-department, or simply aren't having fun with script anymore - I completely recommend using this modification!

  18. #48

    Default Re: Modification of EBBS: Increase scroll speed

    For people that want this to work with 1.1 and aren't willing to do it themselves, you'll need to upload the 1.1 EBBScript and post a link here for me to change. I've downloaded EB 1.1 but since I'm not going to be playing EB 1.1 soon, I'm not going to go into the hassle of getting the required files for something I'm not planning on using.

    But I will make the changes if you post a link to the file.

  19. #49
    Member Member thelord's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    yes could somebody do me a huge favour and upload the modified files which are save compatible but will still increase the speed. I want to try this out but I have had too many problems in the past caused when I try and modify it myself and really don't want to try anything again for fear of breaking my game.

  20. #50

    Default Re: Modification of EBBS: Increase scroll speed

    Go to 1.1 fixes thread in "EB bugs raport" section of EB forum and grab a speed fix from EB team. You can safely add it to your EB1.1 and everything will work fine.

  21. #51
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Has anyone done an update of this for 1.1 that doesn't require me to go and edit the script myself?

    I'm getting to the stage where I've given up on client rulers as a lost cause given how many bugs they cause (even if I love the idea of it). Cutting them out would seem to be better than tidying up the scripts, when it's their naming that causes all the problems.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  22. #52

    Default Re: Modification of EBBS: Increase scroll speed

    i haven't noticed any problems with client rulers. i used to use this mod until the refined script fix came out...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  23. #53
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    what version of the crip are you using mcantu? lordboula's potential fix?
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  24. #54

    Default Re: Modification of EBBS: Increase scroll speed

    plz can some one plz help me. im just 14 lol and i dont understand this. its really slow on my campaign map and i want to make it faster plz. can some one help me do this step by step?

  25. #55
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by Gester24 View Post
    plz can some one plz help me. im just 14 lol and i dont understand this. its really slow on my campaign map and i want to make it faster plz. can some one help me do this step by step?
    Do you just want to cut the client ruler section out? If so that's pretty straightforward.

    Otherwise download the optional client ruler optimisation from the fixes thread.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  26. #56
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by QuintusSertorius View Post
    I'm getting to the stage where I've given up on client rulers as a lost cause given how many bugs they cause (even if I love the idea of it). Cutting them out would seem to be better than tidying up the scripts, when it's their naming that causes all the problems.
    That is a pity Quintus, because client rulers are an amazing idea and I really love them and I use them extensively - especially for role-playing natures like you and me are they are almost indispensable. I have never encountered any problems with them neither using the original script nor the "optimized" one. I just hope that they will be in EB2 too.

    What I would recommend is to get rid of the whole Interloper/Impostor part od EDCT as well as remove the movement poits penalty the client rulers get (it is a shame when client king cannot defend his owh realm against a bunch of pesky rebels) and role-play it all.
    Last edited by V.T. Marvin; 07-30-2008 at 10:09.

  27. #57
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by V.T. Marvin View Post
    That is a pity Quintus, because client rulers are an amazing idea and I really love them and I use them extensively - especially for role-playing natures like you and me are they are almost indispensable. I have never encountered any problems with them neither using the original script nor the "optimized" one. I just hope that they will be in EB2 too.

    What I would recommend is to get rid of the whole Interloper/Impostor part od EDCT as well as remove the movement poits penalty the client rulers get (it is a shame when client king cannot defend his owh realm against a bunch of pesky rebels) and role-play it all.
    I had a look at the EDCT and gave up on that idea. Too messy, too error-prone.

    There's an easy workaround without the script anyway; recruit a general and give him the Client Ruler trait through the console.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  28. #58

    Default Re: Modification of EBBS: Increase scroll speed

    Out of all the special events:
    ;8: Special Events
    ; 8a: The Chersonesos Event
    ; 8b: Tomb Of Alexander
    ; 8c: Baktrian Independence
    ; 8d: Roman Triumph
    ; 8e: Seleukid Anabasis
    ; 8f: Pahlava Shahanshah
    ; 8g: Sweboz Triumphs
    ; 8h: Devastation Script
    ; 8i: Nomad Horse Discount
    ; 8j: Gauls - Epeiros Alliance
    ; 8k: Celtiberian Alliance
    ; 8l: Rhegion (Romani only)
    ; 8m: Spartan Agoge Messages
    ; 8n: Xanthippos
    ; 8o: Yuezhi Invasion
    ; 8p: Casse Landing
    ; 8q: Naravas

    Is there any that are not used at this point that could also be removed for additional speed? I know the Alexander tomb is deactivated due to Saba being added but are any others as well?
    Last edited by a completely inoffensive name; 07-31-2008 at 01:40.


  29. #59

    Default Re: Modification of EBBS: Increase scroll speed

    i dont get how to copy and paste it to the original script. i have v1.1 can some one explain which paty i should go to in the script, what to copy and how to put it in the original scrpt. i dont get it and it takes sooo long for the the ai to use their turn.
    P.S would i have two scripts? the original then the downloaded one? i dont get it. plz help

  30. #60
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by Gester24 View Post
    i dont get how to copy and paste it to the original script. i have v1.1 can some one explain which paty i should go to in the script, what to copy and how to put it in the original scrpt. i dont get it and it takes sooo long for the the ai to use their turn.
    P.S would i have two scripts? the original then the downloaded one? i dont get it. plz help
    Gester24, do you understand what renaming a file means? That's all you have to do.
    1) Go to EB\data\script\show me how
    2) Right click on the EBBS.txt file that's already there (should be about 11MB), and select "Rename".
    3) Type "original" at the beginning of the name and press enter.
    4) Move the new EBBS.txt (the smaller one) into the same directory.
    5) You're done, run the game as normal, activating the script as normal.
    Last edited by QuintusSertorius; 07-31-2008 at 18:17.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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