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  1. #40

    Default Re: Editing Animation folder

    It works only with the Cavalry so I have followed your advice with the Cavalry entry (MTW2_Winchester) instead of HR_Arquebus....
    perhaps as you pointed out because of the same parent :
    in HR_Arquebus we have weapon type HR_arquebus_Primary suppress_refpoints_warning parent MTW2_Musket_Primary suppress_refpoints_warning anim default

    but in MTW2_Musket we have:

    type MTW2_Musket
    reference_points siege_engines/UnitModelsRefPoints/Musckett_Ref_Point.modelReferencePoints
    parent MTW2_Knifeman

    perhaps there is something to change there ; I couldn't tell

    When I have tried to do the same to US_Infantry as I did to the US_Cavalry but this time with animation MTW2_Musket; It didn't go well , CTD on and on....I did exactly the same thing: in Vanilla DATA directory: Rename a new folder in Caliban unpacked Animations folder " MTW2_Winchinfant " in which I passed all the files from the original MTW2_Musket + mine (replacing (2) reload & extended reload)
    Copy in descr_skeleton the entry MTW2_Musket and rename it under MTW2_Winchinfant
    just changing the path to my 2 modded files

    including the weapon bit which I call MTW2_Winchinfant_primary

    than I have copied the unit entry from the America modeldb. into the vanilla modeldb (always rising by 1 the n° of entry) and assigning after the .....5 Horse 16 MTW2_Winchinfant ....Well it didn't work ! I checked and checked it ..I didn't forget any slash bar ...I really really don't understand why it's working with one animation, and not with the other .

    It's Weird that it went OK with HR_Arquebus replacement and not with MTW2_Musket ...too bad
    Last edited by Tanauser; 01-25-2008 at 09:40.

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