On the Campaign map it seems VERY difficult to see the borders of each provence. Is there any setting that makes this more obvious or is it intentionally vaugue?
On the Campaign map it seems VERY difficult to see the borders of each provence. Is there any setting that makes this more obvious or is it intentionally vaugue?
Its actually quite obvious.
The problem at the very start is that you don't have watchtowers that cover all your lands, so the dark spots on the minimap obscure the borders somewhat.
Once you start building watchtowers however, the borders should be striking out at you.
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Yes, build lots of watchtowers and you will seeIt is marked in your colour and your neighbours colour. If it is grey then you have rebel neighbours (which is good).
If you cannot build watchtower then you are either (i) standing near a neutral/enemy agent, (ii) near a fort or watchtower, (iii) outside of your borders.![]()
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(iv) have a region that was bugged by an unannounced disaster.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
v on a place hats too uneven/near forest to build a watchtower
Not true in M2TW. You can build anywhere which is not adjacent to another unit/agent that is not of your faction, inside your own region, not affected by any announced/unannounced disaster, next to another fort/watchtower.Originally Posted by predaturd
You may think of point v when point iv occured, as you wouldn't know if iv occured or not until you realize you can't build anywhere within that region.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Fortunately, it is very easy to remove floods from the game, even for an unexperienced "moder" like myselfOriginally Posted by FactionHeir
. Since I've done it, I forgot that this bug even exists.
Well, its both floods and earthquakes (the former which you can see even if its not announced and the latter being invisible most the time)
Removing both kind of takes a lot of disasters out of the game (leaving only storms and plague)
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
I'm pretty sure the earthquakes doesn't produce the bug. I had some earthquakes in my campaigns (since I removed the floods), and I was able to build.
I haven't tested it extensively so can't tell for sure (mainly because most disasters except for storms are not announced generally unless you lose a named unit)
However I did have floods before that still allowed building and earthquakes which disallowed building.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Maybe I was just lucky with the earthquakes. If so, I'll remove them also. I'm rather obsessive with building forts and watchtower, and I can't tolerate the inability to build them. I'll rather live without the disasters.
I just can't understand why this bug wasn't fixed, as it was present also in Rome TW![]()
You can build WTs in eartquaked provs. In flooded ones you can build them later, some 50-100 turns from the event. Like DVX BELLORVM I always build them instantly when I take a province. I always have roaming generals out there for that purpose and taking out spawning rebels.
So .. I can build forts next to forts too??Originally Posted by FactionHeir
I have tried this but seems like I cannot do it![]()
Last edited by Ibn-Khaldun; 01-06-2008 at 19:20.
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