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Thread: Level of difficulty and why?

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  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Level of difficulty and why?

    you are a real strategist, bigmilt16.
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  2. #2
    Member Member conn madigan's Avatar
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    Default Re: Level of difficulty and why?

    Hi guys, i play as Sweboz at VH/VH difficulty.

    The battles are... well, very hard. The Gaesatae are very powerful indeed. I fighting against the Aedui, won 110, lost 35 battles. Its fun to not win every battles like in the vanilla campaign.

    But i dont recommend the VH battle setting, not because the difficulty, because its unrealistic. Next time when i will choose VH/H, i think the hard battle difficulty is much more realistic, and fairly hard.

    Sorry for my bad grammar...

  3. #3
    Member Member Hax's Avatar
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    Default Re: Level of difficulty and why?

    Grammar is fine. Doesn't matter if there are some mistakes here and there, lot's of people aren't native English speakers. As long as y00 d0n't sp34k 1337. :P

    I play on VH/M

    Very Hard for the campaign. I like the AI expanding, gives me a more realistic feel.

    M for battles, because..well...never thought about it. It just is recommended :P
    This space intentionally left blank.

  4. #4

    Default Re: Level of difficulty and why?

    The problem I see with turning fatigue off is that it affects your armies too. So you have zero net change and all that is really accomplished is you make battles more bloody without making them more tactically challenging.

    On top of that, if you play as the Romani - who somewhat rely on attacking in depth largely with exploiting fatigue in mind, you pretty much remove that entire aspect from tactical considerations.

    But I guess on the other hand it does reduce the huge AI crutch that is defending siege battles when they run around like idiots. But then 90% of the time this seems to be caused by humans using ranged attacks against enemies behind walls. I usually "fix" this deficiency by not allowing my ranged units to attack anything behind a wall (even a pallisade) as its not terribly realistic for skirmishers/slingers/archers who are ground level to shoot at something nobody in your army can technically see.

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Level of difficulty and why?

    With fatigue: AI troops mill around and get exhausted for no good reason, human troops preserve their strength.

    Without fatigue: AI troops mill around and stay fresh, human troops stay fresh.

    The net change is evening out the odds. And a loss in realism, of course.

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  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Level of difficulty and why?

    I usually exhaust my cavalry and pay the price in nearly every battle. If I turned off fatigue, I would gain a whole lot from it and my stupid overuse of cavalry would go unpunished. That is the main reason I leave it on, dispite AI milling around.


  7. #7
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Level of difficulty and why?

    Just started a new campaign on H/H and the battles are good sometimes frustrating because even Jugunthiz take a bit of effort to rout and last stands when sieging are a pain (need more archers I guess). I've tried out the ALEX exe and I like the expansion there seems to be less of the standing around with 2 stacks syndrome. I've started to use guard mode and other abilities and that's good, I can no longer just force the center when I like.
    Last edited by Redmeth; 01-08-2008 at 15:53.

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