I'm pretty confident fATW is coded well

Names have been checked a lot.

Normally a game, or an ai game, runs through to campaign end without any CTDs. But with autosave on there is a CTD every so often (last time I checked). Probably about 20 - 30 mins into an -ai fast run so quite a few turns...

The problem with autosave bug game saves is they never load (crash at end of loading bar)so it's hard to see what's wrong. the crahs always occur at the timestamp of the save.

Could it be that enum files are required for autosaves? Though we have them done for names I believe, we do not for buildings.

Maybe being a BI provinical modfodlered mod causes a problem?

Of course, it's easy enough to leave the autosave off but if Quick Save causes the problem too then that might be more difficult to avoid; and why on earth does a normal savegame cause no problems? How does a save game and a auto (and quick?) save game differ?

Whatever it is - something is diffferent between fatw and eod and it's not just the vampires...