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Thread: how do i set the cretan archers as only produce unit in Kydonia?

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  1. #1

    Default Re: how do i set the cretan archers as only produce unit in Kydonia?

    Or do you want to make them recruitable by greek cities only in crete (and rhodes) like the spartans can only get recruited in Syracuse and Sparta?

  2. #2
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    Default Re: how do i set the cretan archers as only produce unit in Kydonia?

    Quote Originally Posted by Roman_Man#3
    Or do you want to make them recruitable by greek cities only in crete (and rhodes) like the spartans can only get recruited in Syracuse and Sparta?
    I think Roman_Man is right there.




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  3. #3

    Default Re: how do i set the cretan archers as only produce unit in Kydonia?

    Quote Originally Posted by Roman_Man#3
    Or do you want to make them recruitable by greek cities only in crete (and rhodes) like the spartans can only get recruited in Syracuse and Sparta?
    yeah!you are correct,that is what i am talking about!plz tell me how?
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  4. #4

    Default Re: how do i set the cretan archers as only produce unit in Kydonia?

    Open export_descr_buildings.txt.
    Find the archery-range building tree and add to all the levels you want them to be trainable this line:
    Code:
    recruit "merc cretan archers"  0  requires factions { greek_cities, macedon, } and resource purple_dye and resource iron
    Change the factions to whatever factions you want to be able to train them. Note that it is not necessary to have all the factions that you listed as owners in the EDU, but you MUST not have a faction which is not listed as an owner. So, if you want thrace or selecides to train them, you will also have to go to export_descr_units.txt and add these factions to the onwership list.


    ** The combination of purple_dye and iron resources is unique to Kydonia, so you don't have to add a hidden resource. If you want to make future changes though regarding resources, perhaps you'd like to use a separate resource. If you do, then add "crete" to the list of hidden resource in the top of the EDB fileafter the "italy" one and instead of the previous line use:
    Code:
    recruit "merc cretan archers"  0  requires factions { greek_cities, macedon, } and hidden_resource crete
    Then you will also have to go to data/world/maps/base/descr_regions.txt, find the kydonia region and add "crete" to the ist of resources there.

    For Rhodian Slingers you will have to do the hidden resource way. Add "rhodes" to the hidden resource list in EDB, add it to the region's resource list in descr_regions, and add:
    Code:
    recruit "merc rhodian slingers"  0  requires factions { greek_cities, } and hidden_resource rhodes
    to the archery-range levels.
    Last edited by Aradan; 01-08-2008 at 11:35.

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