This actually sounds interesting. Why don't you ask the Troy:TW team for thier map?
This actually sounds interesting. Why don't you ask the Troy:TW team for thier map?
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First of all thanksOriginally Posted by Hound of Ulster
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Second, Troy:TW's map is too small for our needs. As you can see from the faction list we need room for India, the Dahae, some of Scythia, not to mention the entire Persian Empire, which means some of Egypt too.
Pretty much something like this, give or take:
Caius is currently working on a map, and we hope to get some working versions of it soon. But if anyone knows of a map very similar to the one above, by all means let us know (not the vanilla Alexander map).
Ok, scratch the previous post. The map is now being made by Spurius.
and here we go...
its only the base working version so there arent any rivers or regions and it needs to be a bit bigger
big thanks to Spurius
link went dead above, sorry
spurius has enlarged the map since this screenie, it now takes 7 seconds to scroll from greece to india![]()
also we're adding the small kingdom of Gerrha so there is someone poking at persia from the south
If the mod is centered around the struggle of the Greeks against the Persians, isn't the map a bit out of focus here?
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Originally Posted by Aradan
I'd say its just about what he wanted ...;
https://forums.totalwar.org/vb/showp...7&postcount=11
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ps; just as a suggestion but try to get the hang of EarthSculptor, it will allow you to add much more reliëf to your map with relative ease ..
(Small EarthSculptor guide)
G
Yes,please stay away from vanilla Alexander's map. Like I said in a previous post,it was a horrible disappointment.Originally Posted by comrade_general
Sorry,that's all the advice I can think of at the moment.
Last edited by Spartan198; 03-04-2008 at 04:00.
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
With every thing else pretty close to completion, work has begun on the map...
Also, check out the Moddb Profile which shows the latest developments.
I like to help, but first:
1-is the mod to be historically accurate?
2-why is the "naked" guy NOT naked? (just kidding)
that's a nice mod-be looking forward to seeing it.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
1. - It is to be historically based. Not "historically based" like 300, I like to keep it more on the reasonable side.
2. - lol
Appreciate your offer to help, but I'm afraid there isn't any extra work to do.![]()
as long as the persian king isn't a naked guy with rings all over his face
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
I just looked at your screenshots at ModDB, and I thought I'd let you know, just in case you didn't, that overhand spear animations work much better without the phalanx ability. Hoplites will still raise their spears and shields when an enemy charges them (and they do it automatically, too, so no need to run to the unit to hit the phalanx button), and tweaks to the unit spacing can make them stand shield-to-shield.
Edit: Oh, and renaming Aigio to Patras would be acceptable, if you wish to do so. The location would be dead on, as far as I can tell from the maps I've seen.
Last edited by Spartan198; 07-27-2008 at 16:14.
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
@Darkvicer98 - absolutely go ahead and use it.
@Spartan
Demetrios could also be in Thessaly, I already have more than one city per province in other areas. I'll add Kydonia later today. As for the hoplites, our models are holding the spears with point facing up, so if they fought with them not in phalanx mode they would be holding the spears backwards. Its just a matter of shortening the pike they hold in phalanx mode, the short_pike attribute just doesnt work right.
edit: The hoplites are one of the biggest problems right now. Since its not on BI we dont have shield wall, plus with the spears backwards that wouldn't help either since every model would have to be changed.
Last edited by comrade_general; 07-27-2008 at 17:00.
I've done my own experiments in the past with the overhand hoplite animations (and even actually put them in the PI beta when I had it installed a while back), and I've noticed that they seem to work better without any "_pike" attributes, whatsoever.
Will custom battles function on that file you sent me? I've got the overhand animation data files in my downloads, so if custom battles will work, I can tinker around and see what kinds of results I can get, because I know I had both the General's Guard hoplites and the Athenian warrior women functioning as superbly as XGM's own hoplite units.
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
Please get this added in TWC as well
http://www.twcenter.net/forums/forumdisplay.php?f=214
Map looks great (westernmost Greece, easternmost Hindu-Kush). Another original strategic map, that doesn't have British Isles on the northwestern corner, Sahara on the southwestern corner, Arabia on the southeastern corner, Italy/Balkans in the center of the map, etc.
And it's great that mods are being made for Alexander, when the only one I've heard about is Megas Alexandros. ALX.exe is a much better platform for gaming and it's great that you are making a mod on that.
Look forward to this mod very much, and please add it to the TWC mod forums as well. That way all the mods in development can be seen in TWC as well as Totalwar.org and there are more people to help. I would love to help with Persian Invasion.
Last edited by ThePianist; 07-30-2008 at 19:41.
Finished EB campaigns:
Sweboz 1.0
Thanks ThePianist, I'll get a forum up at TWC when I get the chance. Sorry to bust your bubble but this mod isn't on the ALX.exe platform anymore, we wanted to aim for a larger audience since a lot of people don't have the Alexander add-on, so it is now on RTW 1.5. What area of modding do you do?
Ditto. We can use the help, especially since development of WotD seems to be picking up and I've gotta split my time (don't worry, Comrade, I'm sticking with you here.).
What can you do for us?
Also, Comrade, have you considered asking Tosa for a development forum? Having more than one thread to discuss things in would be helpful.
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
are there any updates?
I think it's dead.
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
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