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  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Question expanding a units AoR

    i want to expand the AoR for the Klerouchoi Phalangitai from just Baktra to all 3 of my starting provinces(for Baktria, or course).
    so anyone know how to do this?
    i thought at first it was the barracks level, but they all have the same type of barracks, and it cant be the gov level, b/c they are all level 1, so it must be something else.......
    anyone know?
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  2. #2

    Default Re: expanding a units AoR

    Yes. You've got to edit the ownership in EDB code: "requires factions" or sth. Don't forget to abide the laws of RTW syntax lest bad things may happen.
    - Tellos Athenaios
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  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: expanding a units AoR

    would you mind giving me instructions how to do it? i dont want to screw things up...... thanks!
    On the Path to the Streets of Gold: a Suebi AAR
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  4. #4

    Default Re: expanding a units AoR

    Code:
    recruit "name" 0 requires factions { fr_list, } and HR_prereq
    name => <internal unitname with breakspaces, instead of underscores>
    fr_list => <internal names of recruitment capable factions that use this MIC separated by ',' and ' ' without any quotation marks>
    HR_prereq => <hidden resources that need to be available (which together specify a specific region per EDB recruitment entry) separated by 'and' operators (i.e SW and y4 and n8)>

    The HR_prereq statement can be deleted altogether; provided that you delete the preceding 'and' operator as well. This will make the unit specified recruitable everywhere on the map, if the right MIC structure has been sufficiently upgraded.

    Note that MIC structures come tagged-with-a-character format: _A through _W or sth. Since there are quite a few samples of the underscore+random character patterns; it is better to search for _A1, _B1, _J1 etc. The latter are exclusive to levels of the sames MIC structure beyond muster_field size.

    Finally it's worth considering looking up the thread about a HR map: IIRC LorDBula posted the HR map in spreadsheet form in code-blocks. Should be of great help when you want to add/remove the unit for your faction within specific regions only.
    Last edited by Tellos Athenaios; 12-26-2007 at 01:49.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: expanding a units AoR

    ugh... i didnt read through it but it looks complicated......
    so ill look at the EDB soon and ill see if i can find it....
    On the Path to the Streets of Gold: a Suebi AAR
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  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: expanding a units AoR

    ok- i think i found it....... seeing that Baktrias internal name is romans_brutii, i found the "greek infantry kleruchoi hoplitai" in the "city_barracks_K1" section.....

    heres what it said for the klruchoi section, there were 5 lines, but all said the same thing:

    Code:
    recruit "greek infantry kleruchoi hoplitai" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
    so what do i need to change if i just want to expand their recruitment to the 3 original provinces for baktria?
    Last edited by Hooahguy; 12-26-2007 at 02:13.
    On the Path to the Streets of Gold: a Suebi AAR
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    A man who casts no shadow has no soul.
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