Here is the download link to the modified EBBS script file. Bovi recommended that I post this modification, so I assume this hasn't been done or mentioned before. I just assumed it was already here somewhere, since I'm new to the forums. [This change should increase the AI turn speed and campaign map keyboard scroll by 50-100%. Factions that took 5-10 seconds to complete their turn, now take 2-3 for me]
Download from megashare the EBBS script file, without the client ruler gov4 spawn section, with the latest Permanent 1.0 fixes here.
I'm using an older version of the ebbs script file that was part of the 1.0 permanent fixes [about a month before]. Not the newest updated script file. If you want to do this with the newest file, just download the latest 1.0 permanent fixes EBBS script, open it up, look at the first section in the table of contents. It should be the Client[Puppet] Ruler section, then delete all the code in that section. Should be about 3/5ths of the entire text file length.
That is what you should see at the end. A complete white section between Section 1 and 2. If you want to get more speed, you can delete the Reforms section. Then you can setup another "show_me" script file, like the one that pops up when you click on the Victory Conditions scroll on the faction page, which will activate the Reform for one turn. Then save/reload, and you get all the buildings and variables set without having to run the Reform section in your EBBS script file. I haven't worked out the bugs for this idea, of course, but you can activate another script via the victory conditions advice thread. I didn't get any further there because i was satisfied with the increase in the speed from just editing out the Puppet Ruler section. If you want more speed, then you can probably safely remove the money and population replenishment script section. Or replace the money script section with a more simplified version like konny's, which isn't faction specific, if I recall. [meaning there are less faction specific code like victory conditions] Anything that will decrease the size of the EBBS file should get you a noticeable increase in speed after a meg or two.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Section 1: Puppets
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 2: Reforms
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declare_counter Romanii_Reform
declare_counter Saka_Reform
declare_counter Celt_Reform
After you have gotten the zip and unzipped, place it in EB/Data/scripts/show_me
For the story on how I got to this point, essentially I found that the keyboard scroll for EB 1.0 was useless. I had to have my keyboard scroll, though, so I tried finding out just why my keyboard was stuttering when my mouse scroll worked fine on the campaign map. [given that there is no keyboard scroll lag before I activate script, and instant stuttering after script activation, it wasn't hard to figure out what was the primary cause]
I eventually found out through trial and error that you could remove the EBBs script with the client [puppet] ruler script section. This prevents gov4 from spawning a client ruler. It still gives you the Interloper trait if you put in a FM in that city, though. You can change that by editing the export character traits.txt file.
Affect Interloper 1 100
is what you search for. Replace 100 percentage with 1 or change Interloper to ReverseInterloper. If something crashes, check the spelling, This should be save game compatible given that I've experimented with changing the script around all through my 151 BC Romani campaign early on. Only CTDs I have gotten were after battles. Which were mostly removed by waiting 10 seconds on the detailed stats scroll before closing scroll.
Btw, this also increased my turn processing speed as well. Probably because EB is not checking "every' settlement to see if it had a client ruler and a gov4 building, for each and every faction.
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