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    Default Re: Sweboz EB 1.0 comments

    Quote Originally Posted by strategos alexandros
    1. The Sweboz music was made using ancient celtic instruments.

    3. This was probably the only place with sufficent harbours for fleets of ships rather than just raiding parties.
    3. why do you think that there were military fleets available in antic Scandinavia and not on the North-Sea coast? Scandinavia was famous for its navy in Viking times, but not in the ancient world and in fact England was conquered by ships setting sail from the Dutch, German, and Danish North-Sea coast, so there must have been some ship building knowledge in this area long before, while Scandinavia became famous for its ships very much later. I know nothing of a scandinavian invasion by sea in the antiquity, while the Anglo-Saxon example of the late antiquity speaks for itself. By the way, the Romas called the North Sea Mare Germanicum and not Mare Gallicum; this name wouldn't have been justified at all without a recognizebale navy force in that area, right? It's absurd to think that those primitve German ships came down all the way from Scandinavia into the North Sea instead of the much nearer Dutch, German, Danish North-Sea coastline with it's many islands and natural bays.

    Quote Originally Posted by Puupertti Ruma
    To the 1st:

    That is not a digeridoo but an ancient celtic instrument (like Alexandros said), that resembles a horn. More information about the barbarian music themes, especially the awesome "Prehistoric Music Ireland" can be found here.

    I my self think the music is Awesome and way more fitting than "viking metal". I mean, why to take inspiration from something that takes the inspiration from the very thing you are trying to depict.

    About the 4th:

    The Gawjam Gotanoz was a VC for Sweboz in 0.80 (or 0.7.4, not sure actually) and it was also needed for the "uniter of tribes" quest/trait. Pure speculation: Maybe it was axed as a VC purely from gameplay reason's as Gotaland is an island and Sweboz can get fleets only in scandinavia and that makes conquering Gotaland irritating.
    1. didn't know that an antic celtic instrument sounds that much like a Didgeridoo. seems to be crazy but true. Viking Metal was just an example (perhaps a bad one) nothing else. But still the Sweboz music theme is disturbing and I can't believe that people of that time actualy listened to that kind of monotonous music. There is probably no evidence at all of how antic music of the so called "Barbarians" sounded like and I really find it hard to believe that it sounded like in EB. (Don't take this as offense) More variation and a melody can't be wrong I think: I mean war drums and pipes were pretty easy to play and had great effect on morale, but for sure they used more variation and melody.

    4. so fix the problem with the Sweboz military ports - make another one available and there is no prob with Gotland as a winning condition


    Quote Originally Posted by MarcusAureliusAntoninus
    1: Music is devided up by culture, since RTW has so few culture slots, all of Europe's peoples have to be thrown in the 'barbarian' culture slot. Due to this, they have to share the same music...

    3: Ships in EB represent military fleets, not commercial ships or raiding ships. Though, I think there was talk of adding a military port to another Germania town, but I don't think that ever got implemented.

    4: It may have something to do with the fact nobody from the mainland ever invaded the island, but the other way around.
    1. didn't know that I have to hear the same music when playing Celts. Like I said, this is my first EB campaign and I started with Sweboz. I hope u guys modify the music, not only because I really can't bear to listen to it, while playing several hours, but for some of the reasons above.

    3. see my answer above to strategos alexandros

    4. that's not true. Gotland was conquered by the Swedish (Svear) in the early middle age.
    Last edited by sdk80; 01-06-2008 at 13:11.

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