But of course I rely on auxiliary units heavily =)
Using mercenary generals, however, to me seems to be a cheat. Have you seen eastern generals stats? Tanks, that's what they are.
But of course I rely on auxiliary units heavily =)
Using mercenary generals, however, to me seems to be a cheat. Have you seen eastern generals stats? Tanks, that's what they are.
The 16 armored mercenary generals modeled after the kinsmen cavalry? I'm going to play Baktria next, with their 29 (upgraded) armored horsies, so I will definitely have the heavier armored tank ; )
That and I'll be making the elephant hitpoints 4-6, I will eventually have a blitzkrieg force. Then using the add_money numidia, 100000 cheat, I'll be able to get some good battles in with my generals. End game fun there. [Numidia is the Ptolemy, makes for some nice battles at the end when you have basically won the game]
As for the mercenary generals, the ones I like are the lesser celtic vollorix and the nomadic 512 something mnai upkeep archer/lancers.
They are both very affordable, and with a large empire of 50, 70, 90, 100 something provinces, mercenary generals will be a required component of my strategy.
That and the fact that usually my FMs can't spawn with Naturally Intelligent and Very Lively for intel and vigorous very often.
Putting a Very Lively general into a temple of battle settlement=fun and guts ; )
Last edited by Ymarsakar; 12-25-2007 at 03:08.
Yes, their armor is 16. Their amount is 50. I call them "cheat Hetairoi"Originally Posted by Ymarsakar
I would also recommend you to increase their stamina. Eles are very hardy animals and I seriously doubt they could have been exhausted during the battle no matter how many archers they were carrying on their back.That and I'll be making the elephant hitpoints 4-6...
Frightened? Amok? Sure. But never exhausted.
Amount of soldiers?
By adding the hardy trait, correct?I would also recommend you to increase their stamina.
exactly. and they REGENERATEOriginally Posted by Ymarsakar
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by adding very_hardy =)By adding the hardy trait, correct?
The regeneration ability of FM in combination with faction leader and heirs, was something I had to squeeze early on. I usually don't fight battles without a faction leader or heir, due to the fact that I can send them into harsh situations where regular cavalry would take permanent casualties. On large unit size, with 10 influence and some good ancillaries, Iusually get 61 members in the Romani consular guard for faction leaders.
I was amazed when I got charged by the Ptolemaio family member bodyguards against my phalanx. They would not die, they kept on trying to go through. It took spearmen to envelope them and 2 minutes later the general would die.
On another note, I made some personal modifications to the character trait file so that the training of new governors becomes more streamlined. This is for those that want to see exactly what their generals have in terms of intelligence, charisma, vigor, and the interesting things he can get if he has enough intel, charism, vigor. If anyone thinks they might wish to use this because they want to know how to train good FMs or if they want a more logical way of figuring out if a FM is good or bad, I can upload it for those that want it.
I've updated the base script file using the newest 1.0 perma fixes and the link at the top. There was a .04 meg decrease in the original file I uploaded because I had forgotten that I had also deleted the city-bonus modification, but not the EB money script. The newest version has nothing but the gov4 client ruler section removed.
I'm using konny's money script for my own personal version on my new baktria campaign, in addition to the EB money addings per AI settlement, just for more difficulty.
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