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  1. #1

    Default Re: Editing Animation folder

    Done

    and the articulation is working ; but let's do it the easyest way with the Right elbow like you started ...I follow you

  2. #2

    Default Re: Editing Animation folder



    but the the hand is not moving or responding anymore so how do you associate vertices to joint (I mean make them standing together with the new joint_child)

  3. #3
    Member Member KnightErrant's Avatar
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    Default Re: Editing Animation folder

    Are you in the keyframer? That is, did you click the anim button?
    If you do rotations without being in the keyframer you are changing
    the model, not making animations. Click the anim button, then go to
    the joint tab and double-click a bone to select it, then to the model
    tab, click rotate, then rotate about some axis by some amount of
    degrees and see how it looks. There are edit boxes on the keyframer
    where you can set how many frames you want (there are tooltips if
    you hover over them). After doing a frame, go to the menu item animate
    and select set keyframe to save that frame, then go to the keyframer and
    step to the next frame and work on that. Try doing like a 5 frame
    animation as a test, and then play it by clicking the > button.

  4. #4

    Default Re: Editing Animation folder

    I don't understand I think I'm lost ; whatever I rotate with the Right arm (hand , elbow , uperarm); the Gun comes with it...(its like if it was weld to the arm) I have tried to assign the gun again "Bone_weapon_weapon01 to musket ...it doesn't work


    .I have to go back from the begining
    1) Open the merge Ms3d file (with the animation) selecting 5 frames /second
    2) Click on the anim button ? so the model get in position
    3 ) selecting the R_elbow from the joint Tab (dble click)
    4) click on the Rotate or move button from the model Tab to give the motion I search?
    5 ) Save the frame animation by clicking on the set keyframe from the menu Animate

  5. #5
    Member Member KnightErrant's Avatar
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    Default Re: Editing Animation folder

    Hi Tanauser,

    That's how animation works, the gun IS welded to the right hand when it's assigned to it.
    Every child of a joint moves when you rotate the parent. If you rotate bone_Rupperarm,
    every vertex assigned to it, AND every vertex assigned to bone_Relbow and bone_Rhand move as well.
    Think of you own arm as an example: if you are rigidly holding an object in your right hand,
    it has to move when you bend any joint in your arm.
    The bone_weapon bones are children of bone_Rhand so they also move.

  6. #6

    Default Re: Editing Animation folder

    I understand ; so there is no way to have the weapon still ....; I will have to play with both arms to get the closest to the effect ...Rotate UP with Right elbow and follow the movement with Left Clavical .....that will keep me busy for few hours
    I made already an animation with No weapon (as I have deleted it before) ; I had the idea of merge it after the job but it didn't work ....the animation was trembling and GOM didn't like it at all

    I can send you the file when I am done to have your opinion ?


  7. #7

    Default Re: Editing Animation folder

    It was finally shorter than what I have expected



    a discreet movement from the wrist : I moved the Left elbow first than selected the rifle and rotate it counter-clockwise to make it appear still ... Now the file must go in a new folder containing all the animations of the musket LESS the reloading

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