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Thread: Modification of EBBS: Increase scroll speed

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  1. #1

    Default Re: Modification of EBBS: Increase scroll speed

    I am not much of a scripter, but I see a lot of monitors in the reform scripts that apparently has to be monitored at all times.
    ;; Check Kabalaka for >= gov3, if true increase counter 1.
    monitor_event SettlementTurnStart SettlementName Kabalaka
    and I_LocalFaction romans_scipii
    and SettlementIsLocal
    and SettlementBuildingExists >= gov3
    and I_CompareCounter Caucasus_ReformA = 0
    For complex bits of code, I would probably recommend that people skip it.

    That is why reforms has to be in background script and not in run-only-once one.
    Certain complex reforms are not ameliorable to such. Other reforms such as the Celt's or the Sweboz's, are. In the end, the user will have to make a choice concerning whether they want the seleucid empire to have reforms while they sit and wait for turns to process. Or whether sacrificing an AI's reform abilities, one way or another, is worthwhile for the player.

    When your editing the EBBS script for yourself, you usually shouldn't delete your own faction's reforms. For some people, running EB on a 6.7 meg background script is still too slow for their preferences. I don't support such modifications, because it would vary depending on how much speed and which faction a specific individual is playing with, but I do provide it as an option and idea for people to get started on if they so choose.
    Last edited by Ymarsakar; 01-23-2008 at 16:35.

  2. #2

    Default Re: Modification of EBBS: Increase scroll speed

    again...thanks so much for this. its made EB a whole new game for me
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    It should be back at 0.8x performance levels, as the client rulers were not in at that time. So you could say it's a whole older game .

    Having problems getting EB2 to run? Try these solutions.
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  4. #4
    theweak-themighty-the CRAZIII Member craziii's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    wish I found this thread sooner. I hate the client rulers! if getting rid of it also improves game running performance, woooot!

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    I take it if you make routine use of client rulers (I do, every settlement I take starts out with typeIV, gradually moving every 30 years to the next government phase) then this is of no use to you?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: Modification of EBBS: Increase scroll speed

    If this is savegame compatible, it should work to do this, doesn't it:

    1. delete puppet ruler part in the script
    2. play
    3. insert puppet ruler part in the script
    4. build type iv gov, end turn, get puppet ruler
    5. delete puppet ruler part in the script
    6. play

    So if you don't use them much you still could have puppet rulers without losing the time benefits in most of the turns. Do i assume right?
    Last edited by Lysimachos; 04-02-2008 at 06:38.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  7. #7

    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by QuintusSertorius
    I take it if you make routine use of client rulers (I do, every settlement I take starts out with typeIV, gradually moving every 30 years to the next government phase) then this is of no use to you?
    You can still use it but you'll probably have to micromanage your files by swapping them around.

    You could maybe just create a named character of a certain age in a city using the cheat commands, then give him the client ruler trait. The script creates named characters, but I haven't tested that function to see if it works in game console.

    Or you could do as suggested and swap out the files every 30 some odd years. If you use process_cq, you can get a gov4 immediately and then just switch back after a client ruler spawned. Actually, I haven't checked whether process_cq with gov4s spawn client rulers via the script or not.

  8. #8
    Member Member Yossarian's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    This is such a great idea!

    My game is running much faster now and I never build level 4 governments anyway.

    Thanks!

  9. #9

    Default Re: Modification of EBBS: Increase scroll speed

    Been using this technique for a while in 1.0 very helpful. But when trying it with EB 1.1 I'm having some trouble, removing client rulers from the script works fine and the campaign starts but any change to the interloper value in character traits file causes eb to crash when i try to start a new game. I have tested it with reverse interloper instead of interloper or changing "Affects Interloper 1 Chance 80" to "Affects Interloper 1 Chance 10" or "Affects Interloper 1 Chance 1" and other combinations but when starting a new campaign it always crashes. When i change it back to "Affects Interloper 1 Chance 80" new campaign then works perfectly. I have checked and rechecked the spelling and the spacing and everything else and this same exact change worked numerous times for me in 1.0.

    The only thing i can think might be wrong is that I'm changing the interloper values for both gov4 and Nomad governments but that is what I thought I did in 1.0. Well i will go check just changing one and see if that works. It is not a game breaker for me as the turns are still quick just really annoying that i can't put any FM's in any gov4 now and was curious if anyone else noticed this same problem.

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