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Thread: Which Units Do Better On Walls?

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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Which Units Do Better On Walls?

    When it comes to this one I have no idea how the heck it works. I have had DFKs eaten alive by crap units when I was defending. I have had good units eaten alive by archers on the walls when I was attacking. If the darn stuff is coded in then it must be that the human player loses.

    The units I have had the best luck with defending the wall with are pavise crossbows and Almughavars. Other than that peasants seem to do about as well as anything else.

    I hear people saying that defenders get a boost, but I have not seen it in a fashion that proves it to me.


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  2. #2
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Which Units Do Better On Walls?

    I'm mostly auto-resolving seiges. I'm sick of getting good units destroyed by a few town militia.

  3. #3
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Which Units Do Better On Walls?

    Quote Originally Posted by Evil_Maniac From Mars
    I'm mostly auto-resolving seiges. I'm sick of getting good units destroyed by a few town militia.
    In theory that is the point of sieges.

    In practice though one unit of arty is enough to minimise casualties.
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    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Which Units Do Better On Walls?

    Quote Originally Posted by Cheetah
    In theory that is the point of sieges.
    Yes, if it were casualties going up to the walls. I'm talking about on the walls, where double the units the enemy has and those units being superior should carry the day.

  5. #5
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Which Units Do Better On Walls?

    So it seems we have some partial agreement that the units who do best on the walls are the AI’s units.


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  6. #6
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Which Units Do Better On Walls?

    A catapult is indispensable when both attacking and defending a settlement.


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  7. #7

    Default Re: Which Units Do Better On Walls?

    How does catapult help on defense? For me, it tends to hit my own walls.

  8. #8
    Upstanding Member rvg's Avatar
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    Default Re: Which Units Do Better On Walls?

    Quote Originally Posted by Vladimir
    A catapult is indispensable when both attacking and defending a settlement.
    Couldn't agree more. pre-gunpowder, the catapult is the great equalizer, especially for the factions with poor archer capabilities (like danes and scots).
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