PC Mode
Org Mobile Site
Forum > Rome: Total War > Rome: Total War > R:TW Modification > Mod Discussion >
Thread: ExRM 3.2 for RTR-PE
Quinn Inuit 03:48 12-28-2007
Ave, RTR-PE player!

Welcome to the 3.2 version of the Extended Realism Mod for RTR Platinum 1.9. Candelarius created this mod many moons ago, and I help maintain it as best I can and keep it updated with the times.

This mod developed out of a desire to take more advantage of the new options allowed by the BI exe. Our goal is to make as realistic a game as possible out of RTR-PE while we wait for RTR 7.0 to come out.

To that end, you'll find a number of differences between this mod and RTR-PE:




Prepare to play RTR-PE as you've never played it before. The changes in this mod should force more diverse AI army creation, more historical human gameplay, and give players a better sense of warfare during this time period. We hope you have a great time playing!


Sincerely,

The ExRM Update Team
Quinn Inuit, Coordinator
12 November 2007



Credits:

This update was a team effort start to finish.

Quinn Inuit organized it and replaced the Senate faction with Epirus, refusing to let his complete lack of modding ability get in the way of finally getting to play as Epirus.

Iamphet stepped up and did most of the actual hard modding work, integrating the ExRM Promethean edition with RTR-PE v1.8 and consistently meeting any problem with skillful coding and clear thought.

AndarielHalo, Goddess of Absolute Physical Perfection, channeled the ancients of Epirus to do a lot of great unit R&D. The Epirote Faction is much more well-developed for her work, and any weakness in it should be laid solely at the feet of Quinn (who wasn't always able to implement her unit ideas).

Sheep came in and did stand-out beta testing (which mostly consisted of chasing down Quinn's screwups), and then went above and beyond in his impressive rewrites of several key files, notably Export_Units. He also slightly altered the 4tpy mod to allow Romans to continure building military experience while consul.

Thank you to the RTR-PE 1.9 team for the excellent new release.

Wien1938's work on phalanx units was the backbone of the phalanx updates in the 3.2 release.

Sinhuet contributed his excellent formations.

Thanks to the people who worked on a now-lost RTR Forum thread about the behavior of General's cavalry with varying numbers of HP...I'd cite you if I could find you, guys.



Special Thanks:
To CA for making a great game.
To the RTR team, for making a great mod. They did and continue to do truly trailblazing work.
To the RTR-PE team, for taking that mod to the next level.
To Candelarius (Yakaspat), for making the Extended Realism mod. It really fulfills the promise of RTR:PE.
To Marcus Camillus, for the 4tpy mod and his continued contributions to the RTR community
To tQst, for making Epirus a possibility.
To King Louise Asshurbanipal, for a bunch of great skins.
To Monkwarrior, MMF, and the ITW team, for the Tarentine Leukaspides.
To everyone who pitched in advice and suggestions, or who wrote great modding guides (too many to list)


Acquisition & Installation

Download links (may change)

Full mod:
3.2 version—http://www.megaupload.com/?d=UOTQ5ETA
3.2 version mirror—http://www.atomicgamer.com/directory.php?id=4375
3.2 version mirror—http://www.sendspace.com/file/h8bipo

Patches:
3.2.4 patch—http://rapidshare.com/files/72490071/3.2.4_patch.rar
3.2.4 patch mirror—http://www.sendspace.com/file/75lcnb

Instructions:
1) Extract the ExRM folder
2) Copy it into the main directory of your RTW:BI 1.6 installation (right next to the Data folder)
3) Double click on the ExRM folder
4) Right-click on the RomeTW-BI shortcut and select "Properties"
5) Change the folder shown in "Start In" to your main RTW:BI folder (e.g., mine is "C:\program files\games\activision\RTRPE 1.9 + ExRM 3.1")
6) Double-click the shortcut to run the game

Patch instructions:
1) Download patch at the site listed above
2) drag all the files and folders inside into your ExRM folder, overwriting where prompted

If there are any problems, please don't hesitate to post them. I'd like to make sure this works well.

Original first post can be found here: http://www.twcenter.net/forums/showp...&postcount=319

Reply
Hound of Ulster 05:06 01-04-2008
a couple of questions...

does this mini-mod only work with RTR on the BI.exe?

is thier a non-WinRar installer available?

Is it savegame compatible?

Reply
Quinn Inuit 01:38 01-05-2008
1) Yes, I believe so. Unless 1.5 is compatible with Shield Wall and Schiltrom.

2) Not yet. Give me 24 hours on that one. :)

3) No.

Reply
Quinn Inuit 20:30 01-05-2008
I can't figure out how to edit my post, so here you go: http://www.megaupload.com/?d=G0C3Y5N4

That's the full install of the 3.2.4 version. Let me know if you have any trouble with it.

Reply
Hound of Ulster 01:14 01-07-2008
Thanks.
I give it a spin after I finish my current campaigns.

Reply
Hound of Ulster 22:45 01-08-2008
bump

are the install instructions the same for the .zip version as they are for the WinRar version?

Reply
Quinn Inuit 16:58 01-09-2008
Yep, but just ignore the patch instructions, since it's already in there.

Reply
Hound of Ulster 23:21 01-09-2008
thanks.

Reply
Hound of Ulster 23:22 01-31-2008
Bump

can I simply overwrite the orginal files in the BI folder?

Reply
Quinn Inuit 02:47 02-06-2008
I think so, but I haven't tried it myself. I don't believe any of them are or could be used by this mod.

Reply
Up
Single Sign On provided by vBSSO