Originally Posted by Daveybaby
Does this include Mosques, for the Islamic factions?
Originally Posted by Daveybaby
Religious Merchant Trait
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On creation of a merchant, if a cathedral or better is present at the settlement, then there is a chance of the merchant aquiring this trait:
1/2 chance of no trait
1/3 chance of skill -1
1/6 chance of skill -2
Does this include Mosques, for the Islamic factions?
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