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  1. #1

    Default Unit numbers question

    Hi,
    Sorry if this has been addressed, and if it is idiotic, but has anyone done the research for how many men constituted a Roman Consular Legion (approx. 8000 by my reading) and whether this is accurately protrayed in EB?

    If not, is the reason that the engine won't allow that many units to be rendered?

    I seldom fight with full stacks, so is a full stack a consular legion? And if so, should house rules be that playing as ROmani, one should only play with two full stacks pretty much the entire game period (Except arguably during the Second Punic War, when the Senate raised 4 legions)?

    Would love to know the answer and people's thoughts on the subject.

    Thanks.

    T

  2. #2
    Member Member geala's Avatar
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    Default Re: Unit numbers question

    Depends on the time frame. The classical legion, described by Polybios, consisted of about 4500 men, 1200 velites, 1200 hastati, 1200 principes, 600 triarii and 300 equites. That is theory, in the field numbers were possibly always different. Sometimes the maniples of the hastati and principes could be raised up to about 160 instead of 120.

    To the legion was always added a roughly similar number of allies (with more cavalry normally), forming the ala (wing). A normal two legion consular army consisted so of about 20000 men and formed battle order with the two legions in the centre and the two alae on the sides/wings.

    The RTW/EB stacks are not made to simulate a legion or a consular army in numbers of men. No problem, use the adequate number of units.

    In the second Punic war, the Romans did not raise 4 legions but different number over the years, for example about 25 legions for the year 211 BC.
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

  3. #3

    Default Re: Unit numbers question

    So basically, when we play RTW/EB, we are getting nowhere near the size of the units reported in history?

    Is that correct? And if so, is that because of technological limitations (i.e. pc''s can't render that effectively yet) or because the game is hardcoded with certain limits?

  4. #4

    Default Re: Unit numbers question

    Also, is this addressable in future versions of EB? Would EB 2.0 be able to correctly render the number of units in a Legion?

  5. #5
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Unit numbers question

    Quote Originally Posted by Blazing141
    So basically, when we play RTW/EB, we are getting nowhere near the size of the units reported in history?

    Is that correct? And if so, is that because of technological limitations (i.e. pc''s can't render that effectively yet) or because the game is hardcoded with certain limits?
    Partially hardcoded, partially for gameplay reasons. Computers at the time of RTW's release could not handle the amount of men required to represent accurate numbers, and beyond that there is no way the player could control 20,000 men at once without severe micromanagement.

    Incidentally, the hardcoding is why you only get the "reinforcements delayed?" message if your computer can't handled all those additional units appearing on screen at once. Internally the game refers to that message as "computer_too_weak" or something like that.

  6. #6

    Default Re: Unit numbers question

    That and when you would have more than 20 units in the commanded army. (If you choose your re-inforcements to be drip-fed, on a unit by unit basis.)
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  7. #7
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Unit numbers question

    We've just been doing internal work on this for the Polybian era.

    A Consular army can be represented thus:

    4 Velites

    4 Hastati

    4 Princepes

    2 Triarii

    1 Pedites Extraordinarii

    3 Equites

    1 Equites Extraordinarii

    1 General.

    That's proportianally correct, more or less.
    "If it wears trousers generally I don't pay attention."

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  8. #8
    Member Member Reno Melitensis's Avatar
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    Default Re: Unit numbers question

    Its up to you to decide the size of the legions in EB, make it a 'house rule'. In the second Punic war the Roman senate raised six legions, which is quite impossible in EB to achieve, the best I can get is to raise a full Consular legion in 4 turns, thats a year in EB. If it helps you here are my house rules for the legions.

    A Legion is composed of 3 Maniples of Hastati and Principe, two of Triari, 2 units velites, one Accensi and a cavalry ala, I use the Romani Equites.

    A Consular army is bigger in size, we know that it was double the size of a standard legion, and that the Allies where equal or more than the Romans, so here how I solved the problem. Either raise the number of maniples of the above to 5,5,3, or add two maniples of Hastati Samnitici and two units of Samniti Milites, and take 3 manples of Triari. To them add 2 other units of Velites. That will raise the number of units to 17, the 3 free slots can be filled with cavalry. Two ale,Roman cavalry ( I am against using them against other cavalry, they are only good to pursuit), Campanian or the Extraordinarii. Don't forget the consul. Generally I take 3 characters, a Consul and two Legati, thats more fun.

    I also like to substitute one Milites Samnitici unit with the Pedites Extraordinari, and when possible take a unit or two of Lucanian infantry. These lads are of great support to your cavalry against other cavalry.

    Cheers.


  9. #9
    Member Member geala's Avatar
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    Default Re: Unit numbers question

    What Reno Melitensis says about the number of units sounds good to me. Try to imitate the proportion of different units in the legion.

    But: there was nothing like a "consular legion" and a "normal legion". If an army was led by a lesser magistrate the legions were normally the same as if led by a consul.

    First the "legio" was the entire army of Rome. This coincides with the fact that in this early time there was presumably only one supreme magistrate (praetor). Later, when the two consules were established, the Roman army consisted of two legions (including always the allies), each led by a consul.

    Soon the two legions were no longer enough. In the 3rd c. already a normal consular army consisted of two legions (always with the allies, so two legion army = two legiones and two alae). An army led by a praetor, proconsul or propraetor or a dictator could have the same form. Sometimes the consular army consisted also of 4 legions. This was the case for example at Telamon 225 BC, where the Celts were caught between two consular armies.

    In the second Punic war a lot more than 6 legions a year were raised. At Cannae both consuls were present and each consul had a 4 legion army, together about 80000 men. But also for example in Spain and Illyria Roman troops were present at this time. In some years of the war 25 legions fought in different places against the Carthaginians, Greeks, Macedonians, Celtic and Iberian people.
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

  10. #10

    Default Re: Unit numbers question

    First of all the thechnical size of a unit in RTW is hardcoded to be 240 soldiers + officers (max 3, if you count general/captain as one IIRC) at most.

    And AFAIK similar (if not harsher) constraints apply to M2TW units, so probably no luck with EB2 either.

    --

    That said, who's saying you need to use one unit as one unit? Why not consider to group two units and let them act as one? Or the other way around: consider one unit to be actually a group of multiple ones. Remember that city-population can't be portrayed accurately either: during the time-frame Rome for instance grows well-beyond what is possible to achieve in any (R)TW setting.
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    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  11. #11
    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Unit numbers question

    I use a 10:1 house rule and I think several others herein have come to the same conclusion. For every 10 men, one is represented in the game. Thus, a standard Camillan Era legion would consist of 3 units; roughly one 162 man unit of hastati, one 162 man unit of principes, and one 162 man unit of Triari.

    For a consular legion add a 240 man unit of Rorarii. When using several legions in a stack add one general and one 100 man unit of Eqvites. Support troops for two or more legions can include whatever mix of slingers and/or archers and other native troops afoot and/or horse you think will do for the job at hand.

    Using this math you can raise six Camillan Era legions within a year (18 units) from your five core cities. You should be able to double this output in the Polybian Era. I normally use two to three of these legions in each stack, but four or five are not out of the question. However, this is just the way I play, and of course, you'll have to find the way it works for.
    Last edited by cmacq; 01-03-2008 at 14:00.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

  12. #12

    Default Re: Unit numbers question

    From a technical point. i imagine it is hardcoded to no more than 243 men per unit as i havent seen any higher than that max. also even if it wasnt hardcoded no commercial computer could render 20000+ men. even SLI'ing two 8800 Ultras would not be enough to render so many men and the map and possibly a settlement and a forest at the same time. not to mention the cost of doing that would be too much for ordinary gamers to afford.

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