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Thread: Attempting a Successful Acquistion of Another Merchant's Assets

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  1. #1

    Default Attempting a Successful Acquistion of Another Merchant's Assets

    Dear All:

    Happy 2008 from Canada!!! I hope this finds you and yours not really hungover!!

    In my game as Venice, I am assigned the mission of taking over a merchant's assets. The target merchant is the one from Portugal whom the Council of Nobles think has plenty of KA-CHING! I've tried acquistions in the past and failed miserably.

    Question: How do I go about making this and any future acquistions a success?

    Live long and prosper, take care and thank you kindly!!!

    Sincerely yours always,

    Indy.

  2. #2

    Default Re: Attempting a Successful Acquistion of Another Merchant's Assets

    Fair way:
    Use as good merchants as possible. (Don't know what buildings should be in city you make them (surely merchant guild), sit with them on resource which there are two instances in province you are sitting them, send them far from capital, stay few turns in setlement with caravan stop)
    And use multiple (does not improve chance of sucessful take over, but if you use enough of them (use best first), you likely suceed in the end (only resonable if its for guild mission though, or you wnat to get rid of your own merchants)

    Not fair (not realy cheating, but...):
    Assuming that rand seed is saved with game (i think it is, but i'm not sure)
    Save, try, if fail, load and do something else that involve random generation (eg use spy, hire mrecenary, autoresolve battle, ...) and try again.
    If rand seed is not saved (so after each load it is different), just load and try until you succede.

  3. #3

    Default Re: Attempting a Successful Acquistion of Another Merchant's Assets

    The seed is saved, in a way. You will sometimes get a different result after loading once, but if you reload after that you always get the same (second) result. It also seems to me that this result is usually worse than the first one, although this doesn't really make sense so maybe I am just paranoid.

  4. #4

    Default Re: Attempting a Successful Acquistion of Another Merchant's Assets

    Gents:

    Good afternoon from CANAda!!! I Hope this finds you and yours well. As for me, I could complain...yadda, yadda, yadda.

    You guys lost me when you started using the word, "seed." What is the best way to take over the Portuguese merchant's assets? He's standing right there, waiting to go into either the Holy Roman Empire or Hungary. I"Ve just been taken over by somebody, and I'm toying with the idea of sending out TWO merchants.

    Would it be a good idea to send two merchants after the Portuguese merchant?

    Live long and prosper, take care and thank you kindly!!!!

    Sincerely yours always,

    Indy.

  5. #5
    BLEEEE! Senior Member Daveybaby's Avatar
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    Oct 2002
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    Hastings, UK
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    767

    Default Re: Attempting a Successful Acquistion of Another Merchant's Assets

    Seed = seed for the random number algorithm used (along with unit stats) to determine success or failure in auto-calc'd results, such as merchant takeovers, assassination attempts, etc.

    On some games you can reload over and over, and eventually get the result you want. M2TW saves the state of its random number generators so that you cant really do this.

    And yeah, 2 merchants will give you a better chance - if one fails the other can have a try. However bear in mind that if the first one succeeds then the enemy merchant will gain skill from this, and your second merchant will be less likely to succeed.

  6. #6
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Jan 2005
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    6,407

    Default Re: Attempting a Successful Acquistion of Another Merchant's Assets

    Unless you need the reward, it might be more viable to assassinate the merchant, providing you have a good assassin on standby.

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