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  1. #1
    Sassem Member Sassem's Avatar
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    Default Re: Gawjam Bastarnoz CTD

    Quote Originally Posted by MarcusAureliusAntoninus
    If the unit doesn't have a UI picture, it may be missing complete integration, causing a crash. So, it's important...
    sorry for the ignorance

    and as a result i discovered the position of the ghost army of the save game that i posted

    I hope this picture answers your question

    missing description (in the picture) is the (15) peasants they are under cover as Carthaginian citizen cavalry

    the other 2 are (198) Garamatine infantry and (94)numidian skirmishers




    ps my game is running again because i went a year back (4 ai turns) and the settlement Gawjam Bastarnoz rebelled this time to the Sweboz
    Last edited by Sassem; 12-29-2007 at 01:18.

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Gawjam Bastarnoz CTD

    Those units should not be in a Pontic army... something went very wrong with your game....

  3. #3
    Sassem Member Sassem's Avatar
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    Default Re: Gawjam Bastarnoz CTD

    Quote Originally Posted by Redmeth
    Those units should not be in a Pontic army... something went very wrong with your game....
    That's for sure but what about the 2 generals they are the same only a difference in experience


    should it be possible that there is some where in Africa a general is with pontic units

    sort of duplicate names accident and when they are in the same settlement or merge with there twin brothers the game will crash

  4. #4
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Gawjam Bastarnoz CTD

    Quote Originally Posted by Sassem
    That's for sure but what about the 2 generals they are the same only a difference in experience


    should it be possible that there is some where in Africa a general is with pontic units

    sort of duplicate names accident and when they are in the same settlement or merge with there twin brothers the game will crash
    I checked EBBS, descr_strat and campaign_script no reference to the guy who has a twin... only to others from his family so it must be a mess-up of the RTW engine

  5. #5
    Sassem Member Sassem's Avatar
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    Default Re: Gawjam Bastarnoz CTD

    This the 2nd CTD only a few years later but again the settlement was owned by pontius

    But now i discovered a unknown building that i probably overlooked the the first crash i think this building is the problem when pontius owned the settlement

    So when Sweboz had that place public order is 120% and when pontius had it it's < 50%

    what can i do ??

    Can i prevent pontius to take the settlement
    Can i destroy the unkown building

    please i like this campaign or shall i throw a nuke on that place


    the save file

    http://www.axifile.com?6305940


    the complete procmon log file

    http://www.axifile.com/?8680996

    Pictures and explanation


    Spoiler Alert, click show to read: 


    Sweboz own the place for a +/-2 years (8 ai turns)


    oh yes there is the ghost army



    they had conquered the town again watch the unknown building


    just before the crash


  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Gawjam Bastarnoz CTD

    Sometimes the perfect spy command won't show all of the buildings in a settlment. I don't think you have anything to worry about from that building.

    If it is that phantom army that is causing the crash, this may be the disaster bug. Disasters at full power will kill everyone in an army but leave the zero person army as an entity, if that army tries to interact with something the game will crash. It may be that another army is trying to merge with the phantom army, causing a crash. Unfortunately, the disaster fix isn't retroactive...


  7. #7
    Sassem Member Sassem's Avatar
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    Default Re: Gawjam Bastarnoz CTD

    I try to kill that character with the kill_character but i couldn't

    can i kill the guy by putting it in one of the script files run the game and then save it and take that line out of the script and load the game again?

    I'm went back to 224bc and saw they took the city this time there was not a unknown building in it the city they build just a gov3 building know

    the ghost army is on his way to it but i changed the population now at the very beginning to 400 with add_population so the order is now 85 %

    will have a look what happens next
    will tell you later

    ps pontus had to move his capital to Tylis

    ps in descr_names_lookup.txt the name Mnemon is 2 times in here


    in descr_names.txt the name pops up for the factions

    ;; ****************************
    ;; ********EB - PTOLEMAIOI*****
    ;; ****************************
    faction: numidia

    ;; ********EB - PONTOS*********
    ;; ****************************
    faction: carthage

    Pontus include also the names MnemonA MnemonB besides the normal Mnemon




    and in the ebbs_script.txt

    Code:
     
    monitor_event GovernorBuildingCompleted SettlementBuildingFinished = gov4
    and SettlementName Edessa
    and FactionType carthage
    and FactionIsLocal
    and GovernorInResidence
    and Trait Type4Governor < 1
    and Trait ClientRuler < 1
    console_command kill_character "Mnemon"
    console_command kill_character "Mnemon"
    spawn_army
    faction carthage
    character Mnemon, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 212, y 116
    unit hellenistic general lonchophoroi, soldiers 20 exp 0 armour 0 weapon_lvl 0
    end
    move Mnemon, 211, 116
    console_command give_trait "Mnemon" Type4Governor
    end_monitor
    monitor_event BuildingCompleted SettlementBuildingFinished = gov4
    and SettlementName Edessa
    and FactionType carthage
    and FactionIsLocal
    and not GovernorInResidence
    console_command kill_character "Mnemon"
    console_command kill_character "Mnemon"
    spawn_army
    faction carthage
    character Mnemon, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 212, y 116
    unit hellenistic general lonchophoroi, soldiers 20 exp 0 armour 0 weapon_lvl 0
    end
    move Mnemon, 211, 116
    console_command give_trait "Mnemon" Type4Governor
     
     
     
    monitor_event GovernorBuildingCompleted SettlementBuildingFinished = gov4
    and SettlementName Ariminum
    and FactionType carthage
    and FactionIsLocal
    and GovernorInResidence
    and Trait Type4Governor < 1
    and Trait ClientRuler < 1
    console_command kill_character "MnemonA"
    console_command kill_character "MnemonA"
    spawn_army
    faction carthage
    character MnemonA, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 95, y 139
    unit italic general campanian cavalry, soldiers 20 exp 0 armour 0 weapon_lvl 0
    end
    move MnemonA, 96, 139
    console_command give_trait "MnemonA" Type4Governor
    end_monitor
    monitor_event BuildingCompleted SettlementBuildingFinished = gov4
    and SettlementName Ariminum
    and FactionType carthage
    and FactionIsLocal
    and not GovernorInResidence
    console_command kill_character "MnemonA"
    console_command kill_character "MnemonA"
    spawn_army
    faction carthage
    character MnemonA, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 95, y 139
    unit italic general campanian cavalry, soldiers 20 exp 0 armour 0 weapon_lvl 0
    end
    move MnemonA, 96, 139
    console_command give_trait "MnemonA" Type4Governor
     
     
     
    monitor_event GovernorBuildingCompleted SettlementBuildingFinished = gov4
    and SettlementName Uspe
    and FactionType carthage
    and FactionIsLocal
    and GovernorInResidence
    and Trait Type4Governor < 1
    and Trait ClientRuler < 1
    console_command kill_character "MnemonB"
    console_command kill_character "MnemonB"
    spawn_army
    faction carthage
    character MnemonB, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 220, y 173
    unit steppe general rauxsa-alanna baexdzhyntae, soldiers 20 exp 0 armour 0 weapon_lvl 0
    end
    move MnemonB, 219, 173
    console_command give_trait "MnemonB" Type4Governor
    end_monitor
    monitor_event BuildingCompleted SettlementBuildingFinished = gov4
    and SettlementName Uspe
    and FactionType carthage
    and FactionIsLocal
    and not GovernorInResidence
    console_command kill_character "MnemonB"
    console_command kill_character "MnemonB"
    spawn_army
    faction carthage
    character MnemonB, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 220, y 173
    unit steppe general rauxsa-alanna baexdzhyntae, soldiers 20 exp 0 armour 0 weapon_lvl 0
    end
    move MnemonB, 219, 173
    console_command give_trait "MnemonB" Type4Governor
    and the surname herakleotes

    ;; ********EB - PONTOS*********
    ;; ****************************
    faction: carthage

    and

    ;; ****EB - KOINON HELLENON****
    ;; ****************************
    faction: greek_cities
    Last edited by Sassem; 12-30-2007 at 14:21.

  8. #8
    Sassem Member Sassem's Avatar
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    Default Re: Gawjam Bastarnoz CTD

    Quote Originally Posted by MarcusAureliusAntoninus
    Sometimes the perfect spy command won't show all of the buildings in a settlment. I don't think you have anything to worry about from that building.

    If it is that phantom army that is causing the crash, this may be the disaster bug. Disasters at full power will kill everyone in an army but leave the zero person army as an entity, if that army tries to interact with something the game will crash. It may be that another army is trying to merge with the phantom army, causing a crash. Unfortunately, the disaster fix isn't retroactive...

    summer 222bc

    yes you are right the ghost army now tried to enter Tylis (there new capital) and the game CTD

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