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  1. #1
    Member Member thelord's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    yes could somebody do me a huge favour and upload the modified files which are save compatible but will still increase the speed. I want to try this out but I have had too many problems in the past caused when I try and modify it myself and really don't want to try anything again for fear of breaking my game.

  2. #2

    Default Re: Modification of EBBS: Increase scroll speed

    Go to 1.1 fixes thread in "EB bugs raport" section of EB forum and grab a speed fix from EB team. You can safely add it to your EB1.1 and everything will work fine.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Has anyone done an update of this for 1.1 that doesn't require me to go and edit the script myself?

    I'm getting to the stage where I've given up on client rulers as a lost cause given how many bugs they cause (even if I love the idea of it). Cutting them out would seem to be better than tidying up the scripts, when it's their naming that causes all the problems.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: Modification of EBBS: Increase scroll speed

    i haven't noticed any problems with client rulers. i used to use this mod until the refined script fix came out...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  5. #5
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    what version of the crip are you using mcantu? lordboula's potential fix?
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  6. #6
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by QuintusSertorius View Post
    I'm getting to the stage where I've given up on client rulers as a lost cause given how many bugs they cause (even if I love the idea of it). Cutting them out would seem to be better than tidying up the scripts, when it's their naming that causes all the problems.
    That is a pity Quintus, because client rulers are an amazing idea and I really love them and I use them extensively - especially for role-playing natures like you and me are they are almost indispensable. I have never encountered any problems with them neither using the original script nor the "optimized" one. I just hope that they will be in EB2 too.

    What I would recommend is to get rid of the whole Interloper/Impostor part od EDCT as well as remove the movement poits penalty the client rulers get (it is a shame when client king cannot defend his owh realm against a bunch of pesky rebels) and role-play it all.
    Last edited by V.T. Marvin; 07-30-2008 at 10:09.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Modification of EBBS: Increase scroll speed

    Quote Originally Posted by V.T. Marvin View Post
    That is a pity Quintus, because client rulers are an amazing idea and I really love them and I use them extensively - especially for role-playing natures like you and me are they are almost indispensable. I have never encountered any problems with them neither using the original script nor the "optimized" one. I just hope that they will be in EB2 too.

    What I would recommend is to get rid of the whole Interloper/Impostor part od EDCT as well as remove the movement poits penalty the client rulers get (it is a shame when client king cannot defend his owh realm against a bunch of pesky rebels) and role-play it all.
    I had a look at the EDCT and gave up on that idea. Too messy, too error-prone.

    There's an easy workaround without the script anyway; recruit a general and give him the Client Ruler trait through the console.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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