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Thread: Modification of EBBS: Increase scroll speed

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  1. #1

    Default Re: Modification of EBBS: Increase scroll speed

    If I run the full script the first turn I start a new campaign, then remove the reforms section do I still get the reforms?
    The script checks conditions for reforms every turn so all you have to do to get reforms is to have the script running for one turn when those conditions are met.

    Having a lot of factions during the AI turn moving and what not will also slow down your turn speed, so you should try to eliminate as many factions as you can.

    The rest of the time, you won't need the reforms script section running. I have not tested this in a game since I don't use such a modification.

    Some reforms may not work correctly if you only run it one turn or if you don't leave it on at certain points.

    For those asking for 1.1 compatibility, simply follow my instructions using text reader on the new 1.1 EBBS script file and you can have your own 1.1 compatibility. This is better than waiting for me to play 1.1 and change it, then upload it here.

    If you know how to use textpad (notepad doesn't seem to work now for 1.1) and can cut and paste, the modification won't cause you any problems.

    My modified script in the uploads may work for 1.1 and probably will, but it doesn't have any new changes from the 1.1 EBBS script. So it loses out on those fixes and what not. It will work, for the most part, but not as 1.1 intended.
    Last edited by Ymarsakar; 05-01-2008 at 15:08.

  2. #2

    Default Re: Modification of EBBS: Increase scroll speed

    Thank you Modification of EBBS: Increase scroll speed, you have saved my script life.

    After installing your mod, I had the greatest script I've had in months, and now my script life is more relaxing, smoother and overall more enjoyable than ever before!

    If there are any here who have been having problems in the script-department, or simply aren't having fun with script anymore - I completely recommend using this modification!

  3. #3

    Default Re: Modification of EBBS: Increase scroll speed

    For people that want this to work with 1.1 and aren't willing to do it themselves, you'll need to upload the 1.1 EBBScript and post a link here for me to change. I've downloaded EB 1.1 but since I'm not going to be playing EB 1.1 soon, I'm not going to go into the hassle of getting the required files for something I'm not planning on using.

    But I will make the changes if you post a link to the file.

  4. #4
    Member Member thelord's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    yes could somebody do me a huge favour and upload the modified files which are save compatible but will still increase the speed. I want to try this out but I have had too many problems in the past caused when I try and modify it myself and really don't want to try anything again for fear of breaking my game.

  5. #5

    Default Re: Modification of EBBS: Increase scroll speed

    Go to 1.1 fixes thread in "EB bugs raport" section of EB forum and grab a speed fix from EB team. You can safely add it to your EB1.1 and everything will work fine.

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Has anyone done an update of this for 1.1 that doesn't require me to go and edit the script myself?

    I'm getting to the stage where I've given up on client rulers as a lost cause given how many bugs they cause (even if I love the idea of it). Cutting them out would seem to be better than tidying up the scripts, when it's their naming that causes all the problems.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: Modification of EBBS: Increase scroll speed

    i haven't noticed any problems with client rulers. i used to use this mod until the refined script fix came out...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  8. #8
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by QuintusSertorius View Post
    I'm getting to the stage where I've given up on client rulers as a lost cause given how many bugs they cause (even if I love the idea of it). Cutting them out would seem to be better than tidying up the scripts, when it's their naming that causes all the problems.
    That is a pity Quintus, because client rulers are an amazing idea and I really love them and I use them extensively - especially for role-playing natures like you and me are they are almost indispensable. I have never encountered any problems with them neither using the original script nor the "optimized" one. I just hope that they will be in EB2 too.

    What I would recommend is to get rid of the whole Interloper/Impostor part od EDCT as well as remove the movement poits penalty the client rulers get (it is a shame when client king cannot defend his owh realm against a bunch of pesky rebels) and role-play it all.
    Last edited by V.T. Marvin; 07-30-2008 at 10:09.

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