The script checks conditions for reforms every turn so all you have to do to get reforms is to have the script running for one turn when those conditions are met.If I run the full script the first turn I start a new campaign, then remove the reforms section do I still get the reforms?
Having a lot of factions during the AI turn moving and what not will also slow down your turn speed, so you should try to eliminate as many factions as you can.
The rest of the time, you won't need the reforms script section running. I have not tested this in a game since I don't use such a modification.
Some reforms may not work correctly if you only run it one turn or if you don't leave it on at certain points.
For those asking for 1.1 compatibility, simply follow my instructions using text reader on the new 1.1 EBBS script file and you can have your own 1.1 compatibility. This is better than waiting for me to play 1.1 and change it, then upload it here.
If you know how to use textpad (notepad doesn't seem to work now for 1.1) and can cut and paste, the modification won't cause you any problems.
My modified script in the uploads may work for 1.1 and probably will, but it doesn't have any new changes from the 1.1 EBBS script. So it loses out on those fixes and what not. It will work, for the most part, but not as 1.1 intended.
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