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Thread: Kart-Hadast reforms

  1. #1
    Member Member anubis88's Avatar
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    Default Kart-Hadast reforms

    I have all the requairements and the fixes for the reform, but ther is none
    What should i do?

    P.S( is it Kart or Qart hadast?)

    thanx for all potential help
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  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Kart-Hadast reforms

    First: You activated the script? Sorry, have to ask.

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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Kart-Hadast reforms

    Make sure you have everything, especially the L5 Regional MICs. The Kart-Hadast reform is one of the more complicated ones.


  4. #4
    Member Member anubis88's Avatar
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    Default Re: Kart-Hadast reforms

    Quote Originally Posted by MarcusAureliusAntoninus
    Make sure you have everything, especially the L5 Regional MICs. The Kart-Hadast reform is one of the more complicated ones.
    well.... i do have the highest MIC possible in gader, Mastia, Kart-hadast, Adrumentum, Atiqa, Ippone and Lepki....

    I hope you can build the level 5 MIC over there....
    I also have Arse, so i have the 3 cities requairemnts


    And Bovi, of course i activeted the script
    I'm kinda an EB veteran
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  5. #5
    Member Member anubis88's Avatar
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    Default Re: Kart-Hadast reforms

    i cheated a little to build the highest MIC in all of my cities, ended the turn but still no reform:/....

    I'ts a really nice campaign but it's getting a little boring without the reforms...
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  6. #6
    War Lord Member Kepper's Avatar
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    Default Re: Kart-Hadast reforms

    press ended the turn some more turn, it takes some trun to take affect, in the Celtic reform, i have to wait two turn before you get the message.

  7. #7

    Default Re: Kart-Hadast reforms

    Is there a link/thread re: reforms? One of my fav factions is Kart-hadast and I've yet to play w/ the reforms. I am playing Sab'yn right now and am feeling like it is an exercise in futility. Don't get me wrong - I'm having fun, but just know that if the Grey Death doesn't get me, the Yellow Death will.
    If I can learn how to activate the reforms for Kart-Hadast, then that will be my next campaign!
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    Long may the barbarians continue, I pray, if not to love us, at least to hate one another,seeing that, as fate bears remorselessly on the empire, fortune can offer no greater boon now than discord amoung our enemies - Tacitus

  8. #8
    Sassem Member Sassem's Avatar
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    Default Re: Kart-Hadast reforms

    Do you have the type 4 Gov's in the city's only this government will give you access to the highest barracks

    I believe they called Royal barracks

    here is a a link to the post that i posted in the FAQ

    https://forums.totalwar.org/vb/showp...&postcount=131

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    Member Member anubis88's Avatar
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    Default Re: Kart-Hadast reforms

    Quote Originally Posted by Sassem
    Do you have the type 4 Gov's in the city's only this government will give you access to the highest barracks

    I believe they called Royal barracks

    here is a a link to the post that i posted in the FAQ

    https://forums.totalwar.org/vb/showp...&postcount=131
    Oh.... crap .... what am i supossed to do now?.... i have mostly level 3 provinces.... how about the homeland level 1 ones... they count as level 5 MIC do they?

    P.S. Did Carthage really had to go through all this trouble to copy the romans a little?
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  10. #10
    Sassem Member Sassem's Avatar
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    Default Re: Kart-Hadast reforms

    Quote Originally Posted by anubis88
    Oh.... crap .... what am i supossed to do now?.... i have mostly level 3 provinces.... how about the homeland level 1 ones... they count as level 5 MIC do they?

    P.S. Did Carthage really had to go through all this trouble to copy the romans a little?
    I had the same reaction as you had i just wait till 200bc then the reform will happen also


    I don't no if it's a bug but i wished that they would explain it a little better next time

  11. #11
    Member Member anubis88's Avatar
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    Default Re: Kart-Hadast reforms

    I just cheated to see if i'll get the reforms, i built 7 level 5 barracks in Atiqa, Lepki, Adrumentum, Kart-Hadast(dunno if it counts) Arse, Mastia and Sucum-Murgi, played a few turns and seen no signs of a reform... Now this is really upseting me becouse it's a nice campaign. I gave rome Corsica and Sardinia after they conquered sicily, so now they're faring pretty well, and waging war with epeiros, Pontos has become a powerhouse, they have conquered almost all of Asia Minor plus 4 cities in Europe, and i managed to help with a little "rebelion in cyrencia so i don't have to worry about the Ptoly wars wich are completly ahistorical.

    Is there any way to trigger the reforms manually by not waiting till 200BC?
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  12. #12
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Kart-Hadast reforms

    Carthage: 1

    Spoiler Alert, click show to read:
    -At least year 235BC
    -Build at least 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
    -Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
    OR
    -Wait until 200BC
    That's from the FAQ.

  13. #13
    Member Member anubis88's Avatar
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    Default Re: AW: Kart-Hadast reforms

    Quote Originally Posted by Centurio Nixalsverdrus
    That's from the FAQ.
    Your point? I have all the FAQ requairements
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  14. #14
    Sassem Member Sassem's Avatar
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    Default Re: Kart-Hadast reforms

    Originally Posted by anubis88

    Your point? I have all the FAQ requairements

    I think you have to read the post from @Centurio Nixalsverdrus about that FAQ very closely

    I think you missed something about where you have to build those barracks and what you settlements you have to own
    Last edited by Sassem; 01-10-2008 at 22:03.

  15. #15
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: AW: Kart-Hadast reforms

    Quote Originally Posted by anubis88
    Your point? I have all the FAQ requairements
    Atiqua and Karthago do not count but you built the highest Lvl MIC there. Did you change the government to a type 4 in these cities too? Or did you build a Factional MIC there? That doesn't count for the Reforms. You are able to build Lvl 5 Regional MICs only with a Lvl 4 government, and, as I stated, Karthago and Atiqua don't count for the Reform requirements. In what year are you?
    Last edited by Centurio Nixalsverdrus; 01-10-2008 at 21:40.

  16. #16
    Member Member anubis88's Avatar
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    Default Re: Kart-Hadast reforms

    Ohh..... so for the reforms to work you need to conquer areas which were never in Carthage's dominion? That's sounds just wrong.... So a factional level 5 MIC doesn't count? Oh christ....

    Better start thinking to start a new campaign...

    IMHO the reform triggers should be changed for 1.1
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  17. #17
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Kart-Hadast reforms



    The only city you need to conquer is Arsé. You can build your Lvl 5 Regional MICs in cities which are in Carthage's empire already at the start of the game. For example Adrumeto, Ippone, Lepki, Mastia and Gader. But you would have to change government to Lvl 4 (Allied State) there. This wouldn't take more than 2 turns of course. And it has to be at least 235BC.

  18. #18
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Kart-Hadast reforms

    Kart-Hadast has different government requirements for building their MICs. I believe Kart-Hadast can build a L5 Regional in a Type3 government (and maybe a Type2).


  19. #19
    Member Member anubis88's Avatar
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    Default Re: AW: Kart-Hadast reforms

    Quote Originally Posted by Centurio Nixalsverdrus


    The only city you need to conquer is Arsé. You can build your Lvl 5 Regional MICs in cities which are in Carthage's empire already at the start of the game. For example Adrumeto, Ippone, Lepki, Mastia and Gader. But you would have to change government to Lvl 4 (Allied State) there. This wouldn't take more than 2 turns of course. And it has to be at least 235BC.
    Yes i know. But i doubt that these cities were ment for one to change them to level 4 goverments.... I just think this reform is to complicated. The AI probably never gets it
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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: AW: Kart-Hadast reforms

    .
    The reforms and governments are, AFAIK, given away to the AI by the script. Don't worry for it.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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