Hi Tanauser,
That's how animation works, the gun IS welded to the right hand when it's assigned to it.
Every child of a joint moves when you rotate the parent. If you rotate bone_Rupperarm,
every vertex assigned to it, AND every vertex assigned to bone_Relbow and bone_Rhand move as well.
Think of you own arm as an example: if you are rigidly holding an object in your right hand,
it has to move when you bend any joint in your arm.
The bone_weapon bones are children of bone_Rhand so they also move.
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