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Thread: Christmas present, anyone?

  1. #31
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Hmm, that sounds like the kind of thing I'd do myself..... no obvious errors that I can see, but bear in mind I really only have downloaded one mod (the fantastic FATW, for RTW:BI).

    It would be very much appreciated if anyone who has downloaded can post about their installation process here... Then maybe I can determine whether it's an error on my end, or something else.

    Of course, any feedback whatsoever will be appreciated, exams be damned, Aradan!

    I know what it's like being unable to play a mod you want, so hopefully with all the experienced people on the boards we can get you fixed up, CrazyGuy!

    CountMRVHS

  2. #32

    Default Re: Christmas present, anyone?

    I am obviously doing sth wrong here and I have to find what that is.

    Downloaded, extracted the files and then took them (not the DarkAge folder, just the files that were in it) and put them inside the MTW folder. I can play the campaign just fine and with no errors but each time I try to play a battle, I get an error box with a "couldn't find hard sprites (100)" message or sth similar. I also can't play CBs. Vanilla VI and mTW are fine. Ah, also, once I right-clicked on the image of night-raiders mercs and I got an error message and a freeze. I just goit a glimpse of the message, it said sth about a card and a culture.

    I guess my point here is: what have I messed up and how I can fix it?

    Campaign looks very very good btw!

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  3. #33
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Ahh, thanks for the heads-up Aradan. I think I may know what's going on there.

    But just to be sure, could you do me a favor? Could you try a battle (custom or otherwise) with only *standard* Viking Invasion units, such as Spearmen, Archers, etc?

    When I was getting everything ready to upload, I wasn't sure how much would need to be included in the Textures/Men directory and all its various files. Basically, I only included the units that *I created myself* -- Tryggmen, Night Raiders, Teulu, etc.

    Thing is, all of those "new" units depend upon images from other MTW:VI units. Tryggmen use the Slav Warrior images, Night Raiders use the Viking unit images, etc. In the various Textures/Men files, the Tryggmen unit is always accompanied by its corresponding Slav Warrior unit.

    When I went to upload, I figured I didn't need to include the Slav Warrior file, because everyone already has Slav Warriors in their MTW:VI installs. But I suspect that for the mod to work I'll need to go back and re-upload, including Slav Warrior files wherever a Tryggmen file occurs, and so on and so on for all of my new units.

    What I'm NOT sure of, though, is whether I need to go back and ALSO include files for all of the standard units that already exist in VI -- Spearmen, Archers, etc. That's why I was wondering if you could see if, say, a Spearman vs Spearman custom battle works or not. If not, I know I also need to go back and include the files for every unit that appears in my mod -- regardless of whether it's a "new" unit I created.

    I'm glad you got the campaign to work at least, Aradan! That means it should be possible for CrazyGuy to get it to work too. Of course, the battles won't work (I'll be able to fix that very quickly, though!), but at least it'll be a step in the right direction.

    CountMRVHS

  4. #34
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    One other question for everyone.

    I'm going through the Textures folder, copying the corresponding "standard" unit files over to the necessary place in my mod folder. When I open up my Textures/Men/Bowman folder, for example, I see not only textfiles, but BIF and LBM files.

    Do I need to include those BIF and LBM files in the upload as well?

    They are not different in any respect from the BIF and LBM files that everyone has as part of their MTW:VI install. I figured, when I first uploaded the mod, that since everyone has these files I wouldn't need to include them. But now I'm not so sure.

    Thoughts?

    CountMRVHS

  5. #35

    Default Re: Christmas present, anyone?

    I suppose you alreay know this by now, but I'll just go ahead and post it; CBs where only Spearmen exist do not load - they CTD. :) Good luck getting all the misisng files in the build.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  6. #36
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Christmas present, anyone?

    I've Dl'd the ZIP so shall give it a whirl tonight

    Congrats on your first release. I'll let you know if any issues arise, no problem
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  7. #37
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Thanks for letting me know, Aradan!

    However, now I'm wondering if it simply is a matter of installation. TosaInu *was* able to fight a battle when he tried the mod; the battle consisted of some Tryggmen and Cornish Bandits, no less -- new units that I was afraid might not work.

    So the question is, how was TosaInu's installation process different from yours?

    Not knowing how mod installations work generally, I'm not sure how these folders find their way into your MTW folder... in other words, does the "Textures" folder included in my mod *replace* YOUR "Textures" folder? If so, then that explains the problem, because I only uploaded *changes* made in the Textures folder - I didn't include all the necessary LBMs and BIFs, or even txt files for units that

    I think I was hoping that all the necessary files and folders would somehow automatically go to the right places upon installation, and hoping that they'd "merge" themselves into the correct folders without replacing those folders.

    I'm 90% sure that you could get the mod to be entirely playable if you individually copied each file into the correct folder. Of course that would mean quite a bit of tedious work, as you'd have to copy each file from the mod's Textures/Men/Actions Page directory (for example) into the corresponding Textures/Men/Actions Page directory of your own MTW install.

    In simplest terms, the various files of the mod (I suspect) need to be added to the pre-existing MTW installation, rather than totally overwriting it.

    The question is, is there some *simple* way to do that that doesn't involve painstaking copying? Is there some installation tool out there, for example, that is used to help?

    Any experience from you MTW modders would be very helpful!

    The fact that someone was able to install and play battles successfully suggests that everything necessary is included in the mod package. But if there is no convenient way for players to make the mod work, then I'll go round up the necessary files.

    Sorry for the difficulties people are facing. I'll do my best to help make this work, as I am very eager for people to play the mod.

    MacsenRufus, I'll be most interested to hear how you - or anyone else - fare with installing!

    CountMRVHS

  8. #38
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Christmas present, anyone?

    Most mods I've played for TW games (well, all of them these days) use a mod installer programme, which installs the necessary files to the game folders properly, WITHOUT eliminating all other files and replacing them with only the new ones. Not sure where you can get your hands on one of these, though...
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  9. #39

    Default Re: Christmas present, anyone?

    Okies, good to know it's on my end, that means the mid is playable. What I don't get; if the files have the same name, they will overwrite vanilla ones even if I place them manually one by one. If they have different names, then it doesn't matter how I'm doing it, since they will not overwrite anything, they will just be added to the proper folders. Also, if I made a mistake during the installation, what might that be? It can't be the place I extracted the files to, since I *am* able to play the camapign... ANd it can't be a partially wrong extraction, since I have kept the folder/subfolder setup of the files. Perhaps a hardware issue with my PC? Anyhow, I'll try to work it out when I get time and let you know.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  10. #40
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Here's something you might try, Aradan -- but feel free to disregard this if it sounds like something you've already done or know won't work!

    I assume somewhere you've got a folder with all of the mod stuff in it, probably called "DarkAge". If you open that, then open the Battle folder, then the UnitIcons folder, you'll see about 18 LBM files.

    Now open up your own MTW main folder, then the Battle folder, then UnitIcons. Copy those 18 LBM files from my Dark Age folder into your own UnitIcons folder. You should now have LBM files for my 18 new units in addition to all the LBM files for the regular MTW and Viking Invasion units.

    Then open up the Textures/Men folder in both my mod and your own MTW folder. To save time, let's just see if it's possible to get a single one of my units to work. I'd suggest Tryggmen, since more than one faction can train Tryggmen and that way you can try a custom battle between Dumnonia and the Romano-British with a unit of Tryggmen vs a unit of Tryggmen.

    So open up the folder Textures/Men/ActionsPage, and copy the file "TRYGGMEN" from my mod folder into your corresponding MTW folder.

    Then open Textures/Men/Items/Shield3 and copy the folder "Tryggmen" into the Shield3 folder of your own MTW installation.

    In Textures/Men/Items/Weapon2, copy the folder "Tryggmen" into the Weapon2 folder of your own MTW installation.

    In Textures/Men/ToplessLoon (ha!), copy the files "TRYGGMEN_S" and "TRYGGMEN_W" into the ToplessLoon folder of your own MTW installation.

    In Textures/Men, copy the file "DEADPAGE COORDS" into the Textures/Men folder of your own MTW installation.

    Now go back to your main MTW folder and the main folder of my mod, and copy the file "DRKVIKINGS_UNIT_PROD" from my mod into your main MTW folder.

    Then open up the Campmap folder, then the "review_panel" folder, then the "Units" folder. Copy the "TRYGGMEN" BIF file from here into your corresponding Campmap/review_panel/Units folder of your own MTW installation.

    Then go back to the main folder of your MTW installation and my mod, and open up the Loc folder, followed by the Eng folder. Copy the "Descriptions" file from here into your own Loc/Eng folder for your own MTW installation.



    Now, try a custom battle between the Romano British and Dumnonia involving just Tryggmen between the two of them. It seems to me that, if you didn't touch anything else in your own MTW installation (i.e., as long as those "tryggmen" files aren't the only things in there!), it should work.

    Of course, you also mentioned not being able to even use Spearmen.

    That seems to indicate to me that maybe my stuff overwrote your own MTW folders... because I didn't upload any information regarding the "regular" MTW:VI units such as spearmen. So if your game is looking for info on Spearmen and it looks in my mod folders, it won't find anything about spearmen at all.


    The definitive test would be to check your own MTW files and see if there is anything there about Spearmen, Archers, etc. ... if not, then they have been overwritten. Which seems pretty frightening to me, because I don't know what would happen to them in this case... gone forever?

    Do keep me posted. Hopefully someone else will have better luck and be able to point us in the right direction.

    CountMRVHS

  11. #41
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Christmas present, anyone?

    Hey count..dowloaded it and having been looking through it...I think I know what is wrong. It's not that you have to keep the older files on which your units are based, but rather that you lack

    1) Info Pics for your units
    2) You have Custom folders with nothing but the text files in them (were you modding off a mod?)

    I hope that helps...

  12. #42
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Hi, YourLordandConqueror,

    Yes, the InfoPics were simply re-used pics from currently existing MTW:VI units, so I figured that, since everyone with MTW:VI would already have those pics, I wouldn't need to include them.

    I wasn't modding off a mod - the Custom folders just have those text files because that was the only thing that was different about my DarkAge campaign from the usual MTW:VI campaigns.

    Have you tried to play the mod, YourLordandConqueror? I'm still puzzled because TosaInu was able to play the campaign and battles with no problems. I'm obviously hesitant to spend a lot of time (with my bad dialup connection!) uploading files if it actually is possible to play the mod as is... But if it can be firmly established that I'm missing stuff, I'll certainly get it uploaded. TosaInu mentioned the following:

    -you need to have a clean, patched MTW:VI install
    -you need to copy every file from Dark Age into the MTW:VI install, and overwrite when the option arises.

    I'm not sure if that second point indicates a different way to install the mod than some people have tried...

    Ugh, very sorry about the mess getting this out to people . Please keep me posted, everyone, and good luck

    CountMRVHS

  13. #43
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Christmas present, anyone?

    Whenever you create a unit, it needs it's own individual infopic, I learned that the hard way, unless your actaully just redoing an existent unit, which would already be using all the relevant files, so that wouldn't matter. As to the custom files, what exactly do you mean? Were such units already based off another Unitbif? If so, they need to be put into the relevant folder, otherwise you will get an error stating that the game can't find graphics for "insert unit name". I hope I'm being helpful and not distracting.

    Yes, I did indeed try your campain. It looked good, I might add, but I immediatly received a CTD when I tried viewing the infopic for Tryggmen.
    Last edited by ULC; 01-14-2008 at 22:29.

  14. #44
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Christmas present, anyone?

    Ah, I confess I didn't quite get around to loading it up over the weekend - got distracted by redoing a whole set of weapon coordinates the hard way (there is no easy way, of course ), but what YLC says re the infopics is quite true. You can escape without reviewpanel graphics - you get a "dunk" sort of warning sound, and a "question mark" icon, but it keeps running. Infopics are more picky. Even if you're re-using them, the install needs the renamed version to be included
    ANCIENT: TW

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  15. #45
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Thanks very much for trying to explain this stuff to me, guys! I have enough knowledge to make a mod for myself, but knowing what needs to be transferred to an upload is quite a different matter.

    OK, so I'll need to go back and add infopics for each of my new units, reviewpanel graphics for each of my new units.... anything else?

    For example, do I need to add the relevant BIF and LBM files for *EVERY* unit in the campaign -- even "original" MTW:VI units like Spearmen and Archers? Or do I simply need to make sure these graphics exist in the upload for my new units?

    Perhaps TosaInu's success was a fluke of some sort...

  16. #46
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Christmas present, anyone?

    That should be all. Only add the things that you changed graphics wise. Did TosaInu tell you what he did? maybe it is a fluke with me...

  17. #47

    Default Re: Christmas present, anyone?

    So it's not me?! Perhaps TosaInu didn't try to play a battle??

    I hope you manage to fix and most importantly upload everything soon enough Count! ;)

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  18. #48
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Well, that's just it -- TosaInu *did* play a battle, with Tryggmen even!

    I may try to snag his help on this - maybe if I can get him to post in here what he did to install the mod it can be of use.

    That's really the only thing that's had me hesitant to do any more uploading -- if there's one person out there who can get the mod to work relatively easily, there are only 2 options as I see it:

    1) that person had an exceptionally lucky fluke by getting an incomplete mod to run, or
    2) the mod is in fact working as is.

    Meanwhile, classes have started up again for me this week. But I'll see what I can do tomorrow and over the weekend. Provided my internet connection cooperates, it should be pretty easy for me to get everything uploaded even in a worst-case scenario.

    Best wishes to all, and thanks for your continued interest and help.

    CountMRVHS

  19. #49
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Christmas present, anyone?

    Hello,

    I installed CountMRVHS' Darkage mod ( https://forums.totalwar.org/vb/local....php?catid=163 ) to a clean installation of MTW patched to version 201 ( https://forums.totalwar.org/vb/local....php?catid=164 ) and managed to play a custom battle, started a campaign using Dumnonians, had a battle after several turns using Tryggmen and Cornish Bandits.

    Installation is easy and I didn't have to edit files. Just make sure that you extract the subfolders from Darkage to the MTW VI maindirectory. MTW VI doesn't use the subfolders for mods system like M2TW.

    The main directory of a fresh MTW VI install looks like this:



    Darkage.zip opened with WinRar:



    Darkage.zip contains a directory Darkage and that directory contains the content. Some extraction tools and procedures (such as XP ZIP) create an extra folder Darkage around that.
    Darkage.zip can be unpacked with WinZIP, WinRAR, XP zip or any other extraction tool to the desktop:


    Clicking on the new folder Darkage (and maybe again on its subfolder Darkage) will show this:



    Copy all those files and folders to the main MTW VI directory and overwrite when asked.

    Darkage can be played.
    Ja mata

    TosaInu

  20. #50
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Christmas present, anyone?

    I see there's a problem with missing graphics: I admit that I probably didn't review that. Yes, you need those. Not to run the mod, but if you want to do it all yes.

    It's not required to upload all files again, that is when they are graphically identical to the vanilla graphics. You do need a copy of those files however. For custom_spearunit using the basic spearimages: custom_spearunit.BIF.

    A BAT file can be made to create those copies. Such a file is only tens of kb large, uploading the required graphics can be tens of mb. It only needs a few seconds of running once to fix your install. I can help to make such a bat.
    Ja mata

    TosaInu

  21. #51
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Christmas present, anyone?

    I'll write more about this soon, but not in this very topic, a quick notice though.

    A BAT file is simply a text document that contains instructions for your computer. A txt document is made and then the extension is simply changed from .txt to .bat.

    Here is a very basic example. Say your mod makes a new unit called MonFeudalSergeants and it uses graphics from the vanilla unit FeudalSergeants. Sure, if it's only 1 unit you can probably just copy that file, zip and distribute. But tens or even hundreds of them can increase the size of your mod by many mb. Creating a BAT file seems tedious then, but remember you just copy/paste the same instructions over and over.

    Each BAT file starts like this

    Code:
    @ECHO OFF
    
    COPY .\Battle\UnitIcons\FeudalSergeants.LBM .\Battle\UnitIcons\MonFeudalSergeants.LBM
    COPY .\CAMPMAP\Info_Pics\Units\FeudalSergeants.BIF .\CAMPMAP\Info_Pics\Units\MonFeudalSergeants.BIF 
    COPY .\CAMPMAP\review_panel\Units\FeudalSergeants.BIF .\CAMPMAP\review_panel\Units\MonFeudalSergeants.BIF
    The BAT file has to be in the main MTW directory. The command copy tells the computer to copy something. First it tells what to copy .\Battle\UnitIcons\FeudalSergeants.LBM is the relative path to the vanilla FeudalSergeants.LBM file. Then a space is followed by where that has to be copied to. Same location, but a different name .\Battle\UnitIcons\MonFeudalSergeants.LBM .

    A BAT like this is easy to make if you know the system name of the new unit and the system name of the unit it should use the graphics from. This BAT file doesn't require any userinput, so it should execute on any computer.
    Ja mata

    TosaInu

  22. #52
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Hi all,

    I've been unable to get online for about a week, so I haven't been able to check in and thank TosaInu for his explanations here.

    TosaInu, just to be clear -- what you're talking about with the BAT files.... is this something *I* will need to do?

    Also, if it helps, I can tell you exactly what units all of my "new" units are based from... For example Tryggmen are simply Slav Warriors with new stats, so they use the Slav Warrior info pic and everything else, etc.

    Just let me know if there's anything else I need to do here!

    CountMRVHS

  23. #53

    Default Re: Christmas present, anyone?

    Hi I've been reading these reports and have tried to play a game but as others have found froze when clicking on Tryggmen, but using your info that they were "Tryggmen are simply Slav Warriors with new stats" I copied and renamed as Tryggmen the slav warrior info in "CAMPMAP\Info_Pics\Units" and "CAMPMAP\review_panel\Units" as TosaInu suggested and everything was OK until I clicked on the archers in what was Devon, then had "non existent generic filename request for unit " so I guess I have to do a similar thing for that unit too. My question is do you have a list of units you used for the new units so that I can copy and rename all the necessary bif files? Looks a great mod though and can't wait to have a game.
    Queniquern

  24. #54
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Christmas present, anyone?

    Sure, Queniquern.

    In no particular order:

    Tryggmen are based on Slav Warriors
    Cornish Bandits on Sherwod Foresters
    Keelmen on Fyrdmen
    Duguth on Rus Spearmen
    Northumbrian Thegns on Rus Spearmen (an odd unit that somehow snuck in there)
    Night Raiders on Vikings (or, as they're called in the files, "Huscarls" or some variant thereof)
    Geoguth on Jobbaggy
    Ecgum Geneatas on Viking Karls
    Hearthweru on Viking Huscarles
    Royal Retainers on Swabian Swordsmen
    Raider Cavalry are simply renamed Viking Raider Cavalry
    Campwr Bodyguards on Avar Nobles
    Brythonic Cavalry on Byzantine Lancers
    Sagitarii on Byzantine Cavalry
    Civitas Infantry on Feudal Sergeants
    Welsh Spearmen on Pikemen
    Welsh Dartmen on Slav Javelinmen
    Teulu on Spanish Jinetes
    Gododdin Cavalry on Spanish Jinetes

    That should be it for units I renamed or created. Everything else would be the same as it is in VI, as follows (note there are NO Peasants in the mod, so no need to worry about them ):

    Spearmen (called RoundShieldSpearmen in the files)
    Armoured Spearmen
    Archers
    Welsh Bandits
    Celtic Warriors
    Horsemen (called, I believe, MediumCavalry in the files)
    Royal Bodyguards (I think these are called DarkAgeKnights in the files)
    Mounted Nobles (same as above, or something similar)
    Pictish Cavalry
    Pictish Mounted Crossbows
    Highland Clansmen
    Berserkers
    Urban Militia
    Pictish Crossbowmen
    Kerns
    Gallowglasses
    Irish Dartmen
    Bonnachts

    ....and I think that's essentially it, apart from siege equipment (ballista and catapults) and the ships (boats, curraghs, and longboats being the only 3 kinds of boats available in the mod).

    Thanks for the interest, queniquern, and let me know how everything goes.

    CountMRVHS

  25. #55

    Default Re: Christmas present, anyone?

    Thanks for the reply, I'll look forward to working on it, but that will be in a few days as I'm away for a few days. Again as others have said thanks for the mod, personally I've never got on with RTW just prefer MTW.
    Thanks again Queniquern

  26. #56
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Christmas present, anyone?

    Quote Originally Posted by CountMRVHS
    Hi all,
    TosaInu, just to be clear -- what you're talking about with the BAT files.... is this something *I* will need to do?
    Adding those images can make a big download, a BAT file is small. Either will be hosted.

    Quote Originally Posted by CountMRVHS
    In no particular order:

    Tryggmen are based on Slav Warriors
    Cornish Bandits on Sherwod Foresters
    Keelmen on Fyrdmen
    Duguth on Rus Spearmen
    Northumbrian Thegns on Rus Spearmen (an odd unit that somehow snuck in there)
    Night Raiders on Vikings (or, as they're called in the files, "Huscarls" or some variant thereof)
    Geoguth on Jobbaggy
    Ecgum Geneatas on Viking Karls
    Hearthweru on Viking Huscarles
    Royal Retainers on Swabian Swordsmen
    Raider Cavalry are simply renamed Viking Raider Cavalry
    Campwr Bodyguards on Avar Nobles
    Brythonic Cavalry on Byzantine Lancers
    Sagitarii on Byzantine Cavalry
    Civitas Infantry on Feudal Sergeants
    Welsh Spearmen on Pikemen
    Welsh Dartmen on Slav Javelinmen
    Teulu on Spanish Jinetes
    Gododdin Cavalry on Spanish Jinetes
    Thank you, I'll give it a try. Will post a link to the BAT here.
    Ja mata

    TosaInu

  27. #57
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Jul 2002
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    12,326

    Default Re: Christmas present, anyone?

    Hello,

    If I understood the list right (and didn't make typos):


    @ECHO OFF


    ECHO Medieval - Total War
    ECHO Darkage Fix Unit Graphics


    COPY .\Battle\UnitIcons\SLAVWARRIORS.LBM .\Battle\UnitIcons\TRYGGMEN.LBM
    COPY .\CAMPMAP\Info_Pics\Units\SLAVWARRIORS.BIF .\CAMPMAP\Info_Pics\Units\TRYGGMEN.BIF
    COPY .\CAMPMAP\review_panel\Units\SLAVWARRIORS.BIF .\CAMPMAP\review_panel\Units\TRYGGMEN.BIF

    COPY .\Battle\UnitIcons\SHERWOODFORESTERS.LBM .\Battle\UnitIcons\CORNISHBANDITS.LBM
    COPY .\CAMPMAP\Info_Pics\Units\SHERWOODFORESTERS.BIF .\CAMPMAP\Info_Pics\Units\CORNISHBANDITS.BIF
    COPY .\CAMPMAP\review_panel\Units\SHERWOODFORESTERS.BIF .\CAMPMAP\review_panel\Units\CORNISHBANDITS.BIF

    COPY .\Battle\UnitIcons\FYRDMEN.LBM .\Battle\UnitIcons\KEELMEN.LBM
    COPY .\CAMPMAP\Info_Pics\Units\FYRDMEN.BIF .\CAMPMAP\Info_Pics\Units\KEELMEN.BIF
    COPY .\CAMPMAP\review_panel\Units\FYRDMEN.BIF .\CAMPMAP\review_panel\Units\KEELMEN.BIF

    COPY .\Battle\UnitIcons\RUSSPEARMEN.LBM .\Battle\UnitIcons\DUGUTH.LBM
    COPY .\CAMPMAP\Info_Pics\Units\RUSSPEARMEN.BIF .\CAMPMAP\Info_Pics\Units\DUGUTH.BIF
    COPY .\CAMPMAP\review_panel\Units\RUSSPEARMEN.BIF .\CAMPMAP\review_panel\Units\DUGUTH.BIF

    COPY .\Battle\UnitIcons\RUSSPEARMEN.LBM .\Battle\UnitIcons\NORTHUMBRIANTHEGNS.LBM
    COPY .\CAMPMAP\Info_Pics\Units\RUSSPEARMEN.BIF .\CAMPMAP\Info_Pics\Units\NORTHUMBRIANTHEGNS.BIF
    COPY .\CAMPMAP\review_panel\Units\RUSSPEARMEN.BIF .\CAMPMAP\review_panel\Units\NORTHUMBRIANTHEGNS.BIF

    COPY .\Battle\UnitIcons\VIKINGKARLS.LBM .\Battle\UnitIcons\NightRaiders.LBM
    COPY .\CAMPMAP\Info_Pics\Units\VIKINGKARLS.BIF .\CAMPMAP\Info_Pics\Units\NightRaiders.BIF
    COPY .\CAMPMAP\review_panel\Units\VIKINGKARLS.BIF .\CAMPMAP\review_panel\Units\NightRaiders.BIF

    COPY .\Battle\UnitIcons\JOBBAGY.LBM .\Battle\UnitIcons\GEOGUTH.LBM
    COPY .\CAMPMAP\Info_Pics\Units\JOBBAGY.BIF .\CAMPMAP\Info_Pics\Units\GEOGUTH.BIF
    COPY .\CAMPMAP\review_panel\Units\JOBBAGY.BIF .\CAMPMAP\review_panel\Units\GEOGUTH.BIF

    COPY .\Battle\UnitIcons\VIKINGKARLS.LBM .\Battle\UnitIcons\ECGUMGENEATAS.LBM
    COPY .\CAMPMAP\Info_Pics\Units\VIKINGKARLS.BIF .\CAMPMAP\Info_Pics\Units\ECGUMGENEATAS.BIF
    COPY .\CAMPMAP\review_panel\Units\VIKINGKARLS.BIF .\CAMPMAP\review_panel\Units\ECGUMGENEATAS.BIF

    COPY .\Battle\UnitIcons\VIKINGKARLS.LBM .\Battle\UnitIcons\HEARTHWERU.LBM
    COPY .\CAMPMAP\Info_Pics\Units\VIKINGKARLS.BIF .\CAMPMAP\Info_Pics\Units\HEARTHWERU.BIF
    COPY .\CAMPMAP\review_panel\Units\VIKINGKARLS.BIF .\CAMPMAP\review_panel\Units\HEARTHWERU.BIF

    COPY .\Battle\UnitIcons\SWABIANSWORDSMEN.LBM .\Battle\UnitIcons\ROYALRETAINERS.LBM
    COPY .\CAMPMAP\Info_Pics\Units\SWABIANSWORDSMEN.BIF .\CAMPMAP\Info_Pics\Units\ROYALRETAINERS.BIF
    COPY .\CAMPMAP\review_panel\Units\SWABIANSWORDSMEN.BIF .\CAMPMAP\review_panel\Units\ROYALRETAINERS.BIF

    COPY .\Battle\UnitIcons\AVARNOBLES.LBM .\Battle\UnitIcons\CampwrBodyguards.LBM
    COPY .\CAMPMAP\Info_Pics\Units\AVARNOBLES.BIF .\CAMPMAP\Info_Pics\Units\CampwrBodyguards.BIF
    COPY .\CAMPMAP\review_panel\Units\AVARNOBLES.BIF .\CAMPMAP\review_panel\Units\CampwrBodyguards.BIF

    COPY .\Battle\UnitIcons\BYZANTINELANCERS.LBM .\Battle\UnitIcons\BRYTHONICCAVALRY.LBM
    COPY .\CAMPMAP\Info_Pics\Units\BYZANTINELANCERS.BIF .\CAMPMAP\Info_Pics\Units\BRYTHONICCAVALRY.BIF
    COPY .\CAMPMAP\review_panel\Units\BYZANTINELANCERS.BIF .\CAMPMAP\review_panel\Units\BRYTHONICCAVALRY.BIF

    COPY .\Battle\UnitIcons\ByzantineCavalry.LBM .\Battle\UnitIcons\Sagitarii.LBM
    COPY .\CAMPMAP\Info_Pics\Units\ByzantineCavalry.BIF .\CAMPMAP\Info_Pics\Units\Sagitarii.BIF
    COPY .\CAMPMAP\review_panel\Units\ByzantineCavalry.BIF .\CAMPMAP\review_panel\Units\Sagitarii.BIF

    COPY .\Battle\UnitIcons\FeudalSergeants.LBM .\Battle\UnitIcons\CivitasInfantry.LBM
    COPY .\CAMPMAP\Info_Pics\Units\FeudalSergeants.BIF .\CAMPMAP\Info_Pics\Units\CivitasInfantry.BIF
    COPY .\CAMPMAP\review_panel\Units\FeudalSergeants.BIF .\CAMPMAP\review_panel\Units\CivitasInfantry.BIF

    COPY .\Battle\UnitIcons\Pikemen.LBM .\Battle\UnitIcons\WelshSpearmen.LBM
    COPY .\CAMPMAP\Info_Pics\Units\Pikemen.BIF .\CAMPMAP\Info_Pics\Units\WelshSpearmen.BIF
    COPY .\CAMPMAP\review_panel\Units\Pikemen.BIF .\CAMPMAP\review_panel\Units\WelshSpearmen.BIF

    COPY .\Battle\UnitIcons\SLAVJAVELINMEN.LBM .\Battle\UnitIcons\WELSHDARTMEN.LBM
    COPY .\CAMPMAP\Info_Pics\Units\SLAVJAVELINMEN.BIF .\CAMPMAP\Info_Pics\Units\WELSHDARTMEN.BIF
    COPY .\CAMPMAP\review_panel\Units\SLAVJAVELINMEN.BIF .\CAMPMAP\review_panel\Units\WELSHDARTMEN.BIF

    COPY .\Battle\UnitIcons\SpanishJinetes.LBM .\Battle\UnitIcons\Teulu.LBM
    COPY .\CAMPMAP\Info_Pics\Units\SpanishJinetes.BIF .\CAMPMAP\Info_Pics\Units\Teulu.BIF
    COPY .\CAMPMAP\review_panel\Units\SpanishJinetes.BIF .\CAMPMAP\review_panel\Units\Teulu.BIF

    COPY .\Battle\UnitIcons\SpanishJinetes.LBM .\Battle\UnitIcons\GododdinCavalry.LBM
    COPY .\CAMPMAP\Info_Pics\Units\SpanishJinetes.BIF .\CAMPMAP\Info_Pics\Units\GododdinCavalry.BIF
    COPY .\CAMPMAP\review_panel\Units\SpanishJinetes.BIF .\CAMPMAP\review_panel\Units\GododdinCavalry.BIF



    Just download http://www.mizus.com/files/files/MTW...e-FixUnits.rar or http://www.mizus.com/files/files/MTW...e-FixUnits.zip
    unrar or unzip and drop the file Darkage-FixUnits.bat in your MTW VI directory used by the Darkage mod. Double click/run the bat. A screen will open to copy files. Check Battle\UnitIcons for say GododdinCavalry.LBM If it's there, you're done.

    Good luck.
    Last edited by TosaInu; 01-29-2008 at 21:37.
    Ja mata

    TosaInu

  28. #58

    Default Re: Christmas present, anyone?

    Thanks for that :)

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  29. #59
    Philosophically Inclined Member CountMRVHS's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    481

    Default Re: Christmas present, anyone?

    Wow, thanks for doing that, TosaInu!

    Let me know how it goes, those of you who try it.

    CountMRVHS

  30. #60
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
    Join Date
    Dec 2004
    Location
    Ratae Corieltauvorum
    Posts
    2,481

    Default Re: Christmas present, anyone?

    Hi Count - I finally installed this last night and gave it bit of a whirl, so some feedback for you:

    - Tosa's batch file worked just fine (although the link didn't work - maybe my end, I just cut&pasted from the post into a new Notepad file)

    - you need to copy the new faction shields from

    campmap/pieces/Units/Christian/shields

    into

    campmap/pieces/Units/Muslim/shields

    otherwise the new factions cause a CTD on starting the campaign

    - you need the full contents of your textures/men/custom0 and /custom3 folders, or you get a "Sprites failed to load" message if you try a battle with any of those units.

    I've played through to approx yr 445 in the Romano-British campaign, and only had battle problems once I tried to field some Civitas infantry (one of the custom folders...). Interesting starting positions, and a nice change in the unit roster, I was getting quite absorbed
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

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