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  1. #1

    Default Re: Modification of EBBS: Increase scroll speed

    Also try setting CAMPAIGN_MAP_CAMERA_SMOOTHING:FALSE in preferences.txt to speed up the scroll.
    occasional ALEXANDER EB member
    :::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861

  2. #2
    Member Member cyberVIP's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Вот и обновленная версия подоспела - кому-то было "в охотку" и без твов.ру ;)
    Campaigns:
    EB1.1 Qarthadast - completed
    EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
    EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing

  3. #3

    Default Re: Modification of EBBS: Increase scroll speed

    What does tbob.py mean?

  4. #4
    A pipe smoker Member MiniMe's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    "www.twow.ru" in russian transcription, cyryllic alphabet may seem familiar but many letters ("в"="w" "у"="u" "p"="r" "x"="h" "и"="i") sound absolutely different.
    I made a silly joke in russian, suggesting cyberVIP to aplly changes to the latest version of script by himself. Sorry for spamming in your tread


  5. #5

    Default Re: Modification of EBBS: Increase scroll speed

    I just had a thought, is it possible to make type4 govt "building" allow manual recruiting of puppet rulers (eg with all the traits and restrictions)?

    And, if so, only one per city w/o additional script?
    occasional ALEXANDER EB member
    :::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861

  6. #6

    Default Re: Modification of EBBS: Increase scroll speed

    The traits and restrictions are done through the character trait file. But the spawning and deletion of specific generals, used for client rulers, must be done via script. The script needs to know the "name" of the client ruler in question, and it can only do that if it spawns a general with a pre-specified name.

    You could move a family member into a gov4 city and then have the traits/restrictions apply to him, but then he is still a family member acting as a client ruler, which defeats the entire purpose of having a puppet ruler feature in EB. It also gets into interesting questions of what happens when you destroy the gov4 building. Does the FM revert back to being a regular FM, does the city revolt and he gets pushed out?

    And, if so, only one per city w/o additional script?
    Any generals recruited must use the trait file to apply any traits to itself. So no building recruitment ability can do that for you.

    Any potential changes in order to setup a different puppet ruler method of implementation would probably break saved games due to the amount of alteration necessary for the trait file.

  7. #7

    Default Re: Modification of EBBS: Increase scroll speed

    But isn't there any method to distinguish recruited generals from FMs? So any recruited general may become puppet ruler after ending his turn in gov4 city?

    Quote Originally Posted by Ymarsakar
    Any potential changes in order to setup a different puppet ruler method of implementation would probably break saved games due to the amount of alteration necessary for the trait file.
    That doesn't really bother me.
    Last edited by Lgk; 12-28-2007 at 18:08.
    occasional ALEXANDER EB member
    :::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861

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