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  1. #1

    Default Re: Sweboz EB 1.0 comments

    Exactly, they are way overpowered, and their weapons weren't that well made either.

    Historical evidence shows that the Sweboz in particular fought with sharpened rocks attached to roughly made pine shafts.

    The Sweboz were also nomadic people who mostly slept in trees, hence the name Sweboz, ("Tree-people").

    Also, the fact that these people have made such a defense of themselves is very suspicious... They may be a prime target for a lynch.
    Last edited by PershsNhpios; 02-05-2008 at 22:49.

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Sweboz EB 1.0 comments

    I think you're getting a bit to much into this mafia thing, Glenn.

    Germanic peoples mainly fought using spears indeed, spears called the frame.
    No surprise as 'Ger' actually means spear in germanic.Thus spearmen literally.
    Now historical works suggest they used shieldwalls. Also all weapons featured ingame were found and determined to be used in this area at this time.

  3. #3
    Member Member Maksimus's Avatar
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    Default Re: Sweboz EB 1.0 comments

    I am truly interested what is the pattern and ideal (goal) for EB team when they are making stats in EDU

    As I am aware there are at first some basic constructions that are tweaked ''along the way'' - and then there are some serious tests or comparations based on another basic constructions.. ..

    Sometime it seems to me that some units are stronger and/or weaker in EDU (and they are tweaked along the way) because AI Campaign expansion should be considered ..sorry but I got that impression ..

    So what is really the pattern? How does this work in EB? Is it by saying:''OK, Nomad cavalry was the best so they have 10% stronger cavalry units unlike the others'' ...
    “Give me a place to stand and with a lever I will move the whole world.”

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    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Sweboz EB 1.0 comments

    No. Stats are made by following a system. However the system is always subject to change, if we see that it gives unrealistic results in battle. What we sometimes do is, adjust the money helping scripts to get factions to function better.

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    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Sweboz EB 1.0 comments

    Sounds like this thread is no longer going down the path it was headed before I hijacked it. It actually looks very productive now and I don’t want to get in the way.

    So if you don’t mind, I’ll move my part of the Kelt and Swabian discussion to another threat, for reference.

    However, I have a question as well.
    Is it possible to introduce a much greater chance that individual Swabian provenances may revolt without the presence of a very strong FL overall and local FMs?

    Thanks in advance.
    Last edited by cmacq; 02-06-2008 at 05:51.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

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    Member Member paullus's Avatar
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    Default Re: Sweboz EB 1.0 comments

    i'm not sure how well we can do that, but i'd like to see something like that put into place.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  7. #7
    Member Member MM83's Avatar
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    Default Re: Sweboz EB 1.0 comments

    Are the Sweboz overpowered?
    No! They are indeed one of the weakest factions in the game. Their Bonus is their isolated starting position, which makes it able to first build up an empire and then deal with enemy factions. They have also an advantage for tactics, cause of their bonus in woods (and no diadvantage in snow). I think this is why some guys here have problems fighting them. For players how are aware of this, fighting sweboz is absolutly no problem (at least not for me).
    Are the sweboz underpowered?
    I don't think so, they are just missing their Wolf- and Bearwarriors (and bit of cost decrease). The only unit which is really too weak are the Bodyguards.
    @Rhipsaspis: How long did you play your Sweboz campaign in 1.0? At least, when rome (in my campaign also KH) starts to spamm 2-3 full stacks of their heavy units, you will see how weak the sweboz are. In the beginning when rome only send armies of celtic levies, yes thats easy. But that changes.
    @Glenn: Spears weren't the only weapon, the Swebos used. And not all of them were of poor Quality. Furthermore, even the poorest of those Spears were deadly in the hands of skilled warriors and finally it was enough to drive the romans out Germania .
    Mfg MM83

  8. #8

    Default Re: Sweboz EB 1.0 comments

    Quote Originally Posted by MM83
    @Rhipsaspis: How long did you play your Sweboz campaign in 1.0? At least, when rome (in my campaign also KH) starts to spamm 2-3 full stacks of their heavy units, you will see how weak the sweboz are. In the beginning when rome only send armies of celtic levies, yes thats easy. But that changes.
    To be honest I'd consider that more of an engine problem that any of the factions can "spam" their best units (which I imagine can/will be fixed in EB2).
    After playing vanilla RTW for so long I got hooked on the notion that every battle has to be a decisive action, until I started playing as the Sarmatians a few EB versions back, I realised I don't have to defeat that huge stack in one battle, I attack, withdraw, attack. I found that quite successful with my campaign as the Arverni also when facing better equipped enemies, I find it quite a believable solution.
    "He who throws his shield away, lives to fight another day!"

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