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Thread: DMB models in DMS?

  1. #1
    Member Member Maksimus's Avatar
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    Question DMB models in DMS?



    Can anyone help me in some advice of how do I rearrange DMB models for use in DMStart??

    I know that comlex *cas wont allow me to use DMB generals in DMS - but I am sure some minor tweaks will allow that..

    Anyone?

    Thank you
    Last edited by Maksimus; 01-10-2008 at 08:36.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: DMB models in DMS?

    Oh, dms! They are exactly the same format and are entirely swappable. The model in the dmb is a .cas file and it is exactly rhe same thing in the dms. The texture file is similarly .dds for both. You will have to get a modeller to reduce the number of polygons from the model for use in the dms, as otherwise the strat map will slow to a crawl. You should also re-size the texture file to 256x256 for the strat map model as well.

    Foot
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  3. #3
    Member Member Maksimus's Avatar
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    Thumbs up Re: DMB models in DMS?

    I think I will be hopefully able to do it myself... It's just that I will have to use the 3dmax tutorial and see how it is done .. Anyways, I always liked when the 'dms' models are more 'detailed' (with shields and some reflections )..
    For 'ALXmod' we will use, for example, models that reflect 'new personalities'.. like, we made Macedon as 'caesar' and we will use 'dmb' SShields - those are very very nice in Campaign map (high*cas model_m)

    And, thank you very much for helping me here, it really means to me alot (not to mention that im just now installing x86 system just so I can use x32 3Dmax )


    NOTE: I DID IT! :D
    Last edited by Maksimus; 01-11-2008 at 17:27.
    “Give me a place to stand and with a lever I will move the whole world.”

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