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Thread: Drubbing Elite Makadon Scuta'n Sarissa Walls?

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  1. #1
    Whatever Member konny's Avatar
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    Default Re: Drubbing Elite Makadon Scuta'n Sarissa Walls?

    Quote Originally Posted by cmacq
    I've used levied Greeks (mainly Haploi) form southern Italy as frontal fodder to pin the sarissi, up till now.
    That's what I would do too. But I would use real Hoplites, they are much better than the Haploi and much cheaper than Triarii. Make sure you have enough of them because you need about 3 units of Hoplites to pin two of phalanx.

    The best way to fight phalanx-heavy armies without having them yourself is to let them attack you. There will always be gaps in the enemy's line once he starts moving, where your expert swordfighters can sneak in while your Hoplites prevent the other phalanxis from closing the line again.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  2. #2

    Default Re: Drubbing Elite Makadon Scuta'n Sarissa Walls?

    I would employ a couple of Samnites/Allied Inf. for the "gutting the phalanx" job: similar to what the Kluddolon (sp?) would do in real life. Following up with your triarii/principes/hastati and the phalanx should break pretty quickly.

    Make sure to have some kind of heavy cavalry to mount a charge or two as well.
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    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Drubbing Elite Makadon Scuta'n Sarissa Walls?

    Use your cavalry. Losses notwithstanding, triarii in front, principes and hastati/alae on flank, and your lonchophoroi hippeis (you DO have them don't you?) or Campanici/Romani in formed charges. They will break. Seriously. I've shattered argyraspides with just Kavakaza Sparabara and Mada Asabara. It can be done...if you're playing on Medium.

    Where are the Makedones right now? Do you HAVE to fight them? Just retreat into Italy and conquer some other places first. Then you can just hurl men and materiel at them. Attrition would be appropriate.


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  4. #4

    Default Re: Drubbing Elite Makadon Scuta'n Sarissa Walls?

    Make them sing for their supper. A worn out phalangite unit will fold fast when hit from behind by fresh axe or sword troops. Try some sneaky movements, feints, etc. Also, if you have the opportunity to rout any lesser light troops they might have with them, take it. It'll add another morale-busting element for them to see allies routing.

    The best method though, is to split them up. A single large block of phalangites is, rightly, very very tough to beat. The AI though is stupid enough to get incredible confused if you come from different directions while hitting them with missiles, they'll be running all over the place. Steal the opportunity when you can - if you see that single phalangite unit getting confused as to its position, and it opens up a flank for a second, go in for the kill.

    As much morale-damaging as you can manage, too.

  5. #5
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Drubbing Elite Makadon Scuta'n Sarissa Walls?

    as i stressed before, split your forces into 2 groups- the enemy will go after one, then you can hit them from behind with the other one.
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    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Drubbing Elite Makadon Scuta'n Sarissa Walls?

    Right, since the release of 1.0 I've developed a fool proof early game. Herein, I quickly take all of southern and northern Italy in the 1st stage so that I have the economic base to deal decisively with Carthage in a 1st Punic War. In stage two I quickly gain Sicily, Sardinia, and Corsica; then rapidly move to knock out Epirus, take the Adriatic coastal strip, and gain footholds in southern France and northeast Spain. The later two acquisitions are to be used as staging areas for future wars in the Polybian Era. Again I call this gambit 'my Roman Early Game.'

    At this point I'm at peace with nearly all, so I build my infrastructure and await the Polybian Era. As Greece is always divided equally between the East Greeks and Macedonia, if either give me any grieve I just whack which ever attacks. I've played this early game about 10 times now and have gotten the initial conquest of Italy down to about 10 years (272 to 262 BC) with the 1st Punic War and subsequent conquests taking another 10 years (261 to 251 BC).

    In the current game I managed to cut a year off the initial stage (conquest of Italy). However, though diplomacy I noticed that Macedonia had quickly consolidated all but Sparta in Greece. I knew that if this trend continued Macedonia would become a significant threat immediately after the conquest of Epirus. I also managed to shave several more years off the 2nd stage of this game ( 254 BC ) as in Epirus I noticed Macedonia had possession of seven districts and was in the process of besieging an eighth (Aitolia). For some reason this siege failed and as the Macedonians moved off I immediately attacked Aitolia. As I though, the Macedonians immediately attacked, besieging Epeiros. As this war progressed we are brought to the previous posts in this thread.

    Thus up-armed with information from this tread I went back a single turn and this is the current SitRep. It’s strange how a very slight change in a plan may result in an entirely different progression of a war. Because of the favorable terrain I focused on Demetrias rather than Pella. Here with the small portion of this army I built a fort to hold the narrow pass north of Demetrias to impede any northern approach of heavy forces coming south of from Pella. This simple move also immediately split the Macedonians and in effect made it impossible for them to mass their entire field force. With the larger portion of this army I beset Demetrias. As you know it’s very difficult to reach an army besieging Demetrias from the north with a relief army approaching from the south. I also hired two Kretan Archer units.

    Next, around Epeiros I diverted the forces earmarked to reinforce the army operating around Demetrias (previously this would have been Pella). Half were sent south through Thermon and on into the Peloponnese while those remaining were moved east to block the mountain passes between Epirus and Macedonia. Nearly all of these were relatively weak Greek auxiliary troops. The small southern force quickly beset Corinth as Macedonia countered by sending armies north from Athens and south from Pella in relief of Demetrias. These relief armies were realitively large but weak containing only two Phalanxes each and with massed archers positioned on my left were quickly cut to pieces.

    As the above was transpiring Pella sent a strong elite Phalanx army west towards Epeiros which ran into the small blocking force I had positioned in the mountains. Actually, I had moved this force there as a staging area, awaiting the arrival of a larger Roman army coming from southern Italy, which in turn would together move on Pella. This auxiliary force was composed of 5 Haploi and 1 slinger reinforced by a Triari unit, as it was not designed to fight independently. On the other hand the Macedonians had a core of four elite Phalanxes supported by four light skirmishers but no general or any horse. I knew if this force remained they would be brushed aside, yet figured I had to make a showing so that the army from southern Italy could get to Epeiros before the Macedonians (if this was the AI’s plan as a move on Epeiros would cut my forces in two).

    During this battle because I held the high ground I was able to out maneuver the elite Phalanxes and concentrate on the light skirmishers, which were quickly routed. However, as I had thought, I couldn’t make dent one on the Phalanxes while nearly half my field force was lost, so I began to withdraw off the battlefield to the west. Now came the deceive moment in this entire Macedonian campaign. As four of my units withdrew one Phalanx followed as the other three Phalanxes each followed only one of my other withdrawing units. However, along the rout of this single following Phalanx was a cluster of what appeared to be rock outcroppings.

    To my utter disbelieve I watched as this elite Phalanx apparently got itself wedged between the rocks of this outcropping and progressed to became a nearly disorganized series of individual men. The words of the Classical authors flashed in my head and I immediately fell upon them from different sides, their numbers dropped like a stone and the Phalanx quickly routed, and was wiped out to the man. I lured two of the remaining three into the same trap with the same results. The forth would not follow, but became so demoralized it began to withdraw east from the battle so my remaining troops ran it down, it too panicked and broke losing nearly all its men. Was this rock outcropping thing an EB intentional design or did it just happen for the same reasons it did historically?

    This little battle somehow seemed to have broken the Macsdon back and at this point I’m besieging Demetrias, Corinth, and Pella while additional forces are moving on Athens and Tylis. It seems that the advice in this threat was helpful in finding a way of easily dealing with the elite Phalanxes. It was pure luck finding out about the outcrop thing. However, apparently my initial plan of concentrating on Pella was indeed flawed and in fact Demetrias was the key to the Macedonians defense. I'm not sure if Macedonia is done for yet, but the more Mako cities in have beset the fewer new armies it can raise.
    Last edited by cmacq; 01-04-2008 at 22:46.
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  7. #7
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Drubbing Elite Makadon Scuta'n Sarissa Walls?

    Well, you've essentially done what Napoleon liked to do in a situation of perceived inferiority: cleave his way into a central position, and also cut the enemy's forces in half so they couldn't mass all at once on you but come at you piecemeal. The outcropping was, to be frank, no intention of EB but just simple, sheer, RTW AI pathfinding stupidity. Sorry to bust your bubble, mate. But it was one lucky break. I do not see how else you could have broken four elite phalanxes with five hoplites, of which four are greatly inferior, and no cavalry or strong flankers.

    Good for you, good for you. I'm doing something related in my current Arverni campaign as the Getai held everything from the Balkans to Gordu Neuriji and the Chersonesos. The moment the war began I massed three fullstacks on their frontier but held back until the central one had thunderbolted into Olbia and cut the Getai empire into three. Then the northern one split the attention of the three fullstacks surrounding Neuriji so the central one dealt with one while the northern one dealt wth two and took Neuriji. Central army hasn't moved since, staying around Olbia to isolate the three (now two) parts from one another while the southern army (now joined by another one) took apart the Balkan Getai heartlands. Then the central army would wipe out the Chersonesos. So far the central army has made use of its central position to intercept and destroy any Getai armies attempting to cross Skythia to get to Neurije, Chersonesos, or Getia, and drawn so many forces from the Getai (including garrisons) lands that either they march to Olbia and get destroyed, or march towards then turn back in indecision to be caught outside the (now besieged) cities they once garrisoned and destroyed piecemeal in the field in a straightforward fight in which i have both numerical and qualitative superiority.

    But of course, that's from a strategic point of view. Haven't matched up to pikes yet in my campaign, Makedones are in Asia Minor where I do not intend to invade (yet) and Greece is owned by the KH whose hoplites I can match with my own. But practice ought to bear out what our theorising here has come up with.


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