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  1. #1

    Default Re: Christmas present, anyone?

    Quote Originally Posted by CountMRVHS
    No Vikings: Hordaland and Jutland begin as Rebel provinces, reachable only by agents.
    Great idea for a mod. You could potentially remove those provinces and add some extra ones if needed, especially to Ireland.
    Quote Originally Posted by predaturd
    also does anyone know how to take out the ability of border forts to detect spys and assassins?

    this mods gonna rule :)
    You can't, but you can remove border forts altogether - as what you want is effectively a watchtower.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  2. #2
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Good idea about changing provinces, Caravel. One of my few complaints with the Viking map is the representation of Ireland: it's just too easy to take the whole island and just sit there and tech up. More provinces there would help a bit.... and would definitely allow another viable faction or 2 on the island. Only problem is, I have 0 map skills.

    Do you know how or where I can go about uploading this? I imagine it would be pretty simple, but I'm fairly inexperienced about computer stuff.

    CountMRVHS

  3. #3

    Default Re: Christmas present, anyone?

    I know that Rythmic produced a map for the Brittania divided TW that has some extra provinces and it may be worth PM'ing him for some advice, or I can possibly help you if you provide me with a rough map showing exactly where you want the borders to lie and the names of the provinces, but I can't promise anything before mid January.

    As to uploading, you can upload file and mods to the .org but I've never done it. You'd be better off pm'ing TosaInu about this. If you are going to upload I'd advise waiting until your mod is in a playable state and make the necessary changes to the map first - but of course that's up to you.

    Good luck!

    -edit: sorry about the typos, I've partaken of an ale or several.
    Last edited by caravel; 12-24-2007 at 20:57.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  4. #4
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Thanks for the point in the right direction, Caravel.

    The mod *is* playable right now -- just a few things I might want to fiddle with later -- so I think I'll see about uploading it so I can start to get feedback from potential players.

    Thanks for the offer with the map stuff, too. As I think about it, though, the one place where I'd *really* want an extra province or two is in the region labeled as "Francia" on the Viking map. Would it be more difficult to add a province or two there than to add provinces in Ireland? Just curious -- I don't consider map changes to be strictly essential at this point, but it might be fun if possible.

    Hope you're enjoying some kind of holiday!

    CountMRVHS

  5. #5
    Member Member dimitrios the samian's Avatar
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    Default Re: Christmas present, anyone?

    Well done Count .... Are the units you mentioned new creations ?

  6. #6
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Thanks, dimitrios!

    The units I mentioned I made using some info that was pointed out to me on the totalwar.com site in a FAQ. Basically, I took pre-existing units from the Viking campaign and the full European campaign and modified them for use in my own campaign. So they're not exactly "new" in the sense of having new images or anything like that, but they do have new stats, abilities, qualities, and descriptions. So for example, the Gododdin cavalry I made are essentially Jinetes; the Night Raiders use the Viking unit pic from the MTW campaign but come in units of 12, can hide in the open, and may have some different stats (can't remember exactly); Royal Retainers (the bodyguard unit for the Angles) are modified Swabian Swordsmen, etc.

    I'm currently putting some finishing touches (faction descriptions, etc), and then I'll plan to get it available so people can check it out.

    Since I started this thread I've been going back and playing some of the factions again just to see how things go, and I can say it's a *very* difficult campaign, at least for me on Expert. I'm probably the proudest of how the Romano-British faction came out. They start with approximately the same regions as Mercia in the Viking campaign, but face difficulties reminiscent of the HRE - lots of greedy, smaller neighbors who are eager to take a swipe, and just enough money to scrap together an army before all hell breaks loose. So if you like cramped, tense, challenging campaigns, this is one to try!

  7. #7
    Member Member axel's Avatar
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    Default Re: Christmas present, anyone?

    Hi CountMRVHS
    ill would love to play this mod gg mate

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