Results 1 to 30 of 70

Thread: Modification of EBBS: Increase scroll speed

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Modification of EBBS: Increase scroll speed

    I've updated the base script file using the newest 1.0 perma fixes and the link at the top. There was a .04 meg decrease in the original file I uploaded because I had forgotten that I had also deleted the city-bonus modification, but not the EB money script. The newest version has nothing but the gov4 client ruler section removed.

    I'm using konny's money script for my own personal version on my new baktria campaign, in addition to the EB money addings per AI settlement, just for more difficulty.

  2. #2

    Default Re: Modification of EBBS: Increase scroll speed

    Also try setting CAMPAIGN_MAP_CAMERA_SMOOTHING:FALSE in preferences.txt to speed up the scroll.
    occasional ALEXANDER EB member
    :::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861

  3. #3
    Member Member cyberVIP's Avatar
    Join Date
    Dec 2006
    Location
    Sarmatia
    Posts
    46

    Default Re: Modification of EBBS: Increase scroll speed

    Вот и обновленная версия подоспела - кому-то было "в охотку" и без твов.ру ;)
    Campaigns:
    EB1.1 Qarthadast - completed
    EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
    EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing

  4. #4

    Default Re: Modification of EBBS: Increase scroll speed

    What does tbob.py mean?

  5. #5
    A pipe smoker Member MiniMe's Avatar
    Join Date
    Dec 2006
    Location
    Moscow, Russia
    Posts
    453

    Default Re: Modification of EBBS: Increase scroll speed

    "www.twow.ru" in russian transcription, cyryllic alphabet may seem familiar but many letters ("в"="w" "у"="u" "p"="r" "x"="h" "и"="i") sound absolutely different.
    I made a silly joke in russian, suggesting cyberVIP to aplly changes to the latest version of script by himself. Sorry for spamming in your tread


  6. #6

    Default Re: Modification of EBBS: Increase scroll speed

    I just had a thought, is it possible to make type4 govt "building" allow manual recruiting of puppet rulers (eg with all the traits and restrictions)?

    And, if so, only one per city w/o additional script?
    occasional ALEXANDER EB member
    :::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861

  7. #7

    Default Re: Modification of EBBS: Increase scroll speed

    The traits and restrictions are done through the character trait file. But the spawning and deletion of specific generals, used for client rulers, must be done via script. The script needs to know the "name" of the client ruler in question, and it can only do that if it spawns a general with a pre-specified name.

    You could move a family member into a gov4 city and then have the traits/restrictions apply to him, but then he is still a family member acting as a client ruler, which defeats the entire purpose of having a puppet ruler feature in EB. It also gets into interesting questions of what happens when you destroy the gov4 building. Does the FM revert back to being a regular FM, does the city revolt and he gets pushed out?

    And, if so, only one per city w/o additional script?
    Any generals recruited must use the trait file to apply any traits to itself. So no building recruitment ability can do that for you.

    Any potential changes in order to setup a different puppet ruler method of implementation would probably break saved games due to the amount of alteration necessary for the trait file.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO