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Thread: semi-rebelling?

  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default semi-rebelling?

    so in my AAR, i bribed a town (with a governor) and sensing there would be trouble, i cheated a bit and used the process_cq cheat to establish a reasonable level of happiness. when i pressed "end turn", my governor who i bribed, was killed, and the turn after, my garrison was kicked out, but the town was still mine(didnt turn rebel). i was going to put another governor into the town, but i was afraid he would die too. so i deleted the level 3 government which was there and cheated again and put a level 4 government there. a client ruler spawned, and entered the ruler. so all i ask is whats with level 3 governments? why did it kill my governor and kick out the garrison, but was still under my ownership?
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  2. #2

    Default Re: semi-rebelling?

    I seem to have heard of this before, over a year ago iirc. From memory it was something to do with the script and rebel family members. I suspect a search of the historical forums from around mid to late '06 might turn up something.

  3. #3
    Member Member Bovarius's Avatar
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    Default Re: semi-rebelling?

    It's your punishment for cheating.
    The AI has become so smart that it can even detect cheating and kills your general as payback, because it can't cheat!

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: semi-rebelling?

    well it wasnt MY general......
    lol
    On the Path to the Streets of Gold: a Suebi AAR
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  5. #5
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: semi-rebelling?

    It's something in the script, bribing is not cheating but bribed generals are more often than not killed off before the next turn.

    And garrissons are often forced out, no riot took place and the populance seems happy. This even happened to me in vanilla
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  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: semi-rebelling?

    once i brought it down to a lvl 4 gov, it quieted down. the client ruler even lived...... at least for the past 2 turns.....
    On the Path to the Streets of Gold: a Suebi AAR
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  7. #7
    Guitar God Member Mediolanicus's Avatar
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    Default Re: semi-rebelling?

    Every time I have ever bribed city or taken an undefended one, my garrison would be expelled the next turn, with or without the city rebelling. Sometime it kills the governor while doing that, but mostly not.
    Anyway since I encountered this phenomenon in RTR, in RoP, in Roma Surrectum, in CTW and in EB (yes, I've tried quite a few mods in my time, but now I'm stuck with EB, the greatest of all mods!) I suspect it's a vanilla thing and not a script thing.

    I can't remember if I ever encountered it with Vanilla itself though...
    I play all my mods with BI, so maybe it's a BI "feature"?

    hooahguy do you play EB with or without BI?
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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: semi-rebelling?

    Yes, both the death of the general and the expelling of the garrison are a vanilla thing. For some reason, CA hardcoded that bribed generals die the next turn. It was added with some patch (1.5?). Only the bribed guy will die, don't worry about it happening to any real family members. And the expelling of the garrison just happens some times with bribed settlements. It is harmless and won't happen twice. Just move them back in and everything will be fine.


  9. #9
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: semi-rebelling?

    so even if i bribe a army with a general, the gerneral will die? that sux
    On the Path to the Streets of Gold: a Suebi AAR
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    A man who casts no shadow has no soul.
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  10. #10
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: semi-rebelling?

    It may be only the generals that are there when the game starts. A randomly spawning general may not die...


  11. #11

    Default Re: semi-rebelling?

    I think it depends on how good the general is, actually. Generals with loads of stars will always die, ones without any good stars/influence/management skill sometimes live.

  12. #12
    Barely a levy Member overweightninja's Avatar
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    Default Re: semi-rebelling?

    Quote Originally Posted by CirdanDharix
    I think it depends on how good the general is, actually. Generals with loads of stars will always die, ones without any good stars/influence/management skill sometimes live.
    That's right, they still die most of the time but those with with less skills are more likely to survive. IIRC I recall reading it was implemented to prevent the player cheating to bribe the best AI generals.
    Cheers

  13. #13
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: semi-rebelling?

    I suppose it is more noticeable in EB because enemy generals get a command boost?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  14. #14
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: semi-rebelling?

    In my Pontos campaign I bribed the govenor of Sinope, he has lived for 4 years since and has married, can he ever have a child? I'd like to have a persian/greek family line rather than a persian line in a greek kingdom
    Alcohol is the cause and solution to all of man's issues

    Baloonz: by Pharnakles
    by Jebivjetar (es bastante loco)

  15. #15
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: semi-rebelling?

    They can have children, but their last name won't be carried over. I'm not sure if their ethnicity traits will work correctly, either (the children may have a different, random ethnicity).


  16. #16
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: semi-rebelling?

    Alcohol is the cause and solution to all of man's issues

    Baloonz: by Pharnakles
    by Jebivjetar (es bastante loco)

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