Quote Originally Posted by Hound of Ulster
Took this mod for a spin earlier (Rome, Syracuse, and the Germanic tribes)

early thoughts...
+high starting budget
+large, but not too large, map (did you steal it from MIITW?)
+large hoplite selection
-no Britiannia
-units seem really big, even on lower settings
-'generic error' involving Roman Archers (minor bug by the looks of it, but I won't build Roman archers for the time-being)
-no Baktria
-settlements are a little bit too easy to govern and too profitable.
+I have dropped SPQR for this one.
how long is the campaign?
I thought thier was a proviencial campaign?
- The map is the IceTorque map, not from MIITW
- There is no historical basis for any coherent faction based in Britain at the time of this mod, therefore one isn't included
- Battles were typically fought between ten of thousands of soldiers, we're trying to get as close to that as possible, unit sizes are capped and are certainly comparable to other mods
- I'll pass on the note about the Roman Archers, though the Romans shouldn't have archers until after the reforms occur, are these archers the ones with the error?
- Baktria although it existed as kingdom had little to no bearing on what happened in Europe and Asia Minor at this period in time, and hence isn't included, also it would mean extending the map eastward which would enlarge the scope of the map (area it covers) but come at the cost of the scale of map (how big each area is), and we'd also need regions in the east which would mean losing some in areas where you really don't want to lose regions.
- wait until you exapnd some, your "home" regions will always be very profitable, but once you expand out of your home regions the profitability of the regions acquired drops significantly and cash will become really hard to come by, incidentally this mod should be played on H/x not VH/x as VH/x has issues with the economy we've set up and actually makes it easier to manage your empire.
- the campaing is 480 years long if memeory serves correctly