What does tbob.py mean?
What does tbob.py mean?
"www.twow.ru" in russian transcription, cyryllic alphabet may seem familiar but many letters ("в"="w" "у"="u" "p"="r" "x"="h" "и"="i") sound absolutely different.
I made a silly joke in russian, suggesting cyberVIP to aplly changes to the latest version of script by himself. Sorry for spamming in your tread
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I just had a thought, is it possible to make type4 govt "building" allow manual recruiting of puppet rulers (eg with all the traits and restrictions)?
And, if so, only one per city w/o additional script?
occasional ALEXANDER EB member
:::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861
The traits and restrictions are done through the character trait file. But the spawning and deletion of specific generals, used for client rulers, must be done via script. The script needs to know the "name" of the client ruler in question, and it can only do that if it spawns a general with a pre-specified name.
You could move a family member into a gov4 city and then have the traits/restrictions apply to him, but then he is still a family member acting as a client ruler, which defeats the entire purpose of having a puppet ruler feature in EB. It also gets into interesting questions of what happens when you destroy the gov4 building. Does the FM revert back to being a regular FM, does the city revolt and he gets pushed out?
Any generals recruited must use the trait file to apply any traits to itself. So no building recruitment ability can do that for you.And, if so, only one per city w/o additional script?
Any potential changes in order to setup a different puppet ruler method of implementation would probably break saved games due to the amount of alteration necessary for the trait file.
But isn't there any method to distinguish recruited generals from FMs? So any recruited general may become puppet ruler after ending his turn in gov4 city?
That doesn't really bother me.Originally Posted by Ymarsakar
Last edited by Lgk; 12-28-2007 at 18:08.
occasional ALEXANDER EB member
:::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861
A couple of ways might work. But, again, that would require reworking the traits file since there's a lot of things that get spawned for recruitable generals in the original EB code. Not to mention all the different cultures and factions.But isn't there any method to distinguish recruited generals from FMs?
You have to get that feature in without breaking all the rest.
It could turn out to be a simple addition of a line that has a requirement that a gov4 building must exist. However, you would still need a level 5 MIC. Is there really a point to having a local puppet governor if you have to transfer generals from other places to there, or to have to wait to build a level 5 MIC?
wow! this is great!
my turns went from 1:30-1:45 to less than 30 seconds. Is the client ruler part the only thing removed?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
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