how do i set the cretan archers as only produce unit in Kydonia(Crete)?
Since the start of the greeks cities oredi got cretan archers in Thermon,right?
ah,i forget!i can add the rhodian slingers as only produce unit in rhodes too...yes: :
how do i set the cretan archers as only produce unit in Kydonia(Crete)?
Since the start of the greeks cities oredi got cretan archers in Thermon,right?
ah,i forget!i can add the rhodian slingers as only produce unit in rhodes too...yes: :
In all warfare,speed is the key!
Ask this is the modding forum. I suppose Omanes will be along shortly to move this thread. They will help you![]()
So, you find the unit in EDU then place it in EDBYou can edit the EDU (export_descr_units) and give ownership to the Greeks or the Greek_cities. Then edit the EDB (buildings) and let them train in the archery range.
Moved to the Modding Question forum - you should gain more help from the more modding orientated Orgahs there![]()
Dawn is nature's way of telling you to go back to bed
You mean you want to hire this mercenaries only in certain province? edit descr_mercenaries.txt in campaign folder (exclude not needed regions from pool or make new)
Last edited by Charge; 01-04-2008 at 20:56.
I think Roman_Man is right there.Originally Posted by Roman_Man#3
Names, secret names
But never in my favour
But when all is said and done
It's you I love
yeah!you are correct,that is what i am talking about!plz tell me how?Originally Posted by Roman_Man#3
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In all warfare,speed is the key!
Open export_descr_buildings.txt.
Find the archery-range building tree and add to all the levels you want them to be trainable this line:
Change the factions to whatever factions you want to be able to train them. Note that it is not necessary to have all the factions that you listed as owners in the EDU, but you MUST not have a faction which is not listed as an owner. So, if you want thrace or selecides to train them, you will also have to go to export_descr_units.txt and add these factions to the onwership list.Code:recruit "merc cretan archers" 0 requires factions { greek_cities, macedon, } and resource purple_dye and resource iron
** The combination of purple_dye and iron resources is unique to Kydonia, so you don't have to add a hidden resource. If you want to make future changes though regarding resources, perhaps you'd like to use a separate resource. If you do, then add "crete" to the list of hidden resource in the top of the EDB fileafter the "italy" one and instead of the previous line use:
Then you will also have to go to data/world/maps/base/descr_regions.txt, find the kydonia region and add "crete" to the ist of resources there.Code:recruit "merc cretan archers" 0 requires factions { greek_cities, macedon, } and hidden_resource crete
For Rhodian Slingers you will have to do the hidden resource way. Add "rhodes" to the hidden resource list in EDB, add it to the region's resource list in descr_regions, and add:
to the archery-range levels.Code:recruit "merc rhodian slingers" 0 requires factions { greek_cities, } and hidden_resource rhodes
Last edited by Aradan; 01-08-2008 at 11:35.
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