I think I will be hopefully able to do it myself... It's just that I will have to use the 3dmax tutorial and see how it is done.. Anyways, I always liked when the 'dms' models are more 'detailed' (with shields and some reflections
)..
For 'ALXmod' we will use, for example, models that reflect 'new personalities'.. like, we made Macedon as 'caesar' and we will use 'dmb' SShields - those are very very nice in Campaign map (high*cas model_m)
And, thank you very much for helping me here, it really means to me alot (not to mention that im just now installing x86 system just so I can use x32 3Dmax)
NOTE: I DID IT! :D
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