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  1. #1
    Notepad user Member Red Spot's Avatar
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    Default Re: Campaign Map Troubles

    no offence, but it means exacly what it says ...;)

    the error is telling that the numidian-culture (I guess cathagenian in Alex as well) can have a settlement up to huge_city according to descr_cultures, but they dont have been granted this abilty in EDB, wich the game doesnt seem to like ...

    I'd just leave the ability to build core-buildings as it is, this seems to prevent the error, eventhough the faction/culture isnt used at all the error will show and prevent you to run the game if you makes differences between the culture's settlement levels and what it can really build according EDB.

    It might however work if you remove additional settlement levels from descr_cultures down to the level you want that culture to stop upgrading settlements, though I'm not sure if that may work, but based on the "wall-swapping" between BI and Rome that is done for the Barbarians so they get up to stone walls I'm assuming the reverse should work, or at least is possible to engineer it so ...


    edit; about the siege-building error for carthage, you need to give a faction the abilty to build all buildings previous to last building in the building-tree they can build ..
    Like if you give a faction the ability to build "farms+3", they will also need to be able to build any upgrade to that building, in vanilla this means they need to be able to build also farms "farms" "farms+1" and "farms+2".


    G
    Last edited by Red Spot; 12-29-2007 at 21:36.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Campaign Map Troubles

    If you've made changes to EDB which involve adding carthage / carthaginian to any building they didn't have before watch out for problems, see
    http://www.twcenter.net/forums/showthread.php?t=136920
    for explanation of solution (found by Nikolai and other modders not me, btw)

    also make sure you didn't try and give any faction (culture) bigger city in descr_strat than they should be able to build, that might cause problem too.
    Not used mods before? Looking for something small and fun?!
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  3. #3

    Default Re: Campaign Map Troubles

    We are now getting a code complaining about a region that does not appear. Comrade_General has checked all region related files but everything is in order.



    This region is also the first one listed.
    Last edited by Private Clark; 12-30-2007 at 03:20.
    .:: Praetor Julius ::.

  4. #4
    Notepad user Member Red Spot's Avatar
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    Default Re: Campaign Map Troubles

    read the first 2 posts in this sticky;
    https://forums.totalwar.org/vb/showthread.php?t=85902


    G

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