Results 1 to 11 of 11

Thread: two questions regarding movement points and recruitment zones

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default two questions regarding movement points and recruitment zones

    1. I heard someone say a while back that he increased the movement points of fleets and armies. I was wondering how I could do this and which file I need to edit.

    2. It appears to me (according to the recruitment viewer and EB in game) that KH cannot recruit Thracian Peltasts. Is this true?

    Thanks in advance for the help!
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  2. #2

    Default Re: two questions regarding movement points and recruitment zones

    Quote Originally Posted by TWFanatic
    1. I heard someone say a while back that he increased the movement points of fleets and armies. I was wondering how I could do this and which file I need to edit.

    2. It appears to me (according to the recruitment viewer and EB in game) that KH cannot recruit Thracian Peltasts. Is this true?

    Thanks in advance for the help!
    Thracian peltasts are available en masse in the Getai region via mercenaries. I kept recruiting those folks when I was conquering Greece and then Anatolia as Romani. So whether KH can or cannot recruit them normally, you can still make good use of that unit, if you have the money to spare.

    Technically, I suppose you could edit the export character traits file so that the movement bonuses for generals and fleets are increased when they gain traits. I haven't actually ever done that, due to the fact that when I tried to do something like that to the vanilla EDC, the game would always crash while processing turns with the current save game. The vanilla traits file was so irrational and useless that I ended up changing lots and lots of things, until my game would crash on a process turn repeatedly even after I replaced the edc file with a vanilla to get past a block point.

    If you can change the trait effects without crashing your game, then the easiest thing would be to probably find a hidden/obvious trait for admirals and generals, like the seasonal traits of winter, spring, summer, fall and add movement bonuses to them.

  3. #3
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default Re: two questions regarding movement points and recruitment zones

    What I meant was is it possible to increase the base distance fleets and armies can move. Not character traits adding movement points, but increasing the base level. This would affect captains as well as family members, it would affect all units.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  4. #4
    EB2 Baseless Conjecturer Member blacksnail's Avatar
    Join Date
    Jan 2006
    Posts
    3,074

    Default Re: two questions regarding movement points and recruitment zones

    Yes, it is possible. I don't know exactly where this is but I'm sure you could find it if you did some digging through the Scriptorium or on TWC's development boards. I suspect it'd be near the agent movement as well.

    Note that increasing the movement significantly is going to lead to a vastly different game of teleporting armies and fleets that can cross broad expanses without being delayed by terrain. At that point the richest nation wins. Prepare for the Parthian invasion of Syracuse.

    This is the trouble of a turn-based strategy game. In reality armies don't sit in one place while another marches through their lands, waiting their "turn" to react.

  5. #5
    Back door bandit Member Apgad's Avatar
    Join Date
    Dec 2006
    Location
    Brisbane, Australia
    Posts
    271

    Default Re: two questions regarding movement points and recruitment zones

    It looks like only Makedonia and Getai can recruit Thracian Peltasts directly. As mentioned above, hiring mercenaries is all KH can do.
    One balloon for not being Roman

  6. #6
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default Re: two questions regarding movement points and recruitment zones

    A little EDB modification has fixed the Thracian problem.

    Thanks, Black, I'll take your advice into mind and look around.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO