wow! this is great!
my turns went from 1:30-1:45 to less than 30 seconds. Is the client ruler part the only thing removed?
wow! this is great!
my turns went from 1:30-1:45 to less than 30 seconds. Is the client ruler part the only thing removed?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
Yes. The other "safe" parts to remove are the Reform Conditions for each faction. The Reforms "kick" in when the conditions are met. So you only need to run the full EBBS script for One Turn to get the Reform Buildings for yourself and the AI. That means you can get rid of all the Reform scripts for the other AI factions the rest of the time you are playing EB, if you really really want to increase your turn speed more.Originally Posted by mcantu
You can also increase your turn speed, by a smaller percentage, via running EB through Alexander.
I am not so sure that it is so "safe" to cut out the reform script. I am not much of a scripter, but I see a lot of monitors in the reform scripts that apparently has to be monitored at all times.Originally Posted by Ymarsakar
For example the Hayasdan reforms are dependent on how big your empire is and how previously "hellenized" provinces become "persianized again" over time. Therefore the script monitors what settlements you have at any given moment and places reform buildings accordingly.
Having it run once would NOT help - the script might give you the buildings according the current state of the game, but it will not react to further development.
That is why reforms has to be in background script and not in run-only-once one.
Last edited by V.T. Marvin; 01-23-2008 at 08:47.
I am not much of a scripter, but I see a lot of monitors in the reform scripts that apparently has to be monitored at all times.For complex bits of code, I would probably recommend that people skip it.;; Check Kabalaka for >= gov3, if true increase counter 1.
monitor_event SettlementTurnStart SettlementName Kabalaka
and I_LocalFaction romans_scipii
and SettlementIsLocal
and SettlementBuildingExists >= gov3
and I_CompareCounter Caucasus_ReformA = 0
Certain complex reforms are not ameliorable to such. Other reforms such as the Celt's or the Sweboz's, are. In the end, the user will have to make a choice concerning whether they want the seleucid empire to have reforms while they sit and wait for turns to process. Or whether sacrificing an AI's reform abilities, one way or another, is worthwhile for the player.That is why reforms has to be in background script and not in run-only-once one.
When your editing the EBBS script for yourself, you usually shouldn't delete your own faction's reforms. For some people, running EB on a 6.7 meg background script is still too slow for their preferences. I don't support such modifications, because it would vary depending on how much speed and which faction a specific individual is playing with, but I do provide it as an option and idea for people to get started on if they so choose.
Last edited by Ymarsakar; 01-23-2008 at 16:35.
again...thanks so much for this. its made EB a whole new game for me
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
It should be back at 0.8x performance levels, as the client rulers were not in at that time. So you could say it's a whole older game.
Having problems getting EB2 to run? Try these solutions.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
wish I found this thread sooner. I hate the client rulers! if getting rid of it also improves game running performance, woooot!
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